Season 02 - Episode 13: VR/AR Hype or Ripe?
Feb 19, 2018•32 min
Episode description
In this episode, the instructional designers from CONHI’s Academic Innovation (Steven Crawford, Celia Coochwytewa, Aaron Kraft, and Jinnette Senecal) define the terms virtual reality and augmented reality. They will also describe the history of virtual reality and augmented reality and discuss applications of virtual and augmented reality in higher education.
Transcript: https://www.dropbox.com/s/ftuwwz00tnvtmdm/InstructionByDesign_Season02Episode13_VRARHypeorRipe.pdf?dl=0
Resources from the episode:
* New Media Consortium Horizon Report: 2016 Higher Education Edition https://www.nmc.org/publication/nmc-horizon-report-2016-higher-education-edition/
* 7 Things You Should Know About AR/VR/MR https://library.educause.edu/resources/2017/10/7-things-you-should-know-about-ar-vr-mr
* Merriam-Webster Dictionary:
**https://www.merriam-webster.com/dictionary/augmented%20reality
**https://www.merriam-webster.com/dictionary/virtual%20reality
* History of Virtual Reality https://www.fi.edu/virtual-reality/history-of-virtual-reality
* The History of Augmented Reality (Infographic) https://www.huffingtonpost.com/dennis-williams-ii/the-history-of-augmented-_b_9955048.html
* The First Augmented Reality Star Wars Game, Falcon Gunner, Hits The App Store https://techcrunch.com/2010/11/17/star-wars-iphone-falcon-gunner/
* Ready Player One http://readyplayeronemovie.com