Street Fighter 2010, the final fight. And welcome... Nostalgia. A chronological exploration of every NES game released in North America. I'm Mike. I'm Sean. And I'm Joe. I said 2010. Do you think people were doing that back then? Was it actually Street Fighter 2010? That's a good question. I'm going to say 2010. Really? You're not even doing the end?
2010, yeah. Yeah, I guess it would have been, now the more I'm thinking about it, I guess it would have been 2000, because 2000 was like, that was the sexy future title. 2000, you know? 2010. maybe not but that's what I called it was 2010 you know last week when I first heard of this game It's just funny because, like, we were doing, like, 1990 just fine, right? Like, you just take the two digits together and you just say those. Yeah, I was kind of annoyed.
By the whole, like, 2013, like, people would say that. I was like, just say 2013. It's fine. It took some time. I was born in 1990. Yeah, obviously. Because that was the common parlance at the time. Imagine telling your kids... I was born in 1990. Do I get a weird southern accent when I get older? I move to the south. You'll get there. It'll happen. It happens to everybody. Legally. Also, 2010... in 1990 is only 20 years away. My math, good math.
What are they expecting to happen? This is not that far in the future. I was going to bring this up. Were we talking about this on the podcast recently? I was talking to someone about why doesn't anyone really just bet You know, you can make it as far out as you want, and then you never get proven wrong. I... I will say... That when I was younger, I'd think that we'd be, you know, I think what happened is that we have we had that that kind of technological. You know?
stuff happened it just happened in the the worst possible like corners of technology and i think if we focused a bit more on having cool robots that shoot like you know weird balls that hurt you then we would have been there we would have gotten there they're called drones exactly yeah we have those we're just not using them on um americans I mean, that could age poorly, but I don't think so.
Anyway, 2010 isn't even the scoop here, so I don't know why we're focusing on it. The real scoop, of course, is that this is a... Street Fighter game. You heard that right. Street Fighter 2010, the final fight, which is funny because there was only one Street Fighter before this, and it was not called Street Fighter 1. It was just called Street Fighter.
But it's kind of funny to think that they were like, we should expand this very successful franchise of which we've made one game so far, and we should make another iteration that's not a fighting. but is some kind of, like, action platformer, you know, shooting game. And let's also make it the final fight. So this way there's no ambiguity about whether we're going to continue this franchise or not. Like, they really played a bunch of different flags.
And I don't know how much you guys know about Straight Fighter or not, but almost nothing. in this game is like reminiscent of Street Fighter other than the fact that the main character's name is Ken and obviously Ken is one of the original Street Fighter I know very little about Street Fighter. I will say up until this moment, I was not aware that this is only the second game in the Street Fighter series. I thought that this was like...
a weird, a much weirder departure. Like, I thought Street Fighter had been established as a series already, and then they were like, oh, here's this. So now it's still very weird, but it's not... We've seen this with so many other genres where the second game is just completely not the same thing as the first game. Yeah, if you take it from that context that we've kind of...
I guess just observed. This is totally normal. And... I think that we're having, at least Mike and I, maybe not Joe, we are letting our future knowledge of the series sort of color our expectation here, but none of that shit happened yet. Yeah, and I think I'm letting that happen, too. Maybe even more so because I've never played them, but of course I'm familiar with them. So, like, I'm just like, yeah, it's a fighting game.
And I'm just thinking of everything I know about all fighting games, and then I'm playing this, and I'm like, this is nothing like what I've always thought Street Fighter was. Even Street Fighter is nothing like what you'd think Street Fighter is. Yeah, that's a good point, Sean. I think that's worth saying that Street Fighter 1 is not Street Fighter. Street Fighter 2 is the one that changes fighting games forever, changes arcades forever.
So that hadn't happened yet. So it's also totally fine. Again, whether you notice the NES trend of like, well, the second game is always a little bit different. It's just also fine that they're experimenting. I mean, it's Capcom, right? So they're just figuring out what to do.
as a company even. And so a side-scrolling action platformer that's not a fighting game, that's not really a franchise yet, it's fine. It doesn't really matter. It's just like you kind of... want more of like i guess what was in the street like because it takes place in the future and there's all these aliens and stuff it's not really that close to even like being part
Street Fighter, even if it is just, you know, oh, Street Fighter, but a different genre. It's like, this isn't even really like that world. No, we get one offhanded comment in the opening crawl that said, And, you know, he won the Street Fighter tournament and then he put that all behind him and then he got his degree. and then he became a mad scientist, I guess, or at least, like, a part of a mad scientist duo.
And so, yeah, like all of that's put behind him. Like Ryu isn't in it. That's the only other Street Fighter character that we would... That we would know at this point. You say Ryu. Hmm? You say Ryu. What should I say? I would think Ryu.
Whatever. Ryu, Ryu, Potato, Potato. Okay, I like it. Yeah, I actually like... That's a hot take, in my opinion, calling him Ryu. I don't know if it is or not, but I've never heard of Ryu. Maybe it is. No, I like it. I don't really talk about Street Fighter with people that often. We're here for the hot take. No, I still don't know how to say the other guy's name. Ken. Don't see him.
Guile? Guile, yeah. Colonel Guile? Yeah, I was doing Gile for like the longest time. I was like, huh? Blanca? He's got the best theme, though. He's got the best bicep. Uh, not Chun-Li. She's got the best thighs. Nah, that's best thighs. Nah.
Yeah, they should have made a Chun-Li side-scrolling game, but whatever. We're here to talk about Street Fighter 2010 as a little reminder for everybody. Sean, you were talking about all that plot stuff that they dump on you. We were talking about that part of the game that... as soon as you boot it up and it says a little background and it hits you with like an impossible amount of text that you're like there's a little bit of background like I thought it would be like one screen
Of just like, you're Ken, your best friend Troy has gone missing, find him. But instead it's like... It's 2010. Interplanetary travel is now like a thing. Ken, who was a martial artist, is now a scientist. His partner, Troy, has been murdered. And Cyboplasm, as if we're supposed to know what that is, has been stolen. So Ken is going to go on a galactic manhunt to find it.
Uh, okay. And didn't Ken, didn't Ken, like, invent the cyboplasm, too? I wasn't clear if he invented it or if Troy invented it. Well, I think, you know, they're partners and best friends, so one would argue that, you know, maybe they both had a hand in it. I just would think that Ken wouldn't be okay with that, because isn't the cyberplasm what's also making all of it? Yeah, but if you read the deep lore, it's only if you overdose.
In small doses. So what are you small dosing? Is it just a drug? What do you get out of small doses? It's a cytoplasm. Oh, it's a cytoplasm. And when you take small amounts of it. It makes you live longer. And... be better and healthy. But if you overdose on it, then you turn to a superhuman evil guy or even a super alien evil guy. I see. Yeah. Well, I'm an...
I think that this opening crawl here gives you everything you need to know. I particularly enjoy how the first couple sentences kind of remind me of like... Like I'm- middle school high school like english class writing exercise opening where it's like ken had no interest in the frontier then his partner troy was killed or maybe even more like a young adult novel the back of the book would start like this yeah it's very uh It's like... Very surface level edgy.
Yeah. So the game has many stages, but each stage isn't like a traditional side-scrolling platformer level. You do have to do some platforming and find your way around it, but there isn't like a, you start here, find the exit. Instead, you're greeted with a screen right before each level starts of which enemy is basically your boss. It's referred to as your target. The one you have to eliminate in order for the...
I don't know, like the warp zone to open up to progress to the next stage. So it, in some senses... There are other enemies and there's platforming to do, but a lot of it is just... trying to fight, like, the particular boss of that stage as fast as possible and getting out of there. because there's not much, there's no, like, you know, missable items or a currency to acquire. It really is just take down the target and move on. So I guess they were trying to mimic, like, the idea of...
you know, like, Street Fighter, like, this is your opponent for this, you know, like, this round one, like, and you have to beat them in order to move on, they're still kind of bringing that element of it into the game? I guess. It feels like it's, you kind of have, like, they're trying to go for this, like, Each level, at least at first, is like this arena.
that you have to fight this guy in, or this, like, landscaper. It's almost like a boss rush at first, it seems like, and then later on it branches out into other things, too. But it's like, the first level is like, oh, this looks like a level, but there's just this boss running around the whole level. Granted, it's small. But it's like a cutout of a platformer with a boss battle going on. Yeah, one thing that I...
I had to do immediately upon putting this game up was just put it out of my mind that this was Street Fighter because I would be bending over backwards trying to make connections between them and like, oh, it's kind of a fight. No.
I guess, yeah, there are more arenas. I think that's a good way to describe it, but it's not even like an arena for a boss. There are levels where... your target because yeah it tells you in the beginning of each level here's your target It could be a boss-like enemy, but it also could be a regular mob that you just have to kill a bunch of.
And they play around with that layout a lot. It could be, as you were describing, like... kind of a cross-section of a platformer level it could be a literal arena like in a basement fight club situation it could be an auto-scroller it could be some Like, um... Trapper Keeper dimension where you fight frogs. It plays around with that format pretty regularly. And the target enemies from the beginning are pretty strong and...
It's not that they have versatile movesets or that they're treated like boss fights. They're just kind of enemies that have a particular attack pattern. You just have to deal with that. But can... You know, it's like you're given a lot of the tools, not everything that he can do, but you're given a lot of tools at the beginning. But it's not something that like.
you would know at first, I guess is what I'm trying to say. Like, you're not good with Ken right away. So the bosses or the target enemies are very tough, but Ken doesn't feel particularly strong. If anything, it's like his projectiles, like... disappear like just too close to where they should like if they just extended out the whole screen it would be a little bit better uh or Just the range of his jump and stuff like that. He just doesn't have a great moveset.
Until you learn how to use it, which is something you need to do instantly. You instantly have to know how to use everything that he can do because it will affect your enjoyment. Yeah, you guys were mentioning the lack of pickups or the lack of currency or something, and that kind of exists in little upgrades to enhance the... Just, I guess, the range and power of your attacks. Like, you end up becoming pretty overpowered with those upgrades. But, yeah, you start off...
Just having to kind of master this very non-standard moveset. Yeah, go ahead, Joe. No, I mean, I was just going to say that I kind of wish that there was, like, another mode to this game like there was story mode and there was maybe just like battle mode or arena mode where you can kind of get used to your moveset before you just jump into this
There's not even a menu. The game just starts. I don't know. I feel like so many games like this just have that kind of random, almost arbitrary... practice mode or like just one-on-one fight mode and i think in this case it would be kind of useful just to kind of get my bearings but i think you know it doesn't take too long to to get a feel for it i mean he's he's very acrobatic At first, it feels...
a little too complex and then you start to get the hang of things you start to understand like oh if I jump in this particular way I actually do a backflip which If I also hit fire at the top of that backflip, I can shoot down, which is really helpful because I can't shoot down in any other circumstance. So, yeah, I mean, you get the hang of it. Yeah, and it does... feel good to control like it's not it's not floaty and it's not like honestly looking at it
It looks really cool to watch someone else play that's good at it, but I'm not sure by looking at it, like, is this going to be one of those games that's kind of clunky? But when you play it, it does. It does feel very responsive, and it does feel... You do feel kind of badass when you can pull things off. Yeah, and I think that's what I was trying to say, but I just couldn't do it as well as you did, Joe, is that, like, your instinct might be...
to just attack the enemy, right? Like, just get in their face, shoot your projectiles, and you're just kind of jumping and shooting.
like you would in maybe a Contra or something. But Ken can do backflips. He can hang on to the walls. He can... have different ways to basically scale these platforms a little bit of pole dancing in there sure why not but like all those things help because you're really not supposed to be like super aggressive on these enemies because they will hurt you back and you don't have a lot of health so it's better to like learn about how to use the backflips and later like um you know you get those
You get that one projectile that kind of, like, swings around you in an arc. And it's, like, it's very important to, like, learn that arc. So this way you can... deal with enemies from behind you and stuff. Like, you wind up having a pretty versatile moveset. It's just that, at first, you're probably just thinking it's a run-and-gun, where it's really more about... Not the dodging of it, but the platforming itself plays. Yeah, and actually, particularly because of the way the punch
or like the projectile, whatever, works at the beginning where it doesn't go very far. I didn't even really consider it a projectile, even though technically it is. To me, it looked, animation-wise, it looked like it was... your punch with this like extra kind of anime slice that comes out of each each jab that makes sense because there's also like a kicking one right yes yeah and that that kick that's the one i think we were talking about that arc
It's so cool. It's the coolest looking thing. I thought it was really cool until you described it as anime. Sorry. I ruined it for you. So after you defeat the target enemy in a stage, you'll gather enough energy to open up the portal to the next stage. You have to enter that portal before a... before the timer runs out but the timer is really just like the amount of time that they like
There's no like countdown clock. It's just the gate itself. But I like... that portal sound effect like all the music stops and it's like this glowing sound of just like this humming thing and it does have a sense of urgency to it but i will admit that like the first time a gate opened up i just Didn't know about the timer and I just timed out Yeah, that's stupid. I think that's really stupid. There is an actual timer, like, in the bottom right, too. Oh, okay. So you can run a timer.
I mean, the portal has its own timer, I think, but you can also run out of time in the regular level. And then you just kind of die and have to start over. I don't really understand why this game has a timer. I guess we've always kind of had a question about that. Yeah, I don't understand why any game that's had a timer that we've ever played has a timer. They cut it close here. Like, in Mario... You can forget that there's a timer because it's...
They give you way too much time anyway. It's like 240 seconds or something. But you can cut it pretty close in this game. Yeah, I'm never, I'm never, I mean, I shouldn't say never. I mean, there's probably a time and a place for a timer in a game, but I just feel like... We were just throwing them around willy-nilly back then, where it's just a platform. I put a timer on it. You know, I don't understand. Might be the first game with two timers. Not really.
overlapping timers. But that first timer, that first portal timer, That got me, too. And I did suspect at a moment, like, is there a timer going on? But I didn't know what I was supposed to do. And that's the only time I really remember the portal appearing somewhere that wasn't right in front of me.
So I was just like, do I go to the right? Do I go to the left? And the portal was, like, down below. So then I was like, oh, is that what the sort of gameplay loop is? It's like, you defeat the guy, and then you have to...
find the portal before the time runs out, but that didn't really, at least for as far as I played, that didn't really come back again every other time. The portal just appeared right in front of me, and the time limit was kind of arbitrary. I guess on paper, the whole get to the... Get to the... Teleportation zone.
in time is supposed to like make you think about where you are on the level at any given moment and be able to have that memory of the map to search and then just to know once you've failed a couple times. I just don't understand what it's adding. That's how I see it on paper, but I don't think it's actually adding anything to this experience. So when are they going to add classic enemies like Krustak and Slagma to the Street Fighter run?
Who are those people? These are just enemies in the manual, but it's, like, so funny because it's just, like, again, like, that's a good deep cut, though, right? Like, I feel like there's this one guy named Basher. Like, get him in there. Street Fighter 7. Let's go. Alright, I'll be out of here. EMI! EMI! Any Street Fighter that I play from this point forward, I'm going to be like, this doesn't feel like Street Fighter to me. That's so nuts. You would piss off so many people. That's great.
Most of the levels are either traditional platforming stages or single screen stages with a boss fight. But occasionally, you'll get the auto-scrolling level. And I just have to point my frustration at the very first one, because it requires, like... near perfect timing to clear the area uh yeah for the auto-scrolling because basically what it does is it makes it so that within the period that the camera is scrolling you need to go all the way to the right of the screen
Jump up a platform, go all the way to the left of the screen, jump up a platform and go all the way to the right of the screen again. And there are things in your way at the same time. Obviously you have to shoot those things out of the way. Not a big deal. Obviously it's a platformer. You should have to jump on.
you know, reach these various levels. But the scrolling, if you didn't start... at the like hugging the right side of the wall when that part of the level appears you will just be crushed by the level and that's a pretty Yeah, there are a few moments in this where I feel like it's designed in a sense that you couldn't possibly do it without looking into it on your first try. Where, yeah, I'm walking, and it's a straight path, and there's a ceiling above me with a...
with an opening that I wouldn't need to go through because it's a straight path, and suddenly a wall appears in front of me. I gotta get to that ceiling, but I had to have been positioned already in a spot where I can get to that ceiling in time if I didn't know the wall was coming. I guess the balance here is that you do end up just starting over right there if you were to die on that first turn, I guess. But... I don't think that's a...
That's a perfect excuse because any kind of upgrades that you've gotten to make your projectiles actual projectiles instead of that, God forbid, anime punch. that we were describing before, you're just going to go back to that. You've lost all your power, and now you've got to do it again in a weaker state. So it's not great.
It's not the worst sin. There's another funny auto-scrolling thing. I think it's in the second auto-scroller, actually. The second auto-scroller, instead of it being a horizontal scroller, it's a vertical auto-scroller. It looks like it's like waterfalls or something, but Ken can hug onto those and climb up the water, so he's climbing on water. That brown shit. Yeah, like, was it sand? But even still, like... Climbing up falling sand?
strong. Don't they understand the concept of liquefaction? Write that down, Joe. God damn it. The answers in the 400th episode are going to be all Sean. That'll be the twist. Haven't you guys seen Dune? No. Come on.
I have. Yeah. It's like a sandworm thing. It doesn't matter. Let's go. Okay. All right. Yeah. Well, there was no sandworms in this. I guess there were actually though. What were those? There was that one desert level. That's a vertical. There was like an enemy that was a sandworm or like a worm at least. Yeah. It was a worm. Target. Yeah. It was a little bit like the cactus thing from Super Mario. I was almost saying cactuar, which is from Final Fantasy. No, the cactus enemy from Super Mario.
Like, if you shoot the, like, head, it kills the whole thing, but if you shoot the tail, it slowly, like, you can jump at the bits. Like any worm slash snake in an NES game. Huh. Mario didn't invent anything.
sometimes when you enter a warp zone you don't go right to the next stage you go to like i don't want to call it a bonus level it's kind of like an interlude or like a like a little break but like it still matters and it's still it's still something that happens and like those Those sometimes like will have previous bosses that you fight and they just like keep appearing.
You have to, like, fend them off or whatever. It's like, I don't like that. Why? I don't need, like, a test of agility after I just beat... The whole game is like a boss rush if you think about it. Yeah, Joe kind of said that, right? I mean, I... I think the thing is, it's a... It's a trope where, you know, this early boss that you thought of as really tough in the beginning has been demoted down to a regular mob. And...
Like, now that's sort of showing, like, oh, I've got some mastery going on here. Like, this didn't take much at all. That's kind of at least how I see it. What I find confusing is that they'll do those little, like, Stop over, Hop. and there's nothing there. It's just you get out of the teleportation bubble, and then you jump into another one immediately after. You also mentioned the, I don't know what you called it, the...
warp zone or something. But I do have to bring up maybe my favorite thing about this game is the method of interplanetary travel. Where you just kind of plop on them. You just sort of go from one planet and it just goes like... And you just, like, with no manfare at all, it just, like, spits you right into the other planet. You just splat into it. Like, they put no thought into, like, how would a spaceship move or anything? They just act like you're throwing, like, a wet...
Paper towel and a wall. That's exactly what I was thinking too. And obviously we have to finish the plot here with, you know, Ken trying to track down Troy's murderer. There are some cut scenes throughout where you just see... eye of this guy who's talking to you and it's like is he in the room with you and then he like leaves or is this like
This is, like, two people on, like, a phone call kind of thing, and we just don't see the diagonal, you know? Like, I'm not sure how they're talking to one another. Maybe he's, like, in his head or something? Troy's trying to make contact with me. Oh, but we don't know it's Troy yet, right? Oh, that's true. We don't yet. That's okay. You just spoiled it.
But at the end of the game, yeah, it is revealed to be Troy. But did anyone have their doubts? Did anyone think, like, I wonder who that could be? They're going to just, like, introduce another random person you've never heard of? Like, of course it's going to be.
it could have been either one I don't have much respect for these stories at this point in video game history they gave us a little background though and the only character they other mentioned besides ken is troy so it's like if you're gonna you know at least set up like who is the big bad right so if there's no big bad set up Why not Troy? And so Troy reveals that Ken has been injected with cytoplasm himself.
and uh during this sequence when he's revealing that i don't know if you guys got this far um i did not but i did watch the youtube uh long play and It's like a version of the Jaws theme is playing in the background. A little like... Which is fun, right? As it's being revealed.
But then also, like, Troy's revealing that, of course, Ken wouldn't remember that he was secretly dosed with the cytoplasm because he erased his memory. So it's, like, enough that we have the Jaws thing. But then we got, like, a Total Recall thing going on as well. Like, it's just a lot of movie stuff all at once. I guess, like, you know...
He could have also been sleeping. It's not too much of a... It's not too big of an oh shit moment. Especially because we just haven't really gotten to know these characters at all. Right, right. What do you mean it's Troy? Like, the guy I never met in my life. The only other name that's been mentioned. It's like how in the original Scooby-Doo, the first person that they meet in the episode is always the bad guy. Now that's a spoiler.
He's only the bad guy if you don't believe in, I guess if you're not a fan of tech. you know i think when i was a kid i i never saw any of it coming i was like oh shit every time you mean it's not a ghost which is great because then Scooby-Doo on Zombie Island, that TV movie that actually like, no, they're like, no, it's witches and zombies.
Yeah, they're real. They're just really bad at finding them. Yeah, they are out there. It's just you're not in the right neck of the woods. What I think was really unfair with a lot of those episodes is that they were always like, no, it's just like mirrors. but it's like, this is a cartoon. You can make a mirror do whatever you want it to. I know. Or they'd have an overhead projector and it would be like a 3D ghost that had a personality and spoke.
So one thing we didn't mention, this game's pretty hard. Yeah. Yeah, I didn't finish this either. I got to the Sandy level, like, you know, the Sandy boss. On the Ways of Sam. Yeah. Where you, you know, I was saying like, oh, this is cool. Like, you know, now it's sort of demoted to like, now you got to fight three, three of them. I think it was like the, it's actually the first boss in the first level, but now there's three of them. And between.
That stupid, like, snake shark thing that keeps jumping out of the sand. And them having three of them. And the fact that the ground never stays level below you, I just couldn't do it. I tried several times. Yeah, that's where I got to, and I am sort of bummed I didn't get a little further, because watching a little further... They introduce a mechanic that I think is very cool later in this sandy level, or in the sandy planet.
where you're like swimming through sand, but there's also like platforming. So it's like you can fall slowly through quicksand and you're fighting. And I think that's just a pretty cool, like... All it is is it's just making you fall really slowly and you can jump up and, you know, whatnot. But it does feel like you're, I don't know, it just feels like a different type of gameplay that we haven't.
seen before seems pretty interesting i didn't experience it myself and at the very end of the game after troy lord dumps you all that stuff about cyboplasm uh you don't fight like what appears to be troy but i guess Troy in, like, a, in an alien suit, like, you, you, you fight this alien, pretty tough boss as it is, and when you kill him, Troy's body was, like, inside of it, and floats up into this, like,
um eldritch horror like version of like now he's this blobby thing with like his giant face and his hands just kind of come at you and all these enemies are spawning and it's not like to be honest Having not played it, it does look like the first part of the boss is probably harder than the second part because it's mostly just about, like, dodging the enemies that he spawned. walls to shoot his face but like it's a pretty creepy ending right it's like he turns into this giant Cyboplasm as...
Ask. Cyboplasm ask. You know, everybody knows what cyboplasm is now. That's gotta be the first time that word has ever been said. Everybody knows what cyboplasm is. They would have told us otherwise. They would have explained what cyberplasma is. They felt no need to explain it at any point. I love it. And I guess we could do some Essential Games List-esque thing by doing the Essential Games List.
I mean, I suppose I could have talked about the fact that the Japanese version isn't all in on the Street Fighter thing. English version heavily altered it to connect to Street Fighter, but that's not important, right? For our purposes on this show, we're treating it like a Street Fighter.
But not for my Essential Games list vote. Actually, I was a little pleasantly surprised by this. I always heard this was like a piece of shit game. I didn't feel that. I felt like, spoiler, I'm not going to put it on the Essential Games list, but I feel like for anybody who's good at NES...
This is a fun challenge to try. This wouldn't be something I would recommend to gamers, but to fans of the NES, I'm going to recommend this one because while it was incredibly challenging and I didn't get as far as I would have liked, I think... Something about the moveset of Ken makes me believe that this is not like a unfair hard, but kind of like a, you gotta put in the hours to get the work.
Now, I'm not saying it's as good as like a, you know, a Castlevania level of challenge, right, where there's a lot of rewarding elements throughout. I think, for the most part, the actual stage designs are kind of like, eh, whatever, and you have to just... track down the target enemy as fast as you can and then deal with like learning how to fight them
But I think that's rewarding enough as somebody who, like, probably is reviewing this game to people who have already heard about it but heard that it was bad. And I guess I'm just kind of here to, like, course correct that a little bit and say... It's not great, but it's kind of good. What do you guys think, Sean? Yeah, like I said, I immediately put the whole Street Fighter thing out of my head because I was going to do nothing but color it in the wrong way. Um...
And, yeah, I'm pretty up on this game too. I think just getting around and... doing backflips and crawling on stuff and shooting out of my foot. It feels good. It is definitely really hard. I didn't finish it. I... Had fun. I don't know how much, like, I don't think I had so much fun that I would vote this essential. But, uh, yeah, this was just called 2010, the final fight. Um, pretty, pretty good game.
Yeah, I was very surprised also. I mean, this game does have... a fun and distinct like vibe and feel to it and i i had a good time too and i think if i got better at this game i i would enjoy it but i do think overall the game design, while cool, falls short of what I would consider essential. So, you know, without repeating what you guys said, I think it's pretty cool, but I'm not going to put it on there.
But I am looking forward to the next Street Fighter because I'm assuming it'll build on this concept and really bring it home. So I'm looking forward to all the future Street Fighters, which are going to be very similar to this game. And one more thing about... Japanese version I didn't mean to imply that it's not connected to Street Fighter at all it's just that the English localization like went a lot further to like so for instance Ken is not in the Japanese
But the game is called Street Fighter 2010 in Japan. It's just this. do the extra work of being like, well, people have to know it's like a follow-up to Street Fighter 1. It's like, no, it's just in the Street Fighter universe. With no characters, plot, or anything to connect to. Or any future... So what's next for Street Fighter? Street Fighter 2! There you go, yeah, we won't get it, but the Super Nintendo would. You're already out on Snestalgia.
Yeah, I guess we should talk about that eventually, but today doesn't feel like a good day. Yeah, I'm kind of tired. Yeah, what do we got? Like six years or something? Seven years? Okay. We'll start teasing it slowly for the next half a decade.