Voxels are everywhere in EverQuest Next, thanks to Miguel Cepero's Voxel Farm technology. The man is betting big on a technology most associate with Outcast, and he explained to me why we shouldn't dismiss it.
Sep 24, 2013•21 min
Narrative designer Anna Megill was part of a panel at PAX that gathered game writers together to discuss building stories for wider audiences and the missteps along the way.
Sep 16, 2013•22 min
Ryan Black is a lawyer. Dr. Tyler Black is psychiatrist. They're twin brothers, and they have some very interesting theories about where the law and video games might intersect in the not-too-distant future.
Sep 10, 2013•23 min
The creator of Mega Man is busy refreshing his Kickstarter page for Mighty No. 9, a spiritual successor that's already passed $1.5 million. At PAX, we talked about how this game came to be, and Japan's awareness of Kickstarter.
Sep 05, 2013•15 min
Designer Samantha Kalman was on a PAX panel called "Queers in Gaming: Gamer vs. Gaymer," in which the panelists tried to explore the challenges of making more inclusionary games. Before that panel, we chatted about the current state of the dialogue.
Sep 04, 2013•19 min
An all-too-short conversation with 24 Caret Games designer Matt Gilgenbach about making a game that channels his real-life issues.
Sep 03, 2013•10 min
To Marcus Lindblom, translating EarthBound was just one of many projects. It was a special one, but the game was a flop. Years later, he's finally learning just how much people love that series.
Sep 01, 2013•37 min
One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became our starting point for a conversation on his past, prese
Aug 31, 2013•31 min
A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.
Aug 29, 2013•19 min
17-Bit creative director Jake Kazdal talks about life after the frustrating release of Skulls of the Shogun, his goals for the future, and his new baby, Galak-Z.
Aug 29, 2013•36 min
A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.
Aug 27, 2013•33 min
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
Aug 26, 2013•51 min
Gunpoint is a hell of a debut from designer and ex-PC Gamer writer Tom Francis. We talk about why he's thought about making games for years but never took the chance.
Aug 22, 2013•38 min
Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular analogy for wrestling fame.
Aug 21, 2013•17 min
Yes, VGCW fans, I asked him about the story editor. I'll leave it to you to decide if you're satisfied with the answer.
Aug 21, 2013•12 min
XCOM: Enemy Unknown senior designer Ananda Gupta teases what's in store for the game's upcoming expansion.
Aug 21, 2013•20 min
Microsoft used Gamescom to reveal its Independent Developers @ Xbox program, and I had a chance to talk with the director of the program about what the company hopes to accomplish.
Aug 20, 2013•17 min
Tom "Inkblot" Cannon is teaming up with tournament organizers to help make watching fighting games more competitive and more fun.
Aug 14, 2013•21 min
From the clouds to the sea, we get the scoop on what's going on with Infinite's downloadable content.
Jul 30, 2013•21 min
Another set of policy changes for Microsoft's next console, another interview trying to figure out as much as we can.
Jul 24, 2013•9 min
The former designer on games like Deus Ex and BioShock 2 is getting up close and personal for his debut independent effort, The Novelist.
Jul 18, 2013•42 min
It was, uh, interesting.
Jul 16, 2013•10 min
I did not expect to have a WWE designer name drop one of my favorite Japanese PS2 wrestling games. Not that I'm complaining.
Jul 16, 2013•14 min
Patrick was given just a few minutes to learn a little bit more about Microsoft's huge moves in the last 24 hours.
Jun 20, 2013•8 min
The rest of E3 remains a blur, but to keep it real, Patrick spoke into a microphone the whole time. Listen for knee-jerk reactions to games, news, and the show, while taking in the many interviews he conducted during E3 2013.
Jun 17, 2013•2 hr 53 min
Finally, a game for the platforming masochist who doesn't think games are hard enough. Cloudberry Kingdom's developers have spent four years perfecting an algorithm that develops brand-new levels on the fly--and it works.
Jun 17, 2013•11 min
The Evil Within marks the father of modern survival horror's return to the genre. A man of few words, designer Shinji Mikami explains why he's back, what it's like to work with an American publisher, and what scares him.
Jun 17, 2013•20 min
The future of Virtual Console? Metroid? Other Retro games? The status of Earthbound? These are things I wanted to know. Sadly, Nintendo's senior communications director, Charlie Scibetta, wasn't budging.
Jun 14, 2013•13 min
Alexandere Sabourin is a senior artist on Outlast, an Amnesia-inspired horror game where a photojournalist decides investigating an insane asylum is a smart idea. What scares a developer of scary games? Find out.
Jun 13, 2013•13 min
The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!
Jun 12, 2013•21 min