Episode 91 - On The Edge of Darkness - Lets Try This Again
The party dives deeper and finds the smithy, and discovers a hidden room.

The party dives deeper and finds the smithy, and discovers a hidden room.
The party finds Gaultier's Father and must make a choice. (Network issues during Live Stream, audio will have blanks and cuts)
The party explores further into the dungeon and find a terrible ritual.
The party unlocks the maelstrom surrounding the cave, and heads inside.
The party shores up their questions at the Blackwall and head to Lake Goldensbane to see the fate of Gaultier's sister.
After time in the desert, and a massive foe, the party learns some things they didn't know about the Edge.
The party escapes but runs into an old friend.
The party rests after a draining fight, and wake up to a new friend.
The party heads into the desert, to discover the fate of Zorramir.
The party heads back out to the Blackwall and gets surprised in the shortcut.
The party continues to purge the city of Portstown from an assault, and meet someone unexpected.
The Party explores the familiar city of Portstown as they search for a cure for Zorramir.
The party deals with deadly spiders and discovers more dark secrets from Zorramir.
The party makes a choice and deals with a new situation from within the party.
The party digs into the remnants of the Warforged's collection, and discover a dark secret.
The party rests in the Svar-Kat settlement, and head north with a new companion.
The Adventurers find a mysterious portal, and make a dangerous decision!
The party explores deeper into the mines, and unleash horrors upon themselves.
The party battles some dark creatures, and contemplates their role in this island.
The party leaves the entertaining city of Ciderpoint and travels northward to a mysterious city in the plateau.
The party investigates Ciderpoint, and takes in some of it's lavish offerings
The party combats a massive wurm and proceeds into the city of Ciderpoint for a rest.
The party runs for their life as the cavern collapses and has a heart to heart with Zorramir.
The party finds Rash, and he has quite the surprise for them.
The party discovers a captured beast, and runs into more issues.
The party deals with the loss of a friend, and find a mysterious cave.
The party fights off invaders on their ship, and finally make it to Capes Vassel, and find something unexpected.
The adventurers prepare to leave, and head to the open ocean.
The party processes a lot of information and decide what is the best path forward.
The party returns to Breckensfjord and seeks answers to the information they found.