Episode 191: New gear for Fringworthy and Bureau 13 part 1
This week we return to packing for success and tell about all the new gear we think will make a big difference in your adventure that has been released in the past 2 years.

This week we return to packing for success and tell about all the new gear we think will make a big difference in your adventure that has been released in the past 2 years.
Most of the crew when to GenCon and we took a little time out of our schedule to record an episode for you. We talk about all of the cool stuff we saw there and things we did and how you can make use of them in your games. This was a fun and light episode and yet full of good stuff! We were joined by Stephen Wollett as a guest host.
This week we end our prognostication of how the world would change if Bureau 13 went public and the supernatural with it. This week we concentrate on the neutrals and enemies of the Bureau as listed in the main source book and also Bureau 13 Extreme.
With Dragoncon among us, I didn't have time to edit this week's episode, so you get to listen to us with all our verbal mistakes. Hope it isn't too much of a strain. I'll be back in the saddle again for next week. Until this please enjoy this podcast as we move on to running adventures with steam punk.
This week we take a break from Bureau 13 revelation to talk about a very hot setting right now: Steam Punk. How to create the look and feel of steam punk in whatever game you play.
The Omega Event has happened. Something so serious that Bureau 13 has to announce its existence to the world. What happens afterward? This week we continue to examine that sea change through the lens of the standard Bureau 13 npcs in the Friends, Enemies and In Betweens section of the 2008 bureau 13 edition. We pick up where we left off with General McAdams. Please note that we decided that if nothing really changed for a npc or npc group with the Revelation, then we would not include it in this...
The Omega Event has happened. Something so serious that Bureau 13 has to announce its existence to the world. What happens afterward? This week we examine that sea change through the lens of the standard Bureau 13 npcs in the Friends, Enemies and In Betweens section of the 2008 bureau 13 edition. Please note that we decided that if nothing really changed for a npc or npc group with the Revelation, then we would not include it in this podcast examination. So we didn't forget your favorite npc, it...
This is a commercial for the fine folks of Iron GM. They are good buddies with us and we'll be hanging out with them at GenCon. It is going to be an amazing event. One not to be missed. If you go to GenCon and you don't play in this event you are going to miss the very definition of epic. This is one they will be talking about for years to come. What is Razor Coast? Go to the ConMen PodCast and Listen to Episode 17 to find out!
This week we finish our analysis of the world of Erde, a prime Fringeworthy commonwealth supporter.
this week we examine the Fringeworthy world called Erde which has a large population of 1st Century Germans who have been transplanted to a virgin glacial world where they can develop isolated from their normal enemies and cultural contacts.
On this episode Peter Bryant is hijacking the show. This is a live recording from GenCon 2012. The adventure is Deutschland Uber Alles and is one of the plot points in the Savage Worlds edition of Fringeworthy. This is part one and part two will be up next week. If you like live role play sessions, you're in for a treat. If you don't, we'll see you in two weeks where we resume our regular broadcast.
This week we conclude our discussion on how to play characters who are a little or really, really insane.
We continue our playing difficult characters with INSANITY (heh, heh).
This week we finish our discussion on how to introduce fairytale adventures or fairytale elements into your games.
This week we go deep into the dark woods, leaving a few bread crumbs, and talk about fairytales in your adventures.
This week, Bruce continues to take a much deserved vacation and leave the helm to Peter and the gang. They continue to discuss how to take off the rack adventures for other games and put them to use in Fringeworthy.
This week, Bruce takes a much deserved vacation and leaves the helm to Peter and the gang. They discuss how to take off the rack adventures for other games and put them to use in Fringeworthy.
thanks to our faithful listeners who discovered a problem with the second part of Weirdzone. This should be a corrected file. Please download it again and overwrite the original file. If you just listen to it on the site, it will stream correctly. This week we finish our first look at one of Tri Tac's new game of interdimensional hopping using your house. We were very surprised at how fun and expandable this game is. We hope you will give it a try at their website: www.tritacgames.com
Last Gencon 2012, Tri Tac Games released their new game: Weirdzone (the day everything went to Hell). We've mentioned it briefly before, but we wanted to get into it and see if it was worth playing. Turns out it is another quality Tri Tac Product that is good as both a short or ongoing rpg. We've got the skinny on how to play it and have the most fun, depending on your group and the tone of the games they like to play.
Welcome back to our second episode on surviving the Zombie Holocaust! This time around John and Bruce wheel out their ideas on the best places to hide from those nasty zombies, Amber takes us on a boat trip, Paul goes to jail, and then we go on a cruise on the Blood Boat with Bruce. Then we go spelunking and hiding out on various military bases. So sit back, grab a beverage of your choice, some snacks... brains... and listen to the podcast!
This week we conclude our series on setting up a colony in the Fringeworthy game. We discuss why colonies would be established at the perimeter of IDET controlled space and what are the responsibilities of the Exploration teams to colony members.
This week we return to our discussion on colonies. Lots more material to cover.
This time we visit the topic of surviving the Zombie Holocaust. What can you do to make sure that your loved ones don't end up as some zombie's brain pate on toast. In part one, our hosts, Amber, Trav, and Paul describe their ideal hideouts and boltholes to hide until the zombies die down. So sit back, get a snack... Brains!... and learn how to survive the Zombie Holocaust!
We talk with Paul Nunes about the uses of melee weapons in modern campaigns. How to survive and strive taking a knife to a gun fight, part 2.
We talk with Paul Nunes about the uses of melee weapons in modern campaigns. How to survive and strive taking a knife to a gun fight.
This week we conclude the first part of the colonization series. We wet our toes on the concept of true right and wrong and how clashes of culture can make that very hard to determine.
As a break from our discussion on Fringeworthy Colonization we look upon the plight of some Bureau 13 creatures that cannot be easily hidden in modern society. Is there any hope for them or must the bureau 13 agent be forced to Coup de Grace!
Sorry, but I've been slammed at work so I only have half an episode for you this week. We continue to discuss how to set up a colony and its issues, before heading off the reservation again.
This week we start on colonization of other world in games. The reference is to Brave New World if anyone was offended.
This week we conclude our discussion of introducing super powered characters into a Fringeworthy campaign.