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Retro Spectives

rspodcast.netwww.rspodcast.net
Are classic games deserving of their praise? Or have the unwashed masses been blinded by nostalgia? On the Retro Spectives Podcast, we tell you why you're wrong about the games you love.
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Episodes

Episode 43: The Operative: No One Lives Forever

First released in the year 2000 for windows, The Operative: No One Lives Forever (NOLF) was widely praised as the best FPS released since Half Life. The game openly celebrates the Spy genre, feeling like a bizarre amalgamation of James Bond, Get Smart and Austin Powers. Monolith Productions was struggling with giving the game a unique identity until they struck on the idea of making the lead character a woman. Enter Cate Archer, dryly sarcastic, witty and deadly, but surrounded by the blatant se...

Aug 31, 20201 hr 32 minEp. 43

Episode 42: Dark Messiah of Might and Magic

First released in 2006 by the now famous Arkane Studios, Dark Messiah of Might and Magic was considered a niche hit on release. Making use of the revolutionary physics of the source engine, it turned combat into an environmental puzzle of kicking, throwing objects and creating small patches of fiery death. But is a first-person physics-based brawler still a fun thing to play today? A trip through Half Life 2 showing off the same see-saw puzzle 8 times comes across as quaint - has Dark Messiah su...

Aug 17, 20201 hr 40 minEp. 42

Episode 41: Splinter Cell

In Splinter Cell you play as Sam Fisher, an ex Navy Seal brought out of retirement by the NSA to combat the growing threat of cyber terrorism. Unlike your typical gung-ho hero, Sam operates stealthily, silently and entirely by himself on the field - He is the splinter supported by an extensive cell of a support team. To be successful in this game you must gather intelligence, operating entirely in the shadows, because if a gunfight breaks out you’re in huge trouble. Splinter Cell took its cues f...

Aug 03, 20201 hr 33 minEp. 41

Episode 40: Earthworm Jim

Earthworm Jim hit the Sega Genesis with an almighty impact when it smashed into release in 1994. Inspired by the success of Sonic The Hedgehog, Shiny Entertainment wanted to bring their own anthropomorphic mascot into the forefront - a humble earthworm. Struck by a falling alien super suit, Jim somehow grows and occupies it rather than being crushed to dust. Now he has to go on an adventure to beat the bad guys, kill the evil queen with the big but, and rescue Princess Whats-Her-Name. The game d...

Jul 20, 20201 hr 3 minEp. 40

Episode 39: Hitman: Codename 47

Stealth games have a long and varied history. Amongst others exist the purist Thief, the story driven Metal Gear, and the slick secret agent stylings of Splinter Cell. But in the year 2000, Hitman: Codename 47 challenged stealth conventions by letting players freely walk around in hostile territory...provided they had the right disguise. With a heavy emphasis on puzzle-solving, the game wanted players to think laterally and come up with a plan to achieve the perfect assassination. But how succes...

Jul 06, 20201 hr 20 minEp. 39

Episode 38: Lunar: Silver Star Story Complete

Lunar: The Silver Star is a tale of love and adventure which has been remade more than most games in history. First released in 1992 for the SEGA CD, it has existed in one form or another on different consoles, handhelds and even phones. Most agree that the definitive version is the original PlayStation’s Lunar: Silver Star Story Complete, the version we played for the podcast this fortnight. Alex dreams of becoming the next Dragon Master, one of the storied heroes of legend, but he has a long w...

Jun 22, 20201 hr 58 minEp. 38

Episode 37: Castlevania

Pat and James go back in time further than they’ve ever been before and play the original Castlevania! First released in 1986, it was the beginning of a legacy that has seen metroidvanias, 3d brawlers and most recently a hit anime series. You play as Simon Belmont, equipped with his iconic whip, as he battles through horror movie monsters to reach the top of Count Dracula’s castle and slay him like the vampire scum he is. It was a hit on release and fans loved its hard as nails gameplay and chee...

Jun 08, 20201 hr 5 minEp. 37

Episode 36: Freelancer

Freelancer was meant to be the chosen one. Announced in 1999 by Chris Roberts (of star citizen fame), it seemed to promise complex factional interactions, a cinematic storyline and engaging dogfighting all in one accessible package. But as time went on, and Chris Roberts moved into more of a consultancy role, the exact nature of Freelancer was revealed as something not quite as ambitious as what was previewed. So what is it like to play Freelancer today? Can a reduced version of what was envisio...

May 25, 20201 hr 33 minEp. 36

Episode 35: System Shock

In 1994 the immersive sim genre was born with the release of System Shock. Developed by Looking Glass Technologies, it set the standard for gameplay and story structures for future games in the genre such as Thief, Deus Ex, Bioshock or Prey. As an unnamed hacker, you awake on a space station after a long cryosleep only to find the halls littered with bodies and the walls smeared with blood. So begins your journey on board the Citadel Space Station, as you try to thwart the evil Shodan and piece ...

May 11, 20201 hr 43 minEp. 35

Episode 34: Sly Cooper and the Thievius Raccoonus

During the era of the PlayStation 2 three iconic series defined their generation of 3D platformers: Jack and Daxter, Ratchet and Clank, and finally - Sly Cooper. With its strange cell shaded graphics, light stealth elements, and old school level design, it never quite hit the level of popularity that the other two enjoyed. Is Sly Cooper secretly the best of the bunch? Or should it stay hidden in the shadows where it belongs? On this episode, we argue about: How best to structure a system of coll...

Apr 27, 20201 hr 29 minEp. 34

Episode 33: Tribes Vengeance

The Tribes series has always delivered a unique and high octane multiplayer experience, with players zipping along at breakneck speed across massive maps. The combination of jetpacking, skiing, and terrible weapons led to a fast paced kind of fun that you can have nowhere else. In 2004 Irrational Games, of System Shock 2 fame, decided to change things up and delivered a full fledged single-player campaign alongside its multiplayer offerings in the form of Tribes Vengeance. But can Tribes Vengean...

Apr 13, 20201 hr 22 minEp. 33

Episode 32: Archimedean Dynasty

Archimedean Dynasty takes place in a dystopian future where mankind has been forced to retreat deep underneath the Earth’s oceans. A literal crust of dead organic matter coats the surface of the oceans, trapping the scant remnants of humanity beneath. In this grim world, all that is left to mankind is a precarious existence within the fragile mining stations that pepper the ocean’s floor. Yet despite these harsh realities, money still rules supreme. And it is your job, as legendary mercenary Eme...

Mar 30, 20201 hr 26 minEp. 32

Episode 31: Sonic the Hedgehog

When Sonic the Hedgehog was first released in 1991 it blew everyone's minds. Featuring gorgeous graphics, fast paced gameplay and an iconic mascot, Sega finally had a title that could compete with Mario. Sonic the Hedgehog was the reason to own a Sega Genesis, on a console that had otherwise failed to impress. But how well has the original Sonic held up by today’s standards? We’ve made vast strides in refining 2D platformers in the past 30 years, not only in the Sonic franchise, but across the b...

Mar 09, 20201 hr 6 minEp. 31

Episode 30: Crystalis

Originally released in 1990 for the Nintendo Entertainment System, Crystalis was not a smash hit upon release. It was considered just another action rpg, another zelda-clone. But in the years that followed, it slowly developed a cult following, many of who now believe it to be one of the strongest titles that was ever released for the NES. Join Pat and James as they travel further back in time than ever before in their quest to separate the all time classics from titles that have aged like milk....

Feb 24, 20201 hr 24 minEp. 30

Episode 29: Heroes of Might and Magic III

First released in 1999, Heroes of Might and Magic 3 is widely considered to be one of the best turn based strategy games ever made. To this day it has a fanatical online following who strive to understand all the intricacies of the title. There are layers upon layers of complexity on display here, from the economic management to troop compositions and how you manage your various heroes. But is it still fun to play today? The strategy genre has had 20 years to refine itself into something a lot m...

Feb 10, 20202 hr 6 minEp. 29

Episode 28: Katamari Damacy

In 2004, an insane man named Keita Takahashi was given an enormous bucket of money and was told he could make a video-game with it. He decided to make a game about God getting drunk and destroying each and every star. The obvious fix for this silly mistake was for his son to roll up objects on Earth into a sticky ball using something called a Katamari, which he could then turn into stars...somehow. And that's the entire game of Katamari Damacy. You roll things up into your Katamari, allowing it ...

Jan 27, 20201 hr 5 minEp. 28

Episode 27: The Best Games of Our First Year

In 2019 we played a lot of games. Some of them were brilliant classics that easily stood the test of time. Others were mediocre and outdated, and deservedly forgotten. Most of them, however, fall somewhere in between - excelling in certain areas while failing in others. On this episode, we seek to highlight the absolute best aspects of these games...but also the worst, most soul crushing parts. Which game had the best graphics? Which game had the worst music? What was the most soul crushing indi...

Jan 13, 20202 hr 9 minEp. 27

Episode 26: Mail Bag

Over the past year, the Retro Spectives Podcast has started to see a small community of gamers join up to our discord server . We talk old video-games, new video games, and tend to get into a lot of arguments over exactly which ARPGS suck and why. As we end this year, we thought it would be fun to open up our mailbag for questions from these users. And they all delivered with some fantastic questions! We got to talk in depth about games and their mechanics, both from the show and 2019. We got to...

Dec 30, 20191 hr 41 minEp. 26

Episode 25: Armored Core

From Software is amongst the most critically acclaimed software developers of all time. Since 2009’s Demon’s Souls, they’ve released nothing but incredible titles and Dark Souls 2. But long before Hidtaka Miyazaki joined the company, From was mainly known for a completely different series: Armored Core. First released in 1997 for the Playstation 1, Armored Core was an immediate hit, letting players fly around and destroy other enormous robots in short and intense bursts. But is it still a joy to...

Dec 16, 20191 hr 12 minEp. 25

Episode 24: Viewtiful Joe

Long before PlatinumGames was revolutionising the 3D brawler space with titles like Devil May Cry 3, Bayonetta and Metal Gear Rising: Revengeance, they worked on a title called Viewtiful Joe. Taking cues from comic books, power rangers and superhero films, it's a cel shaded stylistic beat ‘em up that makes an average Joe the hero of its tale. Joe must use his movie inspired superpowers to kick ass, defeat evil and save the girl! But how fun is it to play all these years later? Has the 2D beat ‘e...

Dec 02, 20191 hr 4 minEp. 24

Episode 23 - Halo: Combat Evolved

On the 15th of November, 2001, the Xbox launched with a tremendous bang. Not since Super Mario World for the SNES had a launch title been so well regarded. Halo invented, and went on to define how console FPS games should be made - limited weapons, regenerating health, slight auto-aim - Halo made these the industry standard. Halo was seen as a masterpiece - not just for its single player campaign, but for its fun couch co-op mode and competitive multiplayer. But has Halo actually stood the test ...

Nov 18, 20191 hr 36 minEp. 23

Episode 22 - Vagrant Story

Vagrant Story is one of the dark horses of the JRPG genre. Its exposition-light storytelling is rooted in Shakespearean dialogue rather than adolescent chosen ones. Its RPG systems are complex, but you have essentially zero control over character customisation. A rhythm mini-game forms the heart of its combat, but you’ll spend the majority of your time playing sorting through menus. This is Vagrant Story, a mish-mash of genres and ideas, another game that defies easy explanation. But does this a...

Nov 04, 20191 hr 51 minEp. 22

Episode 21 - Call of Duty

Back in the early 2000s, World War 2 shooters were in vogue. The broader gaming audience had moved on from the more abstract settings of Quake or Doom, and were demanding real world locations, guns and lethality. Call of Duty wasn’t the first, nor the last of these - but at the time of release it was praised for its bombastic, cinematic action-thriller feel. Before Half Life 2 or Far Cry, Call of Duty was the king of PC FPS shooters. But how well does it hold up, all these years later? With a st...

Oct 21, 20191 hr 29 minEp. 21

Episode 20 - The Lost Vikings

What happens when you fuse two different genres together? Sometimes you discover something special, like action-rpgs, which go on to become a dominant force in the industry at large. But there are other combinations that have struggled to reach that kind of prominence. Way back in 1992, Blizzard tried to make a side-scrolling puzzle/platformer called The Lost Vikings, a game where the player takes control of 3 vikings in turn, all with unique strengths and weaknesses. Only by working as a team c...

Oct 07, 201951 minEp. 20

Episode 19 - Diablo

Diablo 1 laid the groundwork for the action-RPG genre way back in 1996. We have Diablo to thank for genre staples like colour-coded loot, elite mobs and town-portal scrolls. But since then, ARPGS have evolved into incredibly complex beasts, with sprawling skill trees, crafting systems and character customisation that makes Diablo 1 look quaint in comparison. But is high-complexity necessarily better than a game which is simple and refined? Are more realistic graphics with their anti-aliasing and...

Sep 23, 20191 hr 31 minEp. 19

Episode 18 - Cave Story+

Back in 2004, the Indie gaming scene as we understand it today was non-existent. If you were an independent game developer you were more likely to be at home on ad-infested websites like Newgrounds than on the shelf at your local game store. Daisuke "Pixel" Amaya changed all that with Cave Story. He showed the world that a one person project (entirely free!) could stand alongside the best games out there and paved the way for countless independent studios. But how fun is it to play today, all th...

Sep 09, 20191 hr 15 minEp. 18

Episode 17 - Psychonauts

Originally released for the PlayStation 2, Psychonauts achieved its status as a cult classic through bizarre Tim Burton-esque visuals and a novel approach to environmental story telling. Bursting at the seams with Double Fine's eccentric sense of humour, Psychonauts tells the story of Razputin, a young psychic who runs away from the circus in order to prove the worth of his oft-maligned abilities. While Psychonauts may have mesmerised its audience back in 2005, does this big brained adventure st...

Aug 26, 20191 hr 19 minEp. 17

Episode 16 - Policenauts

Before Metal Gear Solid, there was Policenauts. A buddy-cop meets science-fiction adventure about drugs, women and the vastness of space. While it was released to critical acclaim, it only truly came to the west in 2009 when a fan translation patch was released for english speaking audiences. Even since then however, Policenauts has floundered in Metal Gear’s shadow; never truly breaking into mainstream appeal. Is this obscurity well deserved? Or has this gem been hidden for far too long? To ans...

Aug 12, 20191 hr 27 minEp. 16

Episode 15 - Thief Gold

Stealth games trade away much of the action in action games in order to achieve a much greater feeling of suspense. From hiding in the shadows to observing a patrolling guard, mastery is obtained through the art of patient planning. Back in 1998, Looking Glass Studios released Thief: The Dark Project , a game where you were terrible at killing but great at hiding and well, being a thief. Released to critical acclaim, Thief quickly rose to prominence and forever cemented the stealth genre’s place...

Jul 29, 20191 hr 44 minEp. 15

Episode 14 - Kirby - Nightmare in Dreamland

Kirby’s Nightmare in Dreamland is a remake of the 1993 NES classic Kirby’s Adventure. It features updated graphics, a new set of minigames and an even easier difficulty than the original. You float around this idyllic platformer, stealing enemies abilities as you conquer the evil denizers of Kirby’s dream. But is it fun to play today, despite the almost complete lack of challenge? On this episode, we ask: Is Kirby’s Nightmare a charming adventure, or does its lack of difficulty put a dampener on...

Jul 15, 201951 minEp. 14
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