Episode 578:Forgotten Gods
This week we talk about adding forgotten gods to your campaign. Where have they been? What is their motivation? How can the players deal with them?

This week we talk about adding forgotten gods to your campaign. Where have they been? What is their motivation? How can the players deal with them?
This week we continue our discussion of how we challenged ourselves during covid by doing new and exciting things in our campaign and wrap it up by talking about what we as GM still need to develop.
This week we explore how, during the covid crisis, we pushed ourselves to try new ideas in our gaming campaigns.
This wee we finish our exploration of how changing the origin of IDET would change the campaign
This week we discuss how Fringeworthy would be if your campaign didn't start from Earth Prime.
We finish our discussion of how to implement the threat of the Green Goo in your campaign
This week we start or discussion of a little known but potentially campaign changing menace: The Green Goo.
This week we finish our discussion of how the immortal, shapeshifting mellor (old or infected) would shape world history, government, philosophy, and religion, both in the past and into the future.
This week we talk about if there were Mellor on Earth Prime and if there were, how would they be working to destroy us.
This week we finish answering the decades old question of what would you find in a superscience amusement part.
This week we answer the decades old question of what would you find in a superscience amusement part.
this week we finish our discussion of aliens in bureau 13
This week we review all the established aliens that you might find in the Bureau 13 game but of course you can make up more.
This week we finish our discussion (for now) of new powers to add to your Fringeworthy campaign.
This week we continue to discuss what new powers we'd like to add to the legendary fringworthy crystals.
this week we begin to discuss what changes we would like to make in the Crystal Use key powers or portal settings.
This week we finish our review of the new edition of HardWiredHinterland
This week we begin our review of the new edition of HardWiredHinterland from Tri Tac Games.
This week we finish thwarting the Mind Flayer invasion.
This week we discuss how a modern supernatural policing force would be able to handle an invasion of mindflayers.
This week we finish our discussion of what goes into the best space games and why they add excellence to your game.
Some monsters get all the attention and remakes, but there are lots of supernatural creatures that have their own horrific charm and should get a chance to strut their stuff. This week we promote our favorite "unsung" monsters.
We are back with more ways to make the best space game whether on the tabletop, console, or whatever.
Some monsters get all the attention and remakes, but there are lots of supernatural creatures that have their own horrific charm and should get a chance to strut their stuff. This week we promote our favorite "unsung" monsters.
this week we beat the clock and make 3 new Fringeworthy or your favorite Interdimensional game adventures.
We continue this series with a new episode about how alien love begins and the pitfalls along the way.
Another blast from 8 years ago. Following is our new episode of this series
From 8 years ago we are dropping it again because we have a 3rd segment coming after
We continue to examine all the options for space games and what they bring to your enjoyment of the genre.
this week we begin the daunting task of bringing together all the options for a space game so you can pick what you want your perfect space game.