Gaming on the Frontier
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Episodes
Episode 551: Bureau 13 in the 1940's part 1
Episode 550: Adding Pop Culture to your Games part 2
How to add pop culture to your games and how to make it stand the test of time. part 2
Episode 549: Pop Culture in your Games part 1
How to add pop culture to your games and how to make it stand the test of time. part 1
Episode 548: Happy Holidays from the Pandemic Part 2
this week we talk more about what we did online from going to conventions to fighting the siren call of Humble Bundle.
Episode 547: Happy Holidays from the Pandemic part 1
this week we recount how we as gamers have dealt with the pandemic and how it's affected our gaming.
Episode 546: Bureau 13 in colonial america part 2
This week we finish answering the question of "Could Bureau 13 be run during the revolutionary war in America?
Episode 545: Colonial Bureau 13 part 1
This week we answer the question of "Could Bureau 13 be run during the revolutionary war in America?
Episode 542: Fringeworthy - Alice Springs Training Base part 2
Where is the primary Fringeworthy training base? What is near it? How do you get there? How do they handle security and all the strange races that are part of the new commonwealth?
Episode 541: Fringeworthy - Alice Springs Training Base part 1
Where is the primary Fringeworthy training base? What is near it? How do you get there? How do they handle security and all the strange races that are part of the new commonwealth?
Episode 540: Bureau 13 in the 1920's
This week we introduce our vision of what investigating the supernatural in the 1920's would be like. Spiritualism, tribalism, cryptids, even Cthulhu.
Episode 539: 12th Season Opener
This episode marks the beginning of a whole new season of the Gaming on the Frontier Podcast. We re-introduce ourselves as hosts and give you a little history of the podcast. But don't worry because next week we continue with an actual topic: Supernatural investigations in the 1920's.
Episode 538: Waging War on the Fringepaths Part 2
We've continue to talk about dirty tricks and total destruction on the fringepaths. This is how to fight for the platforms and maybe win
Episode 537: Waging war on the Fringepaths part 1
We've talked about the Termehlern/Mellor war, but this is how to fight for the platforms and maybe win
Episode 536: Incursion Comes Back to Earth Part 2
When the Ardana Nu and the other ships finally find their way home, what kind of reception will they receive?
Episode 535: Incursion Comes back to Earth part 1
When the Ardana Nu and the other ships finally find their way home, what kind of reception will they receive?
Episode 534: The SCP Foundation
This week we uncover a competing supernatural agency to Bureau 13. This shared worldspace can provide lots of adventure seeds and artifacts to your B13 campaign. Join us as we tell Secure, Control, and Protect.
Episode 533: Incursion a 3 2 1 Retrospective
This week we review all of the incursion versions from Tri Tac and give our perspective on how they fit together and what versions you might want to play.
Episode 532: Fringeworthy in High Magic Worlds Part 2
The Fringeworthy try to finally rid Forgotten Realms of the Coptic threat. Can they do it?
Episode 531: Fringeworthy in High Magic Worlds Part 1
Interdimensional war on Faerum (Forgotten Realms). How do they do it? How does the science and magic mix?
Episode 530: Finding Termehlern Engineers part 2
Where do you find one when you need one
Episode 529: Finding Termehlern Engineers part 1
Where do you find a engineer when you want one?
Episode 528: Classes vs Archetypes part 2
This week we have 3 different topics (this week we talk about #2 second half and #3): Classes vs Archetypes What are feats all about You know your game is in trouble when ...
Episode 527: Classes vs Archetypes part 1
This week we have 3 different topics (although we only get to the first 2 and not completely): Classes vs Archetypes What are feats all about You know your game is in trouble when ...
Episode 526: Building Bureau 13 bases part 2
This week we finish creating our ultimate supernatural hidey-hole or fortress depending on your play style and mission assignments.
Episode 525: Building Bureau 13 Bases part 1
This week we begin to investigate how to build an effective base to support B13 missions for fall back to after the mission is done.
Episode 524: Geek Therapy part 2
We finish our fascinating discussion of Geek Therapy and how we can all benefit from it.
Episode 523: Geek Therapy part 1
This week we start discussing with Paul Gross, a practicing therapist, who is getting his certification in Geek Therapy - using pop culture materials to enhance treatment and build connections between patient and therapist.
Episode 522: Adding Robots to RPGs part 3
This week we finish our discussion of adding robots to your favorite game This has been a 3 week discussion. I thought about breaking it up into 2 and then finishing after the next topic. If you would like that better, please give us feedback at TriTACSYTEMS@podbean.com or Fans of The Gaming on the Frontier podcast facebook page.
Episode 521: Adding Robots to RPGs part 2
This week we continue to discuss how to effectively add robots to your rpgs regardless of the genre