Episode 118 - On The Edge of Darkness - It Ends Now
The party confronts Varsith Reborn, and the fate of the island rests in their hands.

The party confronts Varsith Reborn, and the fate of the island rests in their hands.
The party continues the fight against Broman, and deals with his trickery.
The Party climbs to the top of the Black Tower, and face their ultimate foe.
The party enter the black tower and attempts to climb to find Broman.
The Edge of Darkness is claimed and the party is surprised at an old friend visiting.
The party continues the combat of the machines, and deals with loss.
Arlo's fate is recognized and decided.
The party finishes off the evil assaulting creature, and head north to the woods to save Lucidia.
The party gains more information, lay Arlo to rest, and head back out into the fray.
The party fights their way to the source of the disruption, and take a difficult loss.
The party deals with what happened in the King's Chamber, while Gaultier deals with loss.
Zorramir and Grayson finally get their meeting with the king, and something happens.
Arlo, Gaultier, and Blaylock face a dark foe while Grayson and Zorramir prepare for the next evening.
Grayson and Zorramir attend the Opera, and the rest of the party find their way to Breckensfjord and talks to the King.
Grayson, Fish, and Zorramir investigate the ship, and find a new friend. Then run into new enemies.
The party finally splits and head in two directions. One finds the way to Breckensfjord down memory lane, while the other has trouble at the docks.
The party decides what to do with all their troubles piling up at once, and Zorramir makes a choice.
The party deals with a dark undead enemy, that has some local connections they were not prepared for.
Blaylock comes to terms with his past, as the party decides what the future holds.
Blaylock discovers the secret of his horn and meets an old ally, while Grayson finally runs into Lucidia.
Arlo tells everyone about his past, and the party decides what the next path is.
Arlo learns more about his new friends, and Grayson investigates the Temple for the missing book.
Zorramir and Arlo explore the Fighters Guild and Arlo meets a missing family member.
Gaultier finds his sister in an old hiding place and has a difficult conversation. Grayson looks for clues about the happenings in the city, and Arlo and Zorramir go shopping.
The party shops for their needs, and runs into some interesting characters.
The party leaves the ancient hideout, and continues North into Castle Verminia for the first time, and meet an old friend.
The party deals with the Beholder, and the fallout from the encounter.
A party shipwrecked on a desert island find a mysterious cave, and a startling secret.
A party shipwrecked on a desert island find a mysterious cave, and a startling secret.
The party finds the Mind Flayer and the real leader of the underground lair.