Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic. The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab ....
Mar 07, 2018•49 min
The post [BONUS] Jason Mowery & Chase Williams on Designing Heist Games appeared first on Board Game Design Lab .
Mar 02, 2018•14 min
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.) The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab ....
Feb 28, 2018•1 hr 8 min
The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab .
Feb 23, 2018•9 min
Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well. You can check out his new game on Kickstarter HERE. The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab ....
Feb 21, 2018•37 min
The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab .
Feb 16, 2018•15 min
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience. The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab .
Feb 14, 2018•33 min
The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab .
Feb 09, 2018•13 min
Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain... The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab ....
Feb 07, 2018•40 min
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab .
Feb 02, 2018•1 hr 1 min
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab ....
Jan 31, 2018•44 min
The post [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish appeared first on Board Game Design Lab .
Jan 26, 2018•5 min
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he... The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab ....
Jan 24, 2018•52 min
The post [BONUS] Artyom Nichipurov on How to Find Playtesters appeared first on Board Game Design Lab .
Jan 19, 2018•9 min
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software,... The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab ....
Jan 17, 2018•48 min
The post [BONUS] Don Eskridge on Creating Expansions for a Game appeared first on Board Game Design Lab .
Jan 12, 2018•12 min
Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about. And... The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab ....
Jan 10, 2018•55 min
The post [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry appeared first on Board Game Design Lab .
Jan 05, 2018•10 min
Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what... The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab ....
Jan 03, 2018•56 min
The post [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter appeared first on Board Game Design Lab .
Dec 29, 2017•6 min
Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and... The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab ....
Dec 27, 2017•54 min
The post [BONUS] Matt Leacock on Developing Alternative Versions of Your Game appeared first on Board Game Design Lab .
Dec 22, 2017•11 min
Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products,... The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab ....
Dec 20, 2017•49 min
The post [BONUS] Seth Grier on Where He Thinks the Industry Is Headed appeared first on Board Game Design Lab .
Dec 15, 2017•7 min
Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board... The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab ....
Dec 13, 2017•40 min
The post [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team appeared first on Board Game Design Lab .
Dec 08, 2017•10 min
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was... The post Designing Escape Room Games with Juliana Patel and Ariel Rubin appeared first on Board Game Design Lab ....
Dec 06, 2017•53 min
The post [BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter appeared first on Board Game Design Lab .
Dec 01, 2017•9 min
Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way. Also, Andrew’s game is out on Kickstarter right now.... The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab ....
Nov 29, 2017•46 min
The post [BONUS] Sami Laakso on Creating Family Friendly Art appeared first on Board Game Design Lab .
Nov 24, 2017•5 min