Episode 608: Iron GM - SCP Foundation
This week your hosts compete in another IRON GM competition to create an adventure in 20 mins based on random items from the internet.

This week your hosts compete in another IRON GM competition to create an adventure in 20 mins based on random items from the internet.
This week we finish our discussion of what it means to go rogue and how it can be good for a campaign.
This week we talk about breaking with tradition or the flow of the campaign and striking out in an entirely different direction. Maybe even as a solo.
This week we finish our discussion of how to implement EMT Teams in your campaign and run an entire campaign where those teams are the focus.
This week we talk about an alternate campaign where you aren't killing monsters but actively helping people.
This week we discuss how a super high tech Theme Park can go terribly wrong after 1000 years of neglect
Sorry I forgot to post the second half of the 600th episode last week. My brain was still on xmas holiday I guess. This week we finish reviewing 13 years of podcasting and what we thought were our best episodes.
This week we celebrate our 600th episode and what episodes each host thought brought the awesome to our listeners.
This week we finish our Christmas episode and move to our topic of Supernatural using electronic or powered devices.
This week we celebrate our 2021 Christmas episode with lots of ideas of gifts low and high priced for yourself and your gaming family
This week we finish our interview with Jonathan Thompson, the lead designer for Savage Worlds Robotech
This week we begin our interview with lead developer JM Thompson for the Savage Worlds Robotech game.
This week we finish our attempt at giving players and gms reasons and tactics to use all the unique equipment in the game instead of either ignoring those resources or everyone using the exact same loadout.
This week we begin our attempt at giving players and gms reasons and tactics to use all the unique equipment in the game instead of either ignoring those resources or everyone using the exact same loadout.
This week we finish our review of ECB
This week we review a recently finished Kickstarter of a game similar to Bureau 13 but designed for quick and casual play.
this week we finish our discussion of Pagan characters. There is a lot to unpack so please comment in our face book group "Fans of the Gaming on the Frontier Podcast" or comment on our podbean site (tritacsystems.podbean.com
This week we discuss the challenges of playing a pagan character in a rpg and what examples exist to guide us.
this week we finish the uses and abuses of putting traps in your adventures
This week we revisit that grand mcguffin that is used to humble and enlighten player characters: The Trap.
This week we finish giving you the secret handshake so you can be the best B13 agents there are.
This week we tell you all you really need to know to play B13 successfully.
this week we finish our discussion of wacky adventures and how to create them by giving lots of examples.
What's a wacky adventure? Why do we want them? How can we take a normal adventure and add the wackiness?
We finish our discussion of how to get the GM to see it your way and like it.
There is a right and wrong way to get what you want in a RPG. the best way is to come to a meeting if minds with your GM so she knows that giving you what you want is good for her. Lets talk about how to do that.
This week we finish our investigation of Kitchen Witches concentrating on who is hunting them and why.
This week we continue our investigation of Kitchen Witches and how they fit in the supernatural landscape
This week we begin our conversation about running amateur witches as NPC's