On this week's episode, a YouTuber, streamer, and content creator on Facebook, Doug Veney, joins host Josiah Renaudin to discuss how to build an audience across multiple video platforms. Doug explains how he built GoodGameBro, balancing YouTube, Twitch, and Facebook, burning out, deciding if you should create an online persona, what people look for in a Fortnite streamer, and the value of talking directly to your viewers.
Sep 10, 2018•52 min
On this week's episode, a narrative designer and writer for games like FTL, Into the Breach, Original Sin II, Prey, and Fallout: New Vegas, who’s currently working on Dying Light 2 and an unannounced game with Ken Levine, Chris Avellone, joins host Josiah Renaudin to discuss narrative design. Chris covers what it means to be a story doctor, what stage of development a games writer most often enters a project, the number of projects some freelancers juggle, how to make additional text in RPGs app...
Sep 04, 2018•53 min
On this week's episode, popular YouTuber and podcaster in the world of MMA, Tommy Toe Hold, joins host Josiah Renaudin to list the top 10 hidden gems/underappreciated video games. From Full Metal Furies to 20XX, the duo details a medley of different games you missed out on—all available for download on modern consoles.
Aug 27, 2018•1 hr 5 min
On this week's episode, a creative writer, journalist, and critic for Wired, Waypoint, and Gizmondo, Julie Muncy, and a writer seen on Polygon, Variety, Playboy, Motherboard, and Rolling Stone, Blake Hester, join host Josiah Renaudin for a games media round table. The group tackles what should and shouldn't be in a game review, how we talk to developers, avoiding PR messaging, why so many reviews read similarly, what it means to hire for passion in games media, and tips for writers getting into ...
Aug 20, 2018•51 min
On this week's episode, the composer at 10 Chambers, former audio director at Starbreeze, and man behind the sound design in favorites like Payday 2, Bionic Commando Rearmed, and Brothers: A Tale of Two Sons, Simon Viklund, joins host Josiah Renaudin to explain how sound gets into games. Simon details what it's like creating both music and sounds for major video games, how aspiring designers can break into the industry, whether or not you have to capture all of your own original sounds, and what...
Aug 13, 2018•1 hr 7 min
On this week's episode, the video producer for Game Informer, host of The Game Informer Show podcast, and one of the key creative forces behind Replay, Ben Hanson, joins host Josiah Renaudin to talk about the growth of games media. Ben explains how GI successfully created a video and podcast presence, the tools hopeful video producers should learn about, why GI staff members often stay at the company for many years, why your potential podcast needs a unique hook, and the real difference between ...
Aug 06, 2018•1 hr 10 min
On this week's episode, host Josiah Renaudin reviews a medley of new game releases. He covers why Yoku's Island Express hearkens back to the glory days of N64 platformers, why The Crew 2 might be an incredible racing game in 6 months to a year, the value of short-burst games like Mothergunship, the risks that Vampyr takes (and why they matter), and why Moonlighter is a top 3 game of 2018.
Jul 30, 2018•56 min
On this week's episode, the senior community producer at Giant Bomb, former lead editor at Whiskey Media, and former marketing and PR producer at Obsidian Entertainment, Matt Rorie, joins host Josiah Renaudin to discuss moving from media to development and back again. Matt details how he got into games media, his work at Obsidian on Alpha Protocol and Fallout: New Vegas, the struggles of video game production, freelancing before Giant Bomb, what he does at Giant Bomb, and some of the craziest su...
Jul 23, 2018•52 min
On this week's episode, a co-founder of Villa Gorilla, former lead designer at LucasArts, former lead designer at Starbreeze, and developer behind Yoku's Island Express, Jens Andersson, joins host Josiah Renaudin to discuss why video games take so damn long to make. Jens details why he went indie, how the timeline of Yoku's Island Express changed, understanding how to market smaller games, the success of the Nintendo Switch, whether or not reviews actually impact sales, and if devs should worry ...
Jul 16, 2018•47 min
On this week's episode, a composer, sound designer, half of The DROiDS, and new musician in the world of video games, Joshua Queen, joins host Josiah Renaudin to discuss the how, what, and why of game soundtracks. They tackle retro tracks, why music sticks with us decades later, competing with classic music in today's market, how to start working for developers both big and small, different tools that can help you get started, and why the gaming industry can be so welcoming to experienced compos...
Jul 09, 2018•47 min
On this week's episode, the creators of indie darling Sable, Gregorios Kythreotis and Daniel Fineberg, join host Josiah Renaudin to discuss how they made their game look so damn good. The two devs detail where they came up with the idea for Sable, its visual inspirations, the buildup to E3, working out of a shed, comparisons to Journey, meeting incredible expectations, maintaining the correct work-life balance, and when you can expect the final game.
Jul 02, 2018•1 hr 2 min
On this week's episode, the author of The GameDev Business Handbook and The GameDev Budgeting Handbook, as well as former news editor at Game Informer, Mike Futter, joins host Josiah Renaudin to discuss video games as a business. The two tackle how game news is handled, the importance of understanding the publisher/developer relationship, media snark vs. media positivity, jumping back and forth between development and media, how to critique video game marketing campaigns, and the most common mis...
Jun 25, 2018•1 hr 11 min
On this week's episode, IGN, Polygon, and Waypoint freelancer, Joe Knoop, joins host Josiah Renaudin to discuss every aspect of E3 2018. The two talk Beyond Good & Evil 2's spec work, Microsoft's big swings, the future of major press conferences, the best games at the show (including Sable, Dying Light 2, and Control), the IGN news experience, stories from the show floor, and what to expect next year.
Jun 18, 2018•1 hr 13 min
On this week's episode, the CEO and co-founder at Drifter Entertainment, former studio manager at Epic Games and lead programmer on Gears of War 1 and 2, and a VR/AR expert, Ray Davis, joins host Josiah Renaudin to discuss Gears, Gunheart, and game dev. Ray details what it was like making the original Gears of War, how the series has evolved over time, what he thinks a modern Gears game should look like, the success of Fortnite at Epic Games, building a social VR game like Gunheart, and where he...
Jun 11, 2018•59 min
On this week's episode, the former video producer at Eurogamer and VideoGamer, the host and creator of Here’s a Thing, and now his own boss at People Make Games, Chris Bratt, joins host Josiah Renaudin to discuss long-form games media. Chris details the value of People Make Games, what it's like to launch a big Patreon, how major websites handle news, how much you can change your own concept after people pledge money to it, and crazy stories surrounding game dev.
Jun 04, 2018•56 min
On this week's episode, a host, producer, and writer seen on IGN, Nerdist, The Philip Defranco Show, Rhett & Link, as well as a Streamy Award winner for Sourcefed, Trisha Hershberger, joins host Josiah Renaudin to discuss how you can find your online image in the age of social media and YouTube. Trisha explains how her acting background helped her on Twitch, the importance of creating a schedule for streaming, the pressure people feel to exaggerate their personalities online, how to avoid bu...
May 28, 2018•1 hr 1 min
On this week's episode, the deputy managing editor for MMAFighting.com and the treasurer at the Mixed Martial Arts Journalists Association, Marc Raimondi, joins host Josiah Renaudin to discuss sports media and the challenges of covering combat sports. Marc details what it was like covering sports in New York City, the value of a journalism degree today, whether or not you need to live in a big city to cover sports, how CTE impacts the way we watch MMA, the difficulties of writing about an athlet...
May 21, 2018•1 hr
On this week's episode, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's wo...
May 14, 2018•56 min
On this week's episode, Massive Monster co-founder and a key developer behind the recently released The Adventure Pals, Jay Armstrong, joins host Josiah Renaudin to discuss how to make your 2D platformer shine in a crowded market. Jay explains how The Adventure Pals came together, knowing when to scrap major portions of your game, appealing to younger audiences, balancing challenge with fun, how to create memorable boss fights, and developing games on the Nintendo Switch.
May 07, 2018•1 hr
On this week's episode, game critic seen on sites like Waypoint, GameSpot, and Giant Bomb, Nick Capozzoli, joins host Josiah Renaudin to answer all your questions about game reviews. The two tackle the purpose of scores, AAA game reviews and why they should be tackled differently, writing for free to get exposure, mainstream criticism, dealing with backlash, and the disconnect between the changes writers want to see in games media vs. what audiences reward.
May 01, 2018•1 hr 15 min
On this week's episode, associate editor and former intern at Giant Bomb, co-host on the Giant Bombcast, and noted Millennial, Ben Pack, joins host Josiah Renaudin to discuss Ben's transition from intern to editor. Ben explains how he got he Giant Bomb job, adjusting to his many new responsibilities, learning how to deal with audience feedback, getting comfortable talking to/working with his heroes, and what to expect from Giant Bomb in 2018.
Apr 23, 2018•1 hr 1 min
On this week's episode, the former vice president of production at Disney Interactive Studios, a former lead designer and product strategist at Midway, and a legend in the Giant Bomb community, John Vignocchi, joins host Josiah Renaudin to talk about everything that's been going on since the end of Disney Infinity. John details his recent wedding bonanza, what he went through after Disney Infinity ended. how being a developer makes him play games differently, what he's working on next, and the G...
Apr 16, 2018•1 hr 19 min
On this week's episode, the host of The Luke Thomas Show on SiriusXM Rush 93, a senior editor at MMAFighting.com, and one of the best technical analysts in MMA media, Luke Thomas, joins host Josiah Renaudin to discuss what it's like covering the UFC. They talk about the comparisons between Dana White and Donald Trump, whether or not you should practice BJJ in order to write about MMA, the issues fighters are facing today that casual fans might not know about, and how to connect with your audienc...
Apr 09, 2018•59 min
On this week's episode, Tangent Games associate producer, former GameSpot and IGN writer, and host of this very podcast, Josiah Renaudin, reviews four major games from the first half of 2018. Josiah explains why EA Sports UFC 3 might be the best MMA game yet, how The Council replaces boss battles with unique conversation mechanics, why the side quests in Yakuza 6 are better than most open-world main quests, and why Ni no Kuni II isn't the follow-up he ever expected.
Apr 06, 2018•49 min
On this week's episode, freelancer for PCGamer, Waypoint, Playboy, Polygon, IGN, and Rolling Stone, Joseph Knoop, joins host Josiah Renaudin to explain how you can make money as a freelancer at major conferences. The two recap the Game Developers Conference, finding big outlets who will pay to send you to shows, the best way to network, the mysteries of the press room, whether or not it's worth losing money to go to a show, and how editors assign stories.
Apr 02, 2018•1 hr 7 min
On this week's episode, the founder of the video game documentary company Noclip, a former host and editor at GameSpot, and former Trending Gamer nominee, Danny O'Dwyer, joins host Josiah Renaudin to discuss how media should talk to developers. Danny details his exit from GameSpot, how he's able to get access to major developers, why developers have been so transparent with him, future dream projects, finding motivation after GameSpot, and what you can expect from Noclip in the future.
Mar 26, 2018•1 hr 4 min
Hello, friends! This is not a regular podcast episode, just a quick update about a big change in my life and a discussion about the future of the podcast. If you have any questions, please Tweet me @JosiahRenaudin.
Mar 22, 2018•16 min
On this week's episode, the developer behind Sentris on PC and Mac, a developer on Astroneer, and a former QA director for Unity, Samantha Kalman, joins host Josiah Renaudin to discuss creating indie games and how to manage expectations. Samantha details the development of Sentris, creating passion projects vs. games built for wide appeal, understanding how to work on a team, jumping on Astroneer deep into development, and the Giant Bomb community.
Mar 19, 2018•1 hr 6 min
On this week's episode, the host of the UFC Minute, former cast member of All That, and current YouTuber, model, and singer, Lisa Foiles, joins host Josiah Renaudin to answer your Tweets, emails, and Reddit comments. The two discuss whiskey, singing, cosplay, the worst video games they've played, anime, modern TV for kids, dealing with haters, surprising interviews, and much more.
Mar 16, 2018•1 hr 17 min
On this week's episode, award-winning actress, voice-over artist, writer, and the voice of Aya from Assassin’s Creed Origins, Alix Wilton Regan, joins host Josiah Renaudin to discuss voice acting in video games. Alix covers her many roles in AAA RPGs, how she got into the business, the process of doing voice acting with motion capture, the journey of Assassin's Creed Origins, the personal weight of saving a franchise, and what she's working on next.
Mar 12, 2018•1 hr 3 min