Original Air Date: Oct. 7, 2019 - Game development and its specialties have a ton of potential for remote work, which is awesome, but has a unique set of challenges only you can solve for yourself. Do you have to agree to sit on calls with clients? How do you navigate project changes? How can you avoid conflicts? In this episode of GameDev Breakdown we'll drill down deep based on real world trial and error.I'm scheduling with new awesome guests all the time, be ready for more guest reveals very ...
Jul 17, 2025•37 min
Original Air Date: Oct. 3, 2019 - Todd provides an update on the studio, the state of the podcast, and thoughts on managing gaming's impact on our attitude.This is a shorter episode while I finish reconstruction on the studio and set up the next set of interviews. More great stuff is on the way!
Jul 17, 2025•29 min
Original Air Date: Sep. 23, 2019 - Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.Richard is a really insightful guy. He has too much writing and too many talks to fully list here, but I encourage you to check out his wisdom around the web. I could have fille...
Jul 17, 2025•1 hr
Original Air Date: Sep. 19, 2019 - Todd puts in an appearance on the Nightfall Unlimited test show with fan favorite Ray Marek, but not before an extended rant about positivity.Okay, Todd here, this is a short show and then I'm headed out of the country for a little getaway with my wife--sorry, not sorry. I thought about skipping this week's Thursday show completely or cooking up some kind of "best of" episode, but instead I thought it would be fun to pull back the curtain a bit and share a litt...
Jul 17, 2025•31 min
Original Air Date: Sep. 16, 2019 - LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology to create location-based interactive experiences, and his philosophy on positive change through design. Topics include VR, interpersonal issues in the modern game industry, politics, electric cars, and more.David was so kind to agree to this show, we were both fighting illness at th...
Jul 17, 2025•1 hr 4 min
Original Air Date: Sep. 12, 2019 - Our friend Ted drops by to talk about the history of martinis, what to look for at a Porta Potty in the woods, and the best way to combine Peeps, cola, and obstacle courses. We discuss game development here and there where it comes up.You have to meet Ted to understand him. He's the kind of teammate who divides his time between yelling at the other team, yelling at you, and then yelling at himself. In a fun way. Ted contributes to the OHCPlay channel on YouTube...
Jul 17, 2025•1 hr 10 min
Original Air Date: Sep. 9, 2019 - Indie developer and author (and podcaster!) Mat Bradley-Tschirgi discusses his beginnings in journalism and indie development, his upcoming book, The Films of Uwe Boll Vol. 1: The Video Game Movies, and makes a surprising revelation about an upcoming video game to which both he and Boll are attached.You read that right: a game project from the mind of notorious (former?) filmmaker Uwe Boll is forthcoming, and this is a chat with the man making it happen. Let the...
Jul 17, 2025•1 hr 3 min
Original Air Date: Sep. 5, 2019 - YouTuber Matt Hill joins to talk about running the OHCPlay channel, highs and lows in the gaming community, and we give the public their first glimpse of a list of spectacular gamer tags over 7 years in the making. I hope listeners enjoy this show half as much as I did.This is the first installment of our second weekly show. Each week we'll feature a content creator who will share their perspective on process, community issues, and hopefully have some fun in the...
Jul 17, 2025•1 hr 16 min
Original Air Date: Sep. 2, 2019 - Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution to investing in his development, and the dynamics of outsourcing PR responsibilities as a one-man studio.Will has accomplished a ton with this game release. Multiple platforms on day 1, stellar marketing in motion, and all without crunching or losing his cool...
Jul 17, 2025•52 min
Original Air Date: May 28, 2019 - To help us close out Season 2, Blake J. Harris makes a surprise appearance to reflect on his early life and career, the success of Console Wars and the upcoming television adaptation from Legendary Entertainment with producers Seth Rogen & Evan Goldberg. We also discuss his new book, The History of the Future: Oculus, Facebook and the Revolution that swept Virtual Reality published by HarperCollins in February. By necessity, this leads to a discussion of Pal...
Jul 17, 2025•54 min
Original Air Date: May 20, 2019 - Thanks to some gracious networking help from Patreon supporter https://www.volcanicbomb.com/ and https://indiegamerchick.com/, this time we're hearing from LEGO games veteran and current Huey Games CEO/Creative Director Rob Hewson! As has become a beautiful show tradition, we open up by discussing what everyday game development is like in the guest's part of the world. Rob's team has won a grant from the UK Games Fund which is helping his team carry on the famil...
Jul 17, 2025•55 min
Original Air Date: May 13, 2019 - This show was a couple of firsts for the podcast: I think it was probably the first time we've had on an industry producer who wasn't also responsible for several other jobs (at least no more than any producer is) and it was also the first guest we've had phone in from Poland--I trust you'll excuse the occasional dip in audio quality.If you haven't tried Serial Cleaner, Draw Distance's last big project under the name iFun4All (yes, we talk about it), you're miss...
Jul 17, 2025•1 hr 1 min
Original Air Date: May 7, 2019 - Previously on the podcast we've had opportunities to hear from highly specialized sound designers, musicians, and recording engineers, but we've had somewhat limited time to really dig into composition, and that happens to be one of Stephen Tanksley's areas of expertise. Stephen is a Chicago-area composer for both games and film. He has a wealth of formal music and audio training to talk about, he works on awesome projects as a freelancer (including original musi...
Jul 17, 2025•1 hr 2 min
Original Air Date: Apr. 28, 2019 - Jordan Lemos is a WGA award-nominated scriptwriter working at Ubisoft in Québec, with writing credit on Assassin's Creed Odyssey and the words of Socrates himself. He's been a Twitter pal for a while now, and for some reason, we have the conversational energy of the cousins you have to separate at Thanksgiving dinner.Jordan's path into the industry was far from easy. Pay close attention as he describes the roles and responsibilities piled on him while working w...
Jul 17, 2025•58 min
Original Air Date: Apr. 21, 2019 - Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in 2007, he Contributed to Red Faction: Guerilla and Saints Row 2 at Volition in northern Illinois before heading south to work on Borderlands, Borderlands 2, Battleborn, and Borderlands 3 after making the move to Gearbox.In addition to building a stellar career in AAA games, Joshua has done some great writing and speaking about h...
Jul 17, 2025•1 hr 2 min
Original Air Date: Apr. 15, 2019 - If you don't think you've read or at least seen any of David L. Craddock's phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David's phenomenal pages, including Blizzard's early history with Diablo, tales from the days of NetHack and other early Roguelikes, and more recently, Yacht Club Games' action-packed development of Shovel Knight for Boss ...
Jul 17, 2025•51 min
Original Air Date: Apr. 8, 2019 - I'd have to do some detective work to figure out how long I've been Twitter pals with https://twitter.com/sayomgwtf and https://twitter.com/swgspork, but I'm sure it's been a couple of years now. One of the greatest benefits of doing this podcast is having the opportunity to go beyond tweets and capture the stories behind the work and the art that we enjoy seeing around the web, and this week's show with the Silverware Games team did not disappoint.Silverware (a...
Jul 17, 2025•56 min
Original Air Date: Mar. 31, 2019 - Glad to be back with another podcast and all kinds of news! In this show, I'll go over some development topics from Twitter, we'll talk a little bit about the recent hiatus, and we'll go over some of what's happening over at our shiny new http://Patreon.com/codewriteplay.Patrons helped pick the topics for this show, but it wasn't hard to come up with a list. https://store.google.com/us/magazine/stadia?hl=en-US has announced their forthcoming game streaming serv...
Jul 17, 2025•55 min
Original Air Date: Feb. 7, 2019 - I first interacted with Reyan Ali over Twitter just about a year ago. I'd just partnered with Microsoft to do a series of podcasts at GDC which was a total blast, but it caused me to miss the Classic Game Postmortem on the legendary NBA Jam. I tweeted out https://www.youtube.com/watch?v=Dp3Os2kk6V4 with great entusiasm once it hit YouTube, and Reyan and I became fast friends, vowing to do a podcast segment together before the launch of his book. Since that time,...
Jul 17, 2025•44 min
Original Air Date: Jan. 28, 2019 - Update: We've had a slow start on giveaway entries, so we're opening it up to everyone!Man, we've had some great guests lately, and you won't believe some of the folks we're going to be talking to in the coming months! With all this action, it was nice to get back on Skype with John for a night, check in, talk a little news, and hang out. We're also dialing in some new recording equipment in the studio, and although my mic was a little hot for this one, the ove...
Jul 17, 2025•1 hr 3 min
Original Air Date: Jan. 20, 2019 - Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases, Pillar and The Path of Motus, have been downloaded half a million times across a wide variety of platforms. When Polygon investigated https://www.polygon.com/2018/10/19/17959138/steam-valve-developer-support-pricing-reviews in supporting Steam developers, Michael's sharp criticism for Valve's practices took center...
Jul 17, 2025•46 min
Original Air Date: Jan. 15, 2019 - Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can't match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world for them to experience.When we last spoke with Ray Marek, we casually discussed the downfall of Toys R Us (where he met Todd), the indie publishing experience, and even...
Jul 17, 2025•45 min
Original Air Date: Jan. 10, 2019 - Hello 2019! We had huge plans for the Christmas show. If you don't believe me, check out the https://twitter.com/mechatodzilla/status/1076907482881163269 I made to show off as a joke. But being the family guys that we are, the actual holidays got in the way. So it's back to business here in the new year. I'll be showing you the process of launching my new development company, you'll hear from more expert guests than ever before, and we're even about to do our f...
Jul 17, 2025•31 min
Original Air Date: Dec. 11, 2018 - Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an opportunity to gather my thoughts on this revered tradition of ours and ask a few important questions: Why do we do this? Why do we do it like this? Should we still be doing this? Believe me, I'm far from anti-jam. I've probably participated in a dozen over the last decade, but I do have some thoughts on how we can put them to better use. I don't think...
Jul 17, 2025•20 min
Original Air Date: Dec. 2, 2018 - At last, more than a year after adding him to the show, I sit down with John Schiber to ask him some questions relevant to his expertise: being a life-long musician and internationally-signed recording artist. John's experience producing music with his band, A Dark Orbit, and his personal studies of theory, engineering, and instrumental techniques have left him with skills you'd normally need a room full of people to tell you about. The fact that I hadn't proper...
Jul 17, 2025•1 hr 3 min
Original Air Date: Nov. 26, 2018 - It's time for a mini-show full of things to know! I've sort of been bouncing catchphrases like that in my head for the better part of a day, and I've determined there are no good ones--but that may be the fever talking. I was in the throes of a full Man Cold for this episode, but I landed on a topic I liked a few days ago and I decided not to rest until I could be sure the show went out on time. Teaching players how to play your game is one of the most crucial ...
Jul 17, 2025•15 min
Original Air Date: Nov. 22, 2018 - Happy Thanksgiving! In this special holiday episode, we give thanks for tremendous opportunities we've had this year, and for so many kind words from the community. In keeping with tradition, we come up with holiday-themed design concepts and follow them as far as we dare down the rabbit hole. What begins as a good-natured creative exercise quite frankly spirals into a dark place where no vitriol is spared against man's greatest natural enemy: the waddling garb...
Jul 17, 2025•53 min
Original Air Date: Nov. 19, 2018 - Happy Thanksgiving week! In this episode, Todd shares the story about how two awesome arcade machines ended up in his basement and shares what he's thankful for (in addition to these awesome machines). There's still time to hit us up with your 1-2 sentence Thanksgiving game design ideas. We'll talk about our favorites on the next episode. As a bonus for checking out the show notes, here are some photos of the machines!
Jul 17, 2025•42 min
Original Air Date: Nov. 12, 2018 - At last! We've certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a walkthrough of my latest Pico-8 project, Letterworks, from design to submission. If you're an audio show listener, you may want to set aside a few minutes to check this one out on our YouTube page, as this episode's video shows the Pico-8 system, the code, the sprites, and even the forum where projects are shared and discusse...
Jul 17, 2025•34 min
Original Air Date: Nov. 7, 2018 - John Schiber returns for Season 2! For once, we're each playing a new release: John has jumped on his horse and has high praise for Red Dead Redemption 2, I've scratched my Call of Duty itch and downloaded Black Ops 4. For the first time in the history of the show, we've both played (and enjoyed) a battle royal game. This show was recorded Monday night, so we were still getting bits and pieces about the Diablo Immortal story. It hasn't changed much since that ti...
Jul 17, 2025•58 min