Retro Spectives - podcast cover

Retro Spectives

rspodcast.netwww.rspodcast.net
Are classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.
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Episodes

Episode 13 - Max Payne

Max Payne’s story was incredibly fresh on its release in 2001. Taking its cues from neo-noir cinema, it pitted you against the real life monsters of our world instead of demons or aliens. It liberally lifted environments, dialogue and ideas from the wave of crime films that popped up in the 80’s and flourished over the next 20 years. This extends even to the gameplay - clearly inspired by John Woo action films and was the first game to feature the now commonplace bullet-time feature from the Mat...

Jul 01, 20191 hr 13 minEp. 13

Episode 12 - Pokémon Snap

Pokémon Snap was released at the height of pokémania in 1999. It offered to people’s imaginations a way to see Pokemon in full 3d in their natural environments, instead of poorly rendered sprites on the screen. It also offered a gentler, more exploratory experience - here, ‘capturing’ a pokémon means getting a great photograph, not enslaving it to use in pit fights. Does Pokémon Snap’s on-rails and slow paced gameplay get to the core of the Pokémon experience, or is it a boring snoozefest? On th...

Jun 17, 201953 minEp. 12

Episode 11 - Tony Hawk's Pro Skater

Tony Hawk's Pro Skater blew everyone away in 1999 with its take on skating - the environments seemed crisp, the physics were unreal and it had a wonderful trick system tying it all together. But just how good is this dinosaur of extreme sports if we play it today? Join Patrick as he soliloquises on whether Tony Hawk's has stood the test of time! On this Episode, Patrick asks: How enjoyable is it to explore a level when you have a constantly ticking clock of just 2 minutes? Does the variety-centr...

Jun 04, 201927 minEp. 11

Episode 10 - Megaman Battle Network 3

Certain games defy easy description or understanding. They unite so many disparate ideas, many of which feed into one another, that explaining it in one sentence is both a simplification and completely obtuse. And this is Megaman Battle Network 3. Its a card game - but it's also an action game. Its like pokemon - except you have no overarching goal or objective at the start of the game. Its an RPG - but you can beat the game barely touching that stuff if you’re good enough at rhythm games! So, w...

May 20, 20191 hr 34 minEp. 10

Episode 9 - Quake

Quake is one of the most influential shooters ever made. While its contemporaries like Duke Nukem and Blood were dabbling in the illusion heavy 2.5D, Quake chose instead to feature fully 3D models and environments. It introduced true vertical spaces, encouraged the use of the mouse to aim and forced players to manage distance far more actively. But does its gameplay hold up all these years later, or has it been eclipsed by refinements taken by more modern shooters? In this week’s episode, we exp...

May 06, 20191 hr 15 minEp. 9

Episode 8 - Silent Hill 2

Silent Hill 2 holds a special place in many people’s hearts. Its held up as a poster child for both its oppressive atmosphere and the multi-layered and surreal tale it tells, of the town and the people that have been drawn to it. It tried to tell a story quite different from the conspiracy driven Resident Evil or the demon invasion of Doom 3. Is Silent Hill 2’s psychological horror as scary as ever? Does the gameplay of collecting keys and solving puzzles contribute to the atmosphere? In this we...

Apr 22, 20191 hr 20 minEp. 8

Episode 7 - Ape Escape

Ape Escape was a defining platformer of the Playstation 1 era, notably being the very first to require a dualshock controller to play. It truly pushed the limits of that controller, incorporating the joysticks in a way no game has done since. You journey through each level, trying to capture apes and send them back to the zoo where they belong - no-one tell PETA about the game. Do the innovative controls and basic gameplay loop of capturing monkeys hold up to this day, or is it just plain monkey...

Apr 08, 20191 hr 6 minEp. 7

Episode 6 - F-Zero GX

F-Zero GX is a Gamecube classic that sought to turn the challenge of the racing genre all the way to 11. It's a game where braking is actively discouraged, and if your speed ever drops below 1000km/h you’ve made a serious mistake. It combines this insane pace with gravity defying tracks that bend and twist in on themselves creatively. Does F Zero GX’s refined racing formulae stand up to modern day criticism, or is it just too difficult? In this week’s episode, we discuss: Just how fast are you r...

Mar 25, 20191 hr 5 minEp. 6

Episode 5 - Red Alert 2

Red Alert 2 proposes a question that every military nut wants answered: What would happen if the Soviet Union invaded the United States of America? Except the Soviet Union has mind control technology and trained giant killer squids, while the United States relies on Albert Einstein to develop weapons of mass destruction for them. Does Red Alert 2 represent the apex of the genre, or is it just another boring base builder? In today’s episode, we ask ourselves: Is Red Alert 2’s dual pronged story a...

Mar 10, 201947 minEp. 5

Episode 4 - Castlevania Symphony of the Night

Castlevania: Symphony of the Night is a game that served as direct inspiration for titles like Dark Souls and Hollow Knight despite being released in 1997. Its influence can be seen not only in these games, but in the entire genre of metroidvania. Has Symphony of the Night stood the test of time or does it wallow in the shadow of those it inspired? On today’s episode, we answer this question by examining the following: Is having deviously hidden features a reward for the investigative gamer, or ...

Feb 24, 201959 minEp. 4

Episode 3 - Prince of Persia: Warrior Within

Prince of Persia: Warrior Within was a stark departure from its prequel in terms of aesthetic. What was originally a whimsical adventure turned into a dark and edgy romp. But it also gained a far more sophisticated combat system and tried to build on its inspired platforming mechanics. Does it succeed in bringing these elements together, or is it all edge with no substance? In today’s episode, we look at: What exactly is so special about Prince of Persia’s platforming? Does the ‘free-form’ comba...

Feb 06, 201958 minEp. 3

Episode 2 - Banjo-Kazooie

When Banjo-Kazooie came out, it bucked the trend of 3d platformers. It had no interest in really testing your platforming chops, honed from hundreds of hours of playing Super Mario 64. It didn’t want to put you through a gauntlet of combat challenges. It simply presented a series of beautiful and detailed worlds for you to explore to your hearts content. On this week’s episode, Pat and James ask: Do Banjo Kazooie’s controls still hold up today? They were made in the early eras of 3d platforming,...

Feb 06, 201957 minEp. 2

Episode 1 - DOOM

In this inaugural cast of Retro Spectives, Pat and James seek the truth by breaking down the following questions: Just how difficult is Doom? It was hard in the past, but have all our years of popping heads in call of duty made it a cakewalk? Are its levels a masterpiece of design or just confusing mazes? How many toxic pits will we go diving into for some bullets or in hope of finding a secret? We answer these questions and more on the very first episode of Retro Spectives! If you enjoyed the s...

Feb 05, 201940 minEp. 1
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