Ludology Episode 186 - Zombie Apocalypse
Gil and Geoff are joined by Isaac Vega, designer of Dead of Winter and Neon Gods to discuss ways to integrate story into the board games. Duration: 55:25
Gil and Geoff are joined by Isaac Vega, designer of Dead of Winter and Neon Gods to discuss ways to integrate story into the board games. Duration: 55:25
In this classic GameTek, Geoff dives into the details of the AI that defeated the top poker players on the planet.
Gil and Geoff discuss hard incentives vs soft incentives. What makes people want to play a game? What makes them have fun? What makes them want to play again? Duration: 56:12
Professor Scott Rogers is back with the biography of Twilight Imperium. Duration: 10:20
Gil and Geoff are delighted to welcome Jamey Stegmaier from Stonemaier games. We discuss life after Kickstarter, and Jamey's design philosophy. Duration: 58:18
In this classic GameTek, Geoff looks at the relationship between luck and strategy. Duration: 6:20
Gil and Geoff deconstruct the new Wolfgang Warsch game The Mind . What makes it tick? What does it do right, and what does it do wrong? Duration: 1:02:19
Scott Rogers is back with a look at the history of Pandemic! Duration: 5:17
Gil and Geoff once again welcome Ryan Sturm to recap the development of Trade on the Tigris. Duration: 1:17:14
In this classic GameTek, Geoff talks about the Talmud, and it's relation to game rules.
Gil and Geoff broadcast live from Gencon with super-special guest Ryan Sturm! Duration: 51:31
Gil and Geoff are joined by special guest Suzanne Sheldon to talk about Roll and Write games! What makes them tick? What special design considerations are there? Duration: 1:03:49
Scott Rogers is back with another Biography of a Board Game! This time - Kill Dr. Lucky from James Earnest!
Contest results! Gil and Geoff wade into an incredibly strong field to pick the top 16 entries in the latest theme/mechanism competition. Who will end up on the top of the heap? Duration: 59:05
In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda! Duration: 9:11
Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA? Duration: 1:09:25
Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight. Duration: 11:55
We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more. Duration: 59:27
In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers. Duration: 8:01
Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction? Duration: 59:56
Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman! Duration: 9:28
Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry. Duration: 44:36
Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle. Duration: 1:15:54
Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang! Duration: 07:55
Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples? Duration: 1:08:34
In this classic GameTek, Geoff discusses his experience with a new type of VR. Duration: 5:40
Gil and Geoff take a look at the different ways that subsystems of a game can be coupled, and what that means for complexity and player agency. Duration: 1:05:44
We are pleased to welcome podcaster, gamer, actor, and all-around great guy Jeff Cannata to Ludology! Jeff can be heard on DLC , We Have Concerns , and the /Filmcast . We take a very deep dive into the contrasts between tabletop and video games. This one gets very philosophical, so be prepared :) Duration: 1:18:32
In this classic GameTek, Geoff takes a look at some recent court cases involving games. Duration: 5:59
Gil and Geoff field a litany of listener questions! Duration: 1:20:22