Episode description
Episode 162
Game design is challenging, doubly so when designing a game for both casual and competitive play. Today, we discuss games that balance both competitive and casual play, our experiences with competitive games, and how we think the player bases of these games impact design decisions. We also give our thoughts on the newly released Hellblade II, and what its release could mean for Microsoft and Ninja Theory. As always, we conclude with the games we're playing (Senua's Saga: Hellblade II, Paper Mario: The Thousand-Year Door, Assassin's Creed Odyssey, Monster Hunter World: Iceborne). This episode was recorded in May 2024. Royalty free music from BenSound.
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Timestamps:
0:00 - Competitive vs Casual Game Design
18:09 - Balancing PVE and PVP
23:13 - Our Experiences With Competitive Gaming
29:58 - Speedrunning
34:05 - Balancing High-Level and Low-Level Play
41:44 - Senua's Saga: Hellblade II
1:09:27 - Paper Mario: The Thousand-Year Door
1:23:43 - Assassin's Creed Odyssey
1:36:02 - Monster Hunter World: Iceborne