370 - Pipe Dream - podcast episode cover

370 - Pipe Dream

Mar 28, 202536 minSeason 6Ep. 120
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Summary

The hosts discuss the NES game Pipe Dream, exploring its mechanics, its presence as a minigame in other titles like Bioshock, and its overall appeal. They delve into the game's history, its unique puzzle-solving approach, and share their personal experiences, ultimately deciding whether it earns a spot on their essential games list. The episode also touches on cereal box games and Nintendo nostalgia.

Episode description

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible.


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Transcript

Pipe dream. It takes about five seconds to get the idea. It takes a lifetime to get good at it. Really good. nostalgia a chronological exploration of every nes game released in north america i'm mike i'm sean and i'm joe is that statement true That could have been just the opening argument for the game, I guess. That's what you could have said outside of the back of the box, you know?

I feel like I've got to break down that last part, though. Like, it takes a lifetime to get good, really good. But it's saying really good, like... So it takes a lifetime just to get really good. Or does it take a lifetime to get good? It'll take you any amount of time to get good at it, but you should know that any idea of you being good at the game isn't truly crystallized until...

A lifetime later. Huh. Interesting. Just so you know. Got it. What if you had a whole warehouse full of plumbing parts coming at you, and you had to build a huge pipeline out of them? What if there was a big puddle of slimy green stuff called flues, and it was running through the pipes right behind you? Well, that's the idea behind Pipe Dream. Is this like the pitch meeting?

That was actually an ad that they put out. And it has like a kid trying to like desperately grab onto a pipe as he like falls down a chasm of pipes. It's funny, that was actually a thing that they had that is the least exciting for a kid. Right, right. It's making it look like a horror game. Yeah. No, it actually kind of sounded more like you were trying to make the game sound...

Like, ridiculous? Like, I kind of understand that, like, the kid hanging from the pipe, like, that I can visualize in an ad, but it sounded more sarcastic, the way you said it. Yes, that's true. You know, it took me less than five seconds to get the idea of this game. Do you know why that is? Because you played the game before? Because I played this game before. Isn't this the hacking game in Bioshock? Well, yeah.

This whole thing has been reduced to a minigame and another video game? Well, I mean, did you... I mean, like, you know, you had Windows as a kid. Did you play the Windows version of this game before Bioshock? No, I only had my Windows games were weird. There was a skiing game where the eventually free. Yes. Yeah. The abominable snowman would eat you or whatever. And that was weird. I had a game where there was like mice or maybe. Yeah.

You were the mouse and there were cats and you had to try to trap them while still being able to get the cheese. That one I'm not sure. That one sounds familiar to me a little bit. I feel like I had weird ones, too. I had a pinball one, but not the one everyone talks about, like Galaxy Pinball or whatever. I think it's called Space Cadet. Is that what it's called? That is the Windows XP built-in video game, yes.

And obviously we all had Solitaire. We all had Solitaire. I think we all had Chips Challenge. Unless you didn't have Chips Challenge. What's Chips Challenge? That was another bundled... like just in the apps folder in the start menu of like windows 98 on the computer though this wasn't known as pipe dream it was known as pipe mania but pipe dream is definitely the better name

oh yeah i mean pipe mania i guess that like that gets across the like wow this is crazy but pipe dream that's just a perfect little play on words or maybe you'll have pipe mania like you'll be dreaming oh wait i did it again pipe dream uh you'll be manic, uh, like obsessive over the pipes. Hmm. That's funny. I thought I had it as pipe dream, but that could just be some Mandela shit.

No, no, I mean, they might have been by that time. I'm just saying when it originally released on computers, because, you know, that's where it started. It was referred to as Pipe Mania. I think Pipe Dream is now just, you know, the way it's referred to in general. So I agree with you there. Like the Kleenex of pipe games. Yes. Speaking of the Kleenex of pipe games or just pipe games in general, I recognize this from Bioshock, but apparently this isn't like...

The only instance where it's like reduced to a... Not necessarily a hacking thing, but like a mini game inside of a game. Apparently it's also in Saints Row 4, Warframe, Alien Swarm. I just find it interesting. Apparently Half-Life Alyx, you were the one who played that, right, Sean? Yeah, maybe I didn't get that far, though. I think that the codifier as turning this into a minigame or the sort of stereotypical hacking minigame...

It was definitely Bioshock, though. I gotta say, I didn't have this on Windows. I've never played Bioshock. Not on my bingo card for this week's episode. Was that... you both would be like pretty intimately familiar with this game from your childhoods. I just thought this was like the most out there game that no one's ever heard of. Wow. Okay. We had very different experiences.

I'm not that young, okay? I played Bioshock in my late teenage years. Well, yeah, but I'm assuming the Windows version of it was when you were a kid, right? Didn't have it. Oh, yeah, I'm the one that knows it from childhood. Oh, gotcha.

So Sean knows it from childhood. I kind of consider you both very youthful right now, so I consider this still the childhood. I was just going to say that we're representing all three generations. Sean is the childhood, I'm the teenager, and you're now learning it as an adult. So we could talk about this.

game pretty competently we should probably just describe the game in case there is somebody out there who hasn't played pipe dream which wouldn't surprise me even though apparently uh we we i have some familiarity with it uh the game takes place on a grid where green slime flows from the entry valve of the pipes. The one piece that kind of isn't... Or white slime. Yeah. Oh, it's not green? I think it's white.

Okay. I assume that the pipes themselves are like those plastic spoons that change colors when liquid's on them, and the slime inside the pipes is green. Like the blood in your veins. It's not bleeding. Yeah. Anyway, so that slime starts at the beginning and basically it continues to flow. So you have to continue to build pipes so that the slime doesn't just pour out. So you have a selection.

Five different pipes with the bottom piece being the piece that you are putting into an empty square. New pieces continue to drop in. from the top. So you kind of have this Tetris style rotation of like knowing what pieces are coming, but you have to be strategic about your placement because you might not need the current pipe. The goal is to create a continuous pipeline.

so that the slime can keep... They're calling it flues in the game. The flues... The floozies. Yeah, the flues can continue to flu or flow. And then there is like a... for each stage like a minimum pipe length that you have to meet uh it doesn't end after you hit that so you can keep going for even more bonus points but uh you basically uh have to hit like you know make a pipe that's eight

pieces long or 15 pieces long. It continues to get more challenging as the game goes on. Yeah. So one thing to clarify though, because you made the Tetris comparison. One might assume, especially if you've played sort of the mini-game version, that you can rotate. You cannot rotate anything. It's just if you don't if you have no use for this particular section, you just put it somewhere where, you know, you don't need it right now.

Yeah. And I think that's a great distinction, but also like a necessary one for the game, right? It would be kind of broken if it's just, you know, kind of boring game, turn it at 90 degrees in any particular direction. It works in Tetris because the shape is still very specific. And so when you get the T block, there's still only so many ways you can place it as opposed to a turning pipe. You need it to turn in a very specific direction. So now that we've laid down the rules, Joe...

You know, since you're the one who didn't have any familiarity, did it take you? Five seconds to get the idea, and do you think you got good at it by the time of the recording of this podcast? Yeah, it took me more or less five seconds to get the idea. There might have been a couple things that I realized a little later, but yeah. I got what I was doing pretty quickly. I'll say you know what actually the things that didn't come to me very easily.

uh just from playing it i had to kind of like look up was like am i trying to get this water off the screen or this flues sorry off the screen or like as do i want it to go into the longest distance possible

Or, you know, which is, that's the case. You want the longer the distance, you're trying to match a certain distance. That's the one thing that like was not clear to me without, you know, kind of reading into it a little more. But yeah, otherwise it was pretty easy to learn. As far as did I get good? No.

It is super unclear. Like, if there is a... a reason to keep going if you've reached that distance uh right because yeah in the game it doesn't tell you to do that it it's just like make sure it's this long um i i was kind of remembering again, the Bioshock version, which has an outlet that you have to reach. Um, so I guess I kind of got colored by that past experience. Um,

But yeah, you're just kind of like freestyling, trying to get the longest stuff, getting bonuses with loop-de-loops and all that. It's kind of freeform. And there's like a weird way of like the game... You know, dishing out score for placing the pipes where basically you get points for the the slime, the flues. as it reaches the next pipe. You get points for that, but then you also lose points for any pieces of pipe that you have that you didn't use.

At all to like in the puzzle itself, like those go away and you lose points. However, those points that you lose are a smaller amount or are a larger amount than if you. just place a pipe over the pipe that you knew wasn't going to work. And what I mean by that is essentially the game allows you to...

replace pipe, something that you can't do in a Tetris style game, right? You can't say like, oh, I didn't mean to put that T block there. I'm going to replace it with this L shaped block, right? In this game, you are able to kind of like...

go over your mistakes provided you're still racing against this slime coming out but it makes it a lot more manageable of like oh i didn't get the piece i wanted but it's fine because i can just kind of like place it over here for now and eventually just like fix it later

And granted, that's a problem that only comes if you're able to like make it that long, but it still is just kind of like weird. It feels like it should be a little harder and you should have to like, well, if you just get a pipe, a pipe that sucks for you right now, it's like you just have to kind of like.

deal with that later and, and try to like make it work into your grander puzzle, not replace it. Yeah. What I found myself doing, you know, at first it would be putting, putting things where if it's. you know, where I might be able to use it later and then replace it if I need to. But I will say that sometimes that did get me because sometimes I would be at a point where like, okay, the flues is almost to the end of my pipe so far and I'm racing against the clock.

So then I would just start putting things down and replacing them over and over again to quickly cycle to the piece I need and lose a lot of points that way. Yeah, it does want you to be thoughtful as you lay your pipe. What's that? Oh, sorry, I didn't... I just said it wants you to be thoughtful. Yeah, yeah. The most intricate part of any of these puzzles comes from when you have the depth.

pieces so the pieces that kind of work on like two different the crossovers yeah the crossovers and so you can eventually make it so that the slime goes over previously filled panels but in a new direction Uh, it's really satisfying when you do pull that off. I did manage to do it once in my playthrough and I really like, uh, just like, you know, that's like oddly satisfying when you're able to connect them in that way. I think the whole game kind of meets that oddly satisfying thing.

until it's not oddly satisfying because you suddenly can't, you know, like you just can't do it fast enough or can't meet the requirement, in which case it's very frustrating to watch the ooze beat you. Yeah, I was, maybe this just comes from the decade more experience I apparently have with Pipe Dream, but I was having fun with the crossovers, you know, maybe more than once in my playthrough.

I'm better than you. Yeah, I like the crossovers. Don't get me wrong. I actually think every piece that they have in this game is interesting and enhances the game. And that's to say that there are pipes other than just... the different directions. There are pipes that, you know, can slow the, you know, it takes like more time for the pipe to, to fill up. So you get like a little extra reservoir. Yeah.

And then you have the pumps, which speed up the flows. You have to be careful about where you're placing those. Don't place those until you have kind of an area already built out in advance of them. That's the kind of stuff that I was looking forward to as the game kept going on because it's not really a puzzle that you have to solve. It's a puzzle that you're building, right? This is a little different than other puzzle games we played on the NES. I guess what I mean by that is like Tetris.

has modes where like you know you can just uh join in and it's like here's a bunch of you know already destroyed blocks all over the screen right and you have to like fill those out and that's not necessarily a puzzle either you're just dropping them down and it's a little more challenging here you're kind of getting the same thing where like you know there's a start point

And you have to just kind of make this pipe go on for as long as possible. But then, like, as the game goes on, there are, like, you know, different mechanics are added to the game and different, like... The edges of the screen sometimes open up so you can connect one pipe all the way over to the other side, kind of like wrapping around the puzzle itself. Yeah. I think I get where this is more so a free-form puzzle game. It does not have a set solution. I think I prefer those in general to...

uh, like a lot of the games that we've, that we've played that like you have, that has the built in reset button because of soft locking and all that, uh, because they have a way that you, that they want you to play the game. Um, and this does too. But it's more of a doodling kind of thing than a, what did they want me to do here? It just gives you a bunch of tools to play with.

Yeah, it's open and there's levels of success and failure. You know, there's not just one answer. It's kind of an open world puzzle game. Open world puzzle game about laying pipe. Right. Oh, I heard you. And then there's a there's an actual like Tetris mechanic in the bonus levels of this game where it does just like remove the grid and you are essentially dropping. pieces of pipe dropping yeah you're dropping pipe down to the bottom of the screen

I'm going to milk this. I was going to say, it's over. It's over. Come on. Nothing's over. You can carry it as long as you want. But I guess, you know, this mode. is is an interesting bonus level like something to switch it up but it's probably the most frustrating the most likely to like end quickly because this one you can't like overwrite your mistakes or or hide things far out like you just kind of have to

Hope that the pieces you get are useful quick and make as long of a pipe. Lay down as much pipe as possible, I guess. There it is. Yeah, no, this could only work as a bonus. And I... Yeah, I did not like this stage at all. I thought it was fine. I just kept dropping the straight.

forward like all the way up pieces and like that'll be good enough because otherwise it's it I have watched people in fact I'm actually watching as we speak somebody playing this bonus game and they're like oh I'm actually going to I'm going to plan out a loop-de-loop in this that I'm just dropping one on top of the other. You can't do that. That guy just knew they were going to drop. Right.

I mean, there's just too many things for your brain to be doing right now in the middle of these bonus levels. Like, imagine if you were playing Tetris, but like, but also not only the shape, but like the color and like some other symbol on it mattered too. Like it just... It's a lot to keep track of. It'd be very difficult. But theoretically, in the base game, there are people who are able to like...

not only understand the structure they're building within the grid, but look at the next five pieces and say, you know, oh, yeah, I know exactly what I'm gonna do for all five of these pieces, you know, like they're able to plan like that far ahead. I guess that's the... the part that takes forever to master. A lifetime. A lifetime, sorry. Not forever. Nobody gets forever. Nobody does. But I think it's the added... They have gravity now. I think that's part of...

Why it's like even somebody that's perfected the standard game mode is probably not going to be that good at the bonus stage. Yeah, you got to stack things on top of each other, even if they don't connect. Just to get them to the height you want them. Thank you. And then the challenges as the game goes on mostly rely on them laying down more non-negotiable pipes. Yeah. These are non-negotiable.

Uh, they are there and you have to just kind of, I guess that becomes a little more of like a, again, it's still open to whatever interpretation you're able to destroy the pipes you lay down to continue to build over them. It's just. that's their concept for how do we keep making this tougher and tougher is basically less free spaces for you to build upon and more forced directions. And that really comes to its strongest part when you have the one-way pipes.

where they can only go in a very specific direction. So you have to very carefully plan the way you're even feeding the pipes. Yeah, they got those. They got... That's like the only real constraint that forces your hand and direction. Everything else is more so forcing your hand in how fast the... That flus is coming up from behind you. Yeah, I guess sometimes there's things that force you to go horizontally instead of vertically or vice versa. But yeah, only those...

Arrow pipes are a specific direction. In the November 1990 issue of Nintendo Power, you were able to cut out a bunch of pipe pieces. and a pipe puzzle and uh submit it to the pipe dream uh contest where basically you had to they had they had a bunch of pieces already laid out

And you had to connect the whole entire thing, like put these pieces so that wherever they land. Now, granted, in that one, you could obviously rotate the pieces. So maybe not that challenging. However, it also shows how much of this. Video game doesn't even need the NES power behind it. You can do it with cutouts. You can't play Super Mario Brothers with cutouts. But you would need somebody to use their finger.

And be like, oh, and now the fluid's here. And the fluid's there now. Well, it could be like 3D cutouts and you can actually just have fluid running through it. Yeah, just like spray some water on it. Yeah. Use capillary action. I'm trying to look up the grand prize for the winner was a trip to Seattle. Four days, three nights, round trip airfare for two, hotel accommodations.

You get a grand tour of Nintendo, meet Nintendo Game Counselors, talk some hardcore NES with them. You don't know what Game Counselors are? These are people that people would travel to Seattle to meet.

No, no, no, no, no. You would call them on your phone. You'd call a Nintendo hotline and then Nintendo Game Counselor, you would tell them like, you know, hey, I'm really stuck on Ghosts and Goblins. And they'd be like, what part? And then you would tell them and then they would basically walk you through it over the phone. Okay. Okay. It's a really cool, expensive thing. Yeah, no, I never did that. I don't think we could afford it.

We couldn't afford that, but we could afford calling Toys R Us. And we did call Toys R Us for a N64 game called Mischief Makers. We just didn't really even understand the game at all. So my mom let us call. the people at Toys R Us. I think it was like an hour-long phone call, and they weren't ready for Mischief Makers. I'll just say that. I really wish I was there for this.

Also, you get to have lunch at Cafe Mario, where all the Nintendo people eat. That's what they're saying. I guess this is the equivalent. Is there still a Nintendo presence in Seattle? Of course, that's where Nintendo of America is based. Yeah, but are there any fun activities? We've got the store. Yeah, I actually feel like it's more fun now than it was back then. Okay, so you've been to Seattle.

No, I haven't. I'm saying I would assume that Nintendo of America has only gotten more fun. Not for like, look, it's like going to Apple, right? You can't just stroll up to Apple Park and be like, let me into the Steve Jobs Theater, right? But like, it's a thing that they have for...

for people who are welcomed. So if you got welcomed to Nintendo of America's headquarters, I'm sure they probably have like a complete in box copy of every Nintendo game. Just like, you know, ready for you to look at and, uh, potentially play i don't know i'm spitballing here so this is all fact it's all fact i've been there uh yes i'm not gonna keep the secret any longer nintendo invited me out when we started the show right before we started the show actually i told right they heard about us

Yeah, and they were like, well, you sound very important. I mean, why would they? Yeah, they would not invite me. No, they did. Mike hid the invitations for us. I guess Nintendo felt like this was a worthy competition, though, because of...

uh, you know, like working with pipes and Mario's a plumber. So maybe there was like some kind of crossover going on there. Yeah. When I saw that this was the game we were playing, I was like, is this related to Mario somehow? Is this going to be like in the Mario universe? It's funny because it's not related to Nintendo really at all, but it just happens to be in their issue of Nintendo Power. It's made by Bulletproof Software. It's a pretty cool name. Yeah.

Second prize was a game of your choice and a bulletproof software t-shirt. Now the t-shirt is bulletproof. No, it just says Bulletproof Software on it. Are there any constraints on what game you can get? You know what's funny? It does say Free BPS, which I'm going to assume stands for Bulletproof Software. uh game of your choice but it doesn't specify like for the nes yeah you know like it doesn't say it says software do they do any like office like utility software

I'm looking up what they, what else they did. Cause that, that is a fun experiment. So, um, let's see, released in, you could have asked for, um, the MSX2 version of Tetris. Okay, so they are Tetris people. That makes sense. Oh, they're absolutely Tetris people. They're Tetris. They're Hattris. They're Weltris. What is Hattris, and what is Weltris?

Hattress is a game where it's exactly what it sounds like. What do you think you're doing in Hattress? What are you stacking? Hats. Yes. Wow. Okay. But no, no, but not like... in shapes or whatever. It's the, you know, like, they're not like, Oh, L shaped hats or whatever. They're, they're like cool, you know, different hats falling from the screen. And, uh, they have to be arranged in specific patterns, uh, that fall on people's heads and you have to put the hats on those heads.

And what's Welch's, then? Welch's grape juice. Oh, yeah, that's right. Welchus I wasn't familiar with, so you'll have to forgive me. I'm just going to read off Wikipedia here. But Welchus was the first Tetris sequel, like by the guy who, what's his name? Alexei Pajetinov. Yeah, the creator of Tetris. This is like, I'm going to make a Tetris sequel and it's going to be called Weltris. And what do you think you do in Weltris? What is the...

Forget the Tris part, right? We know what hat Tris was. Oh, wow. Well, I already kind of looked at it, a picture of it, so I think I have an advantage here, and it looks very interesting. What's the guess, Sean? Oh, I don't have it to guess. I have no idea. They're falling down a well. And a well, of course, would be a 3D cube. I was going to say something very anti-Welsh.

it looks like from just from these images it looks like the pieces fall you're like looking at it from like like you're looking down the well from above and there's four four walls to it it looks like the pieces fall on any of those walls and like land land flat in front of you it's really hard to describe but it's very simple if you look at a picture everybody look up a picture well I'm gonna send a picture to the

group chat for a second just this way you guys can see this because i i talked about the uh the full page advertisement of the kid trying to like grab a pipe before he like falls to his death But that's not the only like graphic image of pipe dream. Uh, they just like to put like kids screaming on their box arts.

Is that a kid even in the background? It looks like a full-grown adult. Yeah. No, he's been falling for so long that he's aged. He grew up. Yeah, I get that. He was a kid when he started playing. Well, it does take a lifetime to... To get good. We're out of ideas, right? The Central Games list. No, we've been laying down the pipes of this episode the entire time, and the flues has not been catching us, but I think it finally caught us. Actually...

Probably a good thing to mention. You don't have to lose for the level to end. You don't have to let the flues touch something in order for it to end. Wait, in any game? In any game, you don't have to lose. That's how I get to the end of any level. I failed and the level ended. I did it. Huh. I don't think that analogy is going to work as much as you think. Why not?

Because in Super Mario Bros., you have to win to get to the end of the level. But also, the level ends when I fall. This is my end. It's my truth that this game ends when I fall down a pitfall. Well, I just didn't know about the, you know, like, because in the first stages, it doesn't have to happen. But, like, you know, there is a, what do they refer to it in the manual as? An end piece. There is an end piece that, like, will basically, like.

fully connect where it was starting from to where it was ending and just finish out the puzzle for you and you'll get all the points. Yeah, if you're somebody that likes closure or something like that. Yeah, yeah, yeah. Again, falling back into that oddly satisfying part. Okay, now we're out of ideas, so we're just going to do the Essential Games list. Pipe Dream, which is the better name, is simple enough.

that it totally works. I don't have any notes on the actual game. I wouldn't want them to make this any more complicated. You could create, using the power of AI, you could probably create 75 other pipes that could potentially...

be in your lineup, right? And you could do that to change up the game and make it more interesting. I don't think that it needs that. But I also don't think that, like, the game that we got here is enough to be like... more than a like a more than a check it like you like check it out sure it's harmless um but it's no one's i don't know maybe but like I don't know if anybody would want to spend a lifetime to master this game. Like you'll get by just fine playing it as it is.

and say, yeah, I understand this video game. I don't necessarily think those are the best kind of video games, the ones that just, like, just because they're simple enough and you get them and you can play them and be okay at them, like... I usually, even though there is like unlimited replayability, I usually jump off those pretty fast. And so I'm also going to jump off pipe dream here. What about you, Sean?

You mentioning the idea, like it's a very simple game, but also the idea of like, oh, you could like throw 30 different kinds of pipes in here. Makes me wonder if like maybe one day. Over the next couple hundred years, we'll see a Bolatro-like, but it's with pipes. It's simple enough, you know? But it doesn't have quite the staying power as cards. That just was like a random thought that you gave me there. I agree that this works better as a...

out-of-the-box sort of Windows software, or I guess a hacking minigame. I don't know how much this MSRP'd for, but I hope it wasn't too much considering. uh, what the game actually entails. Uh, I think it's fun. I have a lot of memories with this of just screwing around on the computer, but yeah, I don't know how much I could, I could. Consider this a fully fletched video game. Not essential. Joe? Yeah, largely similar thoughts from me. I did find this interesting. I thought it was pretty cool.

puzzle-y experience and it was satisfying as we talked about it's even kind of satisfying to watch but um but yeah overall it's uh it's nothing to write home about it's just kind of It's going to blend in to the background of the NES game library for me. So I think overall it's like, yeah, I like the new category you invented of check it because I think it's a check it because I don't even know if I'd say like it's a play it like.

it is if you want to, I guess, if you find it, it sounds interesting, but it's also like, it's a take it or leave it. So, uh, I'm going to say no, not essential. uh sean you just talking about like the msrp i i have to imagine the game was not um sold at a discount or anything just because it has less stuff like that that would be nice but it's not true

However, you made me check like, well, what's it going for? I'm price charting right now. And you can get a loose copy of Pipe Dream for $8.70, but that would be a ripoff because the complete in box is the cheapest complete in box I've ever seen. We're talking about a box, a cart, a manual. They're saying you can get it for $22. That's pretty good. Complete in box from the cardboard? How many of these are around that they're only $22?

I don't know. Did you ever play Chex Quest? No. So Chex Quest was a video game that was included for free in Chex Mix. Not Chex Mix. Chex Serial. And that's like, you know, this is kind of like something that I'm thinking, like, oh, maybe this was just like a really cheap, like a Burger King game. I would, that I would... I see historical things you can compare it to as maybe they were nice enough to not charge $70 in 1990 money.

To, you know, the customer. That's funny because I remember a Trix serial video game. that i got with my like you know with my cereal that i could put in the computer and i played and i just google searched that and apparently it's lost media and nobody can figure out if it wow oh wow Yeah, Chex Quest was just a Doom clone, so a lot easier to do that. I myself was a big Captain Crunch's Crunchling Adventure guy. Oh, so they all did it. Yeah. Chex Quest was the best, though.

I'm seeing Captain Crunch's Crunchlings adventure right now, and it's kind of scary graphics. Yeah, you take care of a little Crunchling. Everybody knows what those are. And you have to do little activities with them, like riding a skateboard backwards and climbing a mountain. It's like a Tamagotchi? It's like half Tamagotchi, and then there's like three minigames to help train them. This is peak 1995. And like by Tamagotchi, it's like you feed them, you train them.

There's a food meter, a happiness meter, and then there's just a button for go online. Yeah, I never knew what that did. All right, maybe more 1996 to 1995 then. All right, well, if you want to stay in 1990, next week we'll be playing Rally Bike. And who knows? Thank you. Bye.

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