Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games. The post City Building Games with Ted Alspach appeared first on Board Game Design Lab ....
Jun 20, 2018•52 min
The post [BONUS] Nolan Nasser on Developing Games for a Licensed IP appeared first on Board Game Design Lab .
Jun 15, 2018•7 min
Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years. The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab .
Jun 13, 2018•47 min
The post [BONUS] Cody Stevens on Volunteering at a Convention for a Publisher appeared first on Board Game Design Lab .
Jun 08, 2018•12 min
Cody Stevens, the designer of Dino Dunk, discusses dexterity games.We talk about lots of different dexterity style games, how they work, and what makes them good. The post Designing Dexterity Games with Cody Stevens appeared first on Board Game Design Lab .
Jun 06, 2018•47 min
The post [BONUS] Joseph Z Chen on How to Build an Email List appeared first on Board Game Design Lab .
Jun 01, 2018•17 min
Joseph Z Chen discusses catch-up mechanisms.Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences. And don’t forget to check out Joseph’s game, Fantastic Factories, on... The post Catch-Up Mechanisms with Joseph Z. Chen appeared first on Board Game Design Lab ....
May 30, 2018•42 min
Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, here. The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab .
May 23, 2018•36 min
Here’s Daniel’s article about receiving feedback from a design contest. The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab .
May 18, 2018•33 min
Matt Holden discusses the Indie Game Alliance.Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services. The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab .
May 16, 2018•40 min
The post [BONUS] Brad Talton on How to Build a Game Company appeared first on Board Game Design Lab .
May 11, 2018•18 min
Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games. Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games. The post Dueling Games with Brad Talton appeared first on Board Game Design Lab .
May 09, 2018•59 min
The post [BONUS] Richard Garfield on Collectible Card Games appeared first on Board Game Design Lab .
May 04, 2018•12 min
I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game... The post Coming Attractions for the BGDL appeared first on Board Game Design Lab ....
May 04, 2018•25 min
Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore and has awesome insight and advice. The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab .
May 02, 2018•48 min
The post [BONUS] Jon Mietling on Portable Games appeared first on Board Game Design Lab .
Apr 27, 2018•7 min
Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism. The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab .
Apr 25, 2018•52 min
For the written rules and submission form, go HERE. The post [BONUS] 2018 Game Design Challenge appeared first on Board Game Design Lab .
Apr 20, 2018•13 min
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/... The post Pitches & S...
Apr 18, 2018•45 min
The post [BONUS] Justin Jacobson on Managing Hype and Expectations appeared first on Board Game Design Lab .
Apr 13, 2018•11 min
Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved... The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab ....
Apr 11, 2018•48 min
The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab .
Apr 06, 2018•9 min
Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees. The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab ....
Apr 04, 2018•45 min
The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab .
Mar 30, 2018•7 min
Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarter... The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design La...
Mar 28, 2018•41 min
The post [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention appeared first on Board Game Design Lab .
Mar 23, 2018•8 min
Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories. The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab .
Mar 21, 2018•1 hr 1 min
The post [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design appeared first on Board Game Design Lab .
Mar 16, 2018•9 min
Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be... The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab ....
Mar 14, 2018•46 min
The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab .
Mar 09, 2018•9 min