Episode 161: Simon Viklund on Crafting Music for Payday 2, Bionic Commando Rearmed, and GTFO
Aug 13, 2018•1 hr 7 min
Episode description
On this week's episode, the composer at 10 Chambers, former audio director at Starbreeze, and man behind the sound design in favorites like Payday 2, Bionic Commando Rearmed, and Brothers: A Tale of Two Sons, Simon Viklund, joins host Josiah Renaudin to explain how sound gets into games. Simon details what it's like creating both music and sounds for major video games, how aspiring designers can break into the industry, whether or not you have to capture all of your own original sounds, and what makes upcoming co-op shooter GTFO special.
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