Ludology - podcast cover

Ludology

Erica Hayes-Bouyouris, Sen-Foong Limludology.libsyn.com
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Episodes

GameTek Classic 216.5 - Path Dependence

In this GameTek Classic, Geoff describes the idea of "path dependence," and discusses how human game players allow their past to affect their present. Should players care about how they got to a certain point in their game?

Jan 19, 20207 min

Ludology 216 - Buonohardcore 2020

Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry. 2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?

Jan 12, 20201 hr 19 min

Ludology 215 - Table Topics

In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network , a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.

Dec 15, 201955 min

Biography of a Board Game 214.5 - Mafia/Werewolf

Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf.

Dec 08, 20199 min

Ludology 214 - Escape from Reality

Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed? In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive , who run the hybrid escape room/immersive theater piece The Man From Beyond , and the Immersology blog. How can escape rooms use immersive theater to tell a story? And how can we learn from th...

Dec 01, 20191 hr 10 min

GameTek 213.5 - The Incan Gold Experiment

Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently? Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed. In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives...

Nov 24, 201934 min

Ludology 213 - Your Humble Narrator

Gil and Emma discuss narrative in games. How can narrative improve games? What is the difference between embedded and emergent narrative? And what the are common ways that prototypes of narrative games can fail?

Nov 17, 201954 min

Ludology 212.5 - Naked Baby Photos

In this special episode of Ludology, recorded live at GrandCon 2019, Gil and Geoff go back in time to recount their earliest game designs. Were they as embarrassing? Were they any good? What is Gil's infamous action mechanism, and was Geoff able to capture the essence of the Battle of Cannae for a school assignment? We also take some live listener questions at the end.

Nov 10, 201958 min

Ludology 212 - Inventing Play

Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection? You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/

Nov 03, 20191 hr 8 min

GameTek 211.5 - Cameron Browne

Geoff welcomes digital archaeoludologist Cameron Browne, principal investigator of the Digital Ludeme Project, to find out how we can use artificial intelligence and machine learning to try to derive the rules to ancient games like Senet by breaking games down into what Browne calles "ludemes." Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web: http://ludeme.eu/ You can play some games that Browne has constructed from ludemes here: https://ludii.games/...

Oct 27, 201923 min

Ludology 211 - Pandamonium! Redux

In May 2012, Geoff and Ryan brought Michael Lee, owner of the relatively new company Panda Games Manufacturing, on the show to discuss the art and design of manufacturing games. Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game design. What has changed in manufacturing since 2012? What kinds of components does Michael find mo...

Oct 20, 201956 min

Biography of a Board Game 210.5 - Wings of War

Scott covers the lineage of games that began in 2004 with Wings of War: Famous Aces . The "Flight Path" system that appeared in this game spawned follow-up titles Wings of Glory , Star Wars: X-Wing Miniatures Card Game , Star Trek: Attack Wing , D&D: Attack Wing , and Battlestar Galactica: Starship Battles .

Oct 13, 201917 min

Ludology 210 - The Way to a Gamer's Heart

Gil and Emma are joined by game designer Jenn Sandercock to discuss her edible games. How do you design a game where the players eat the components? What design challenges does that bring up? And how do players react to being allowed to literally play with their food? Find out more about Jenn here: http://jennsand.com/ Find out more about Jenn's edible games here: https://ediblegames.com/

Oct 06, 201948 min

GameTek Classic 209.5 - The Vice of Dice

In this GameTek Classic, Geoff covers the history of dice, and the social stigma attached to them. Who were the first civilizations to play with dice, and how did they deal with the way their society frowned on them?

Sep 29, 20196 min

Ludology 209 - The 6 Zones of Play

Emma, Gil, and Scott discuss a theory Scott is working on that describes 6 distinct physical zones when playing a board game. How does the physical dimensionality of a board game affect its gameplay? Read more about the 6 Zones of Play here: https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html https://boardgamegeek.com/blogpost/94203/pleasure-arousal-dominance...

Sep 22, 201958 min

Biography of a Board Game 208.5 - Space Cadets

Scott takes a peek at the history of the frantic real-time co-op game Space Cadets, designed by our own Geoff Engelstein, his daughter Sydney Engelstein, and his son Brian Engelstein.

Sep 15, 20199 min

Ludology 208 - Playing With Purpose

Emma and Gil welcome the multitalented Hawke Robinson, who discusses his experiences using role-playing games as therapy for at-risk youth and adults. How can games help people gain empathy and pull them into a positive mindset? And how has Hawke's 40+ years of RPG experience helped him form these programs? You can learn more about Hawke and his work here: http://www.hawkerobinson.com/ CONTENT WARNING: This episode touches on sensitive topics like suicide, homicide, violence against children, an...

Sep 08, 20191 hr 16 min

GameTek Classic 207.5 - Information

Geoff reviews the concept of "information" from a mathematical perspective, which might be different from the definition you're used to. What real-world implications did this concept lay the groundwork for?

Sep 01, 20197 min

Ludology 207 - Card Advantage

Emma and Gil welcome Justin Gary, designer of Ascension and Shards of Infinity, to discuss card-based strategy games. What makes them so different than other games? How does one handle things like balance, plans for expansions, and in-game marriage proposals?

Aug 25, 20191 hr 4 min

Ludology 206 - Ahead of the Curve

Emma and Gil welcome accomplished designer Tom Lehmann ( Race for the Galaxy , Res Arcana , and many others) to discuss game arcs versus story arcs and how an inflection point can help the arc of a longer game. We also get into how the plot of Romeo & Juliet compares to a cooperative game, and how game design could possibly connect to contra dancing.

Aug 11, 20191 hr

GameTek 205.5 - Research Triple Play

In this GameTek from August 2017, Geoff goes through three interesting bits of of game design-related research. Is there such a thing as momentum in sports? How does the brain react to the prospect of punishing others for violating social norms? And how does the Prisoner's Dilemma change if we alter its framing?

Aug 04, 20197 min

Ludology 205 - All's Well That Ends Well

Scott did some research and came up with all the different ways a board game can end. In this super-sized episode, Scott, Emma, and Gil go through this list and share our thoughts on how a game experience concludes, and how we designers can affect our players based on the different ways we wrap up our games.

Jul 28, 20191 hr 26 min

Ludology 204 - The Eyes Have It

Daniel Solis (@danielsolis) joins Gil and Emma to talk about graphic design from a nuts-and-bolts perspective. What are the elements of graphic design that game designers should be aware of? During the show, Daniel mentions the website https://blambot.com for fonts, and https://game-icons.net and http://thenounproject.com for icons. We also bring up his Bird Bucks ( https://www.drivethrucards.com/product/128925/Bird-Bucks ) project that replaces generic paper money in games....

Jul 14, 201959 min

GameTek 203.5 - Asmodee Research

In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games. For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/

Jul 07, 201916 min

Ludology Episode 203 - Winging It

Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers.

Jun 30, 20191 hr 6 min

Biography of a Board Game 202.5 - Icehouse

Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.

Jun 23, 201910 min

Ludology Episode 202 - Forgive Me Not

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers. You can reach Jeroen by emailing him at [email protected].

Jun 16, 201957 min

GameTek Classic 201.5 - The Yips

Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?

Jun 09, 20197 min