Competitive vs Casual and Senua's Struggle - podcast episode cover

Competitive vs Casual and Senua's Struggle

May 29, 20242 hr 40 min
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Episode description

Episode 162 Game design is challenging, doubly so when designing a game for both casual and competitive play. Today, we discuss games that balance both competitive and casual play, our experiences with competitive games, and how we think the player bases of these games impact design decisions. We also give our thoughts on the newly released Hellblade II, and what its release could mean for Microsoft and Ninja Theory. As always, we conclude with the games we're playing (Senua's Saga: Hellblade II, Paper Mario: The Thousand-Year Door, Assassin's Creed Odyssey, Monster Hunter World: Iceborne). This episode was recorded in May 2024. Royalty free music from BenSound. Questions or comments? Check us out on Instagram, Tiktok, and Twitter at @PodcastGametalk Or chat us up in Discord - discord.gg/JZCj5Qn Timestamps: 0:00 - Competitive vs Casual Game Design 18:09 - Balancing PVE and PVP 23:13 - Our Experiences With Competitive Gaming 29:58 - Speedrunning 34:05 - Balancing High-Level and Low-Level Play 41:44 - Senua's Saga: Hellblade II 1:09:27 - Paper Mario: The Thousand-Year Door 1:23:43 - Assassin's Creed Odyssey 1:36:02 - Monster Hunter World: Iceborne
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