The Flame Learning Channel - podcast cover

The Flame Learning Channel

Autodeskwww.youtube.com
The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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Episodes

Retiming within the Sequence

This video goes through the workflow of retiming segments edited in the sequence. We cover the Anchor point functionality as well as keyframe modes when trimming a timewarped segment.

Feb 02, 20156 min

Retiming in the Reels

This video goes through the workflows of applying quick retiming to a clip on the reel. Methods covered include Duration or Speed Changes.

Feb 02, 20155 min

The 3D Keyer - Part 2

This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we look at three 3D keyer refinement techniques. This includes virtual point scaling, patches and RGB viewer 3D element transformations.

Jan 23, 20159 min

The 3D Keyer - Part 1

This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we cover the RGB viewer, Softness, Tolerance and Noise sampling.

Jan 23, 201511 min

Perspective Planar Tracking - Axis Location

This video discusses how the axis location can make a big difference to lining up textures when using Perspective Planar Tracking. Techniques of gmasks determines whether the axis is in the centre of the frame or the centre of the Gmask.

Jan 19, 201510 min

VFX Shot Publish - Part 4

This video combines all the info from the previous videos and goes through the centralized collaborative VFX pipeline process using multiple Flame Products.

Dec 11, 20148 min

VFX Shot Publish - Part 3

This video examines the newly published Master Timeline which references the XML Open Clips. We also go through the VFX versioning options in the context of the timeline.

Dec 11, 201410 min

VFX Shot Publish - Part 2

This video goes through the setup, detailed explanations and exporting the sequence publish to create a new Job-Tree or add to an existing one.

Dec 11, 201415 min

VFX Shot Publish - Part 1

Part 1 shows you how to prepare the segments in the sequence to be published out into a VFX job-tree. This covers the new segment renaming tools and well and the (VFX) Shot renaming tool to group media in various VFX shots.

Dec 11, 20149 min

The Editable Event List

This video continues in the Conform Area but focuses on the improvements to the event list. There is loads more metadata accessible in the event list but what is really big is that the event list is editable. Check out these workflows!

Nov 28, 20147 min

Conforming XML using Camera RAW Media - Workflow 2

In this video, We look at the conforming scenario where the Final Cut Pro offline and Flame online stages of production use the different versions of the media through the production pipeline. Offline ProRes Media transcoded with RedCine-X Pro.

Nov 24, 201410 min

Conforming XML using Camera RAW Media - Workflow 1

In this video, We look at the conforming scenario where the Final Cut Pro offline and Flame online stages of production use the same version of media throughout the production pipeline. This workflow is applicable to RAW formats such as RED, ARRIRAW, etc.

Nov 24, 20149 min

Conforming AAF using Camera RAW Media - Workflow 2

In this video, We look at the conforming scenario where the Avid offline and Flame online stages of production use the different versions of the media through the production pipeline. Offline DNxHD Media transcoded with RedCine-X Pro.

Nov 24, 20149 min

Conforming AAF using Camera RAW Media - Workflow 1

In this video, We look at the conforming scenario where the Avid offline and Flame online stages of production use the same version of media throughout the production pipeline. This workflow is applicable to RAW formats such as RED, ARRIRAW, etc.

Nov 24, 20149 min

Painting on Mattes or Alphas in Batch

In this video, we take a look at the widely discussed topic of painting on mattes or alphas in Batch with paint. Great for new users as well as long term artists who have used the matte tools in desktop paint.

Nov 07, 20148 min

Using Gmasks with Perspective Grids

In this video we tackle a more challenging track and use multiple Gmasks to isolate regions of a planar surface when tracking with a perspective gird. This multiple Gmask workflow can also be applied to planar tracking with an Axis node.

Nov 03, 20147 min

The Action Background and Over Scan

In this video, we look at the input and output resolutions in the Action Compositor. Learn how Action automatically matches the resolution of any background input. We finish off with Over Scan allowing the output of larger resolutions.

Oct 20, 20147 min

Planar Tracking using Perspective Grid

This video goes through the workflow of Planar tracking a Perspective Grid to a shot in order to determine the shot's true perspective as well as efficiently composite elements to match the targeted perspective.

Oct 20, 201410 min

Planar Tracking a Gmask Shape

In this video, you'll create a mask and perform a planar track. The planar tracking data will change the mask's shape over time. This helps with creative tasks and automated rotoscoping. This is different to planar tracking with an Axis node.

Oct 20, 20149 min

Planar Tracking using an Axis Node

In this video, you'll have an introduction to Planar tracking as well as learning to perform a planar tracking and apply the tracking data to an Axis node.

Oct 20, 201410 min

Recursive BatchFX Workflows

In this video, we go through the redesigned recursive BatchFX workflows which allows for multiple levels of node-based compositing on an entire editorial sequence or segments within a sequence. New Player views covered as well.

Oct 20, 201412 min

Reel Groups

In this video, we look at Reel Groups which allow for multi-reel organization and contextual working within the Flame Family Desktop.

Oct 20, 20146 min

Relighting with Image Based Lighting

In this video, we examine how you can use Image Based Light to re-light keyed images to better blend them with their backgrounds. Normally IBLs are used to relight 3D CGI to help blend live action with CG and that can also be done in Flame Premium.

Oct 03, 20148 min

Viewer Interactivity

Sometimes when working in an effects tool, the certain viewers "appear" to loose interactivity until you release the cursor or pen up. This video explains what this is and how to enable interactivity in all the viewers.

Sep 02, 20142 min

Clean Up or Adding Elements with Projections

In this video, we focus on using projections to perform image clean-up. The same technique could be used to add extra elements into the scene as well as potential set extensions. This includes 3D tracking, projections and a bit of regraining.

Aug 29, 201412 min

Interoperability Workflow using Shared Libraries

This particular workflow uses a main project as a remote collaborative environment where other creative seats can connect to work on a product as a team. The video covers the basics concepts as well as a practical example between Flame and Flare.

Aug 05, 201412 min

2D to 3D with Projections - Part 2

In the second part of this video, we lock the projections to the surface with a duplicate camera. We also re-introduce the foreground object into the new environment and use projections and 3D space to align it to the composite.

Jul 22, 20147 min
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