Game Development
Jul 30, 2019•13 min•Ep. 16
Episode description
Dustin Segers and Cody Goodman talk about developing video games using Haskell.
- https://linearity.itch.io/peoplemon
- http://jxv.io/blog/2018-02-28-A-Game-in-Haskell.html
- https://www.indiedb.com/games/nikki-and-the-robots/downloads
- https://github.com/FailWhaleBrigade/water-wars
- https://www.allureofthestars.com/
- https://np.reddit.com/r/haskellgamedev
- https://mmhaskell.com/blog/2019/3/25/making-a-glossy-game-part-1
- https://ocharles.org.uk/posts/2013-12-10-24-days-of-hackage-gloss.html
- http://andrew.gibiansky.com/blog/haskell/haskell-gloss/
- https://fumieval.github.io/rhythm-game-tutorial/
- https://cdry.wordpress.com/2016/10/11/tetris-in-haskell-in-a-weekend/
- https://blog.aas.sh/posts/2018-09-10-Making-A-Game-With-Haskell-And-Apecs/
- http://keera.co.uk/blog/2013/03/19/creating-board-games-in-haskell/
- https://www.youtube.com/watch?v=1MNTerD8IuI
- https://jshaskell.blogspot.com
- https://ocharles.org.uk/blog/posts/2013-08-18-asteroids-in-netwire.html
- https://prog21.dadgum.com/23.html
- https://github.com/meteficha/Hipmunk