Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience. The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab .
Aug 09, 2017•58 min
The post [BONUS] Denny Weston on Designing Games that Can Be Played on the Road appeared first on Board Game Design Lab .
Aug 04, 2017•8 min
Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarter here. The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab .
Aug 02, 2017•42 min
The post [BONUS] James Hudson on His Favorite Non-Family Style Games appeared first on Board Game Design Lab .
Jul 28, 2017•5 min
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter. The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab ....
Jul 26, 2017•31 min
The post [BONUS] Daryl Andrews on Bringing a Licensed IP to Life appeared first on Board Game Design Lab .
Jul 21, 2017•15 min
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject. The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab ....
Jul 19, 2017•58 min
The post [BONUS] Alex Hall & Gin Yu on Creating High Quality Videos appeared first on Board Game Design Lab .
Jul 14, 2017•7 min
Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.I had a ton of fun with this episode, and I think you’ll get a kick out of it... The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab ....
Jul 12, 2017•1 hr 9 min
The post [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times appeared first on Board Game Design Lab .
Jun 30, 2017•7 min
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab ....
Jun 28, 2017•45 min
The post [BONUS] Richard Launius on Themes He’d Like to See appeared first on Board Game Design Lab .
Jun 23, 2017•3 min
Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games. The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab .
Jun 21, 2017•40 min
The post [BONUS] Tony Miller on Finding Time for Game Design appeared first on Board Game Design Lab .
Jun 16, 2017•12 min
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience. The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab .
Jun 14, 2017•1 hr 17 min
The post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab .
Jun 09, 2017•11 min
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab .
Jun 07, 2017•1 hr 8 min
The post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab .
Jun 02, 2017•8 min
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign. The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab .
May 31, 2017•36 min
The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab .
May 26, 2017•5 min
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab .
May 24, 2017•34 min
The post [BONUS] Mike Mihealsick on Why Euro Games Are Awesome appeared first on Board Game Design Lab .
May 20, 2017•4 min
Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well. The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab ....
May 17, 2017•37 min
The post [BONUS] Chris Kirkman on Considerations When Designing a Small Game appeared first on Board Game Design Lab .
May 13, 2017•9 min
Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored. The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab ....
May 10, 2017•54 min
The post [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers appeared first on Board Game Design Lab .
May 06, 2017•6 min
Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience. Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s... The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab ....
May 03, 2017•1 hr 4 min
The post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab .
Apr 29, 2017•2 min
Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task. The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab ....
Apr 26, 2017•44 min
The post [BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games appeared first on Board Game Design Lab .
Apr 22, 2017•14 min