Giant Bomb Presents: How F2P Ruined Tales of Phantasia on iOS
Dungeon Keeper isn't the only game getting warped by new business models. Touch Arcade's writer Shaun Musgrave breaks down how the SNES JRPG has been "modified" for 2014.

Dungeon Keeper isn't the only game getting warped by new business models. Touch Arcade's writer Shaun Musgrave breaks down how the SNES JRPG has been "modified" for 2014.
Manfred “Manny” Sideous is the player who wasn't able to pay a bill...and paid the price. His group, Pandemic Legion, was marching forward until disaster struck.
Alex "The Mittani" Gianturco is one of EVE Online's most notorious players, the leader of Something Awful's Goonswarm Alliance. He was also victorious at B-R5RB.
Bandai Namco's Brian Hong tells us whatever it is he knows about the new RPG from From.
Passage and The Castle Doctrine designer Jason Rohrer believes our newfound culture of video game sales is hurting players and developers at the same time.
It is no longer the year of Luigi. We're lost. So we asked some "experts" for help.
Christopher Kinniburgh was one of 300 people chosen to receive a Steam Machine from Valve. We chatted about how he was picked, and what it's been like to live in the future.
The latest court ruling was handed down earlier this week, and Law 360 reporter Michael Lipkin's here to explain why it's likely the end of the road.
Zombies, Run! and The Walk have been big successes for Six to Start, even as some in the fitness world are still scratching their heads.
Mythic Entertainment GM Paul Barnett can't be bothered to listen to things like "rules," so instead of 10 games, he's got 10 moments. And instead of a text list, he came into San Francisco to sit down and chat.
Mythic Entertainment General Manager Paul Barnett swings by to talk to Jeff Gerstmann about his concept of a "golden era," what it means to run a studio, why you'll probably never see a new Road Rash, and the weird, almost-exclusively British love of Para
Flower and Halo 2600 (?!) have entered the museum's permanent collection. Film and media art curator Michael Mansfield explains how the museum picked these games, and explains why the time is now for the medium.
Last week, Riot Games declared its paid players could not stream everything from DOTA 2 to...Fat Princess? It eventually backed down, and I called up OnGamers senior eSports editor Rod Breslau to learn more.
FREEQ is an audio-focused radio drama set in the future, but it was never designed for players who couldn't see. Until they asked.
When a studio goes under, that's usually the end of it. But after Blitz Games imploded, the UK developers tasked with resurrecting Sega's quirky series didn't give up.
Author David Craddock is piecing together the history of Blizzard North and the Diablo series across three books, starting with Stay Awhile and Listen. We chat about the process of writing the book, and the best stories he heard.
Most of us just look at photo galleries. But what motivates people to wear these elaborate costumes? With years of cosplay under her belt, writer and cosplayer Maddy Myers sheds light on this passionate craft.
Ten minutes and fewer questions with the man behind the Metal.
Sony's Adam Boyes discusses the PlayStation 4's ability to hold its liquor and other pertinent topics.
Sony's President of Worldwide Studios weighs in on all sorts of topics with just days to go till the PS4 launch.
Polygon's oldest brother, Justin McElroy, and Kotaku's resident musician, Kirk Hamilton, join us to ponder David Cage's latest.
How an attempt to give away free copies of Wadjet Eye's Blackwell Deception went haywire, and tens of thousands of keys disappeared into the night.
Shawn Allen explains how his upcoming game, Treachery in Beatdown City, channels personal experience for its slate of diverse characters, and what other creators can learn from his approach.
Robot Invader founder and horror fanboy Chris Pruett breaks down the genre's DNA, and name-drops a bunch of games you've never heard of.
A conversation with the co-director of the movie that destroyed an entire summer for me.
Thomas Grip is the co-founder of Frictional Games, who brought us the terrifying Amnesia: The Dark Descent. Their next project? SOMA, a sci-fi horror looking to explore the idea of the human soul.
Asylum Jam, taking place this upcoming weekend, is gathering developers to widen the scope of horror.
Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
Outlast creative director David Châteauneuf recounts the development of his first horror game, his obsession with Evil Dead, and how his parents used to terrify him.
Steven Applebaum and his partner, Ryan Hoss, are obsessed with the Super Mario Bros. live action film. Not only do they run a fan site, but they've partnered with one of the screenwriters to produce a sequel in comic form.