Original Air Date: Nov. 4, 2018 - Welcome back! Just an informal sit-down to talk about the state of the podcast, how we set things up for Season 2, and some of the cool stuff we're working on in the coming months. Now is the time to subscribe and get in touch! Help make this the show you want to hear in 2019!
Jul 17, 2025•27 min
Original Air Date: Jul. 20, 2018 - We start with a public apology regarding last week's show. John nears completion on a new studio album and Todd refuses to bother one of Riot's founders with lunch. Finally, we discuss community feedback and topics, including how to recover from burnout.
Jul 17, 2025•56 min
Original Air Date: Jul. 3, 2018 - Since we left off, my house was on HGTV for whatever reason, I moved the site to a shiny new server, and I never ended up telling John I was going to go ahead and record this episode without him. Sorry John.John will be fine. If you want to worry about someone, worry about http://codewriteplay.com/2018/06/29/warner-bros-takes-bold-stance-against-bethesda-in-westworld-lawsuit/ and Behaviour Interactive in Bethesda's VATS-assisted crosshairs. This http://codewrite...
Jul 17, 2025•38 min
Original Air Date: May 16, 2018 - Since the start of the new year I've focused on coordinating content for our listeners that would improve their craft in a more direct and measurable way. We've hit on some popular topics since that time. Thinking like an entrepreneur, promoting your indie game, and accessibility all seemed to resonate with listeners in a much more real way than our previous reactionary gaming news talk and our other AM radio douchebaggery. And that feels good. To push that mome...
Jul 17, 2025•57 min
Original Air Date: May 11, 2018 - John returns at last following the birth of his second child!Upon getting back down to business this week, we started in on a topic we should have covered much sooner: accessibility in game design. I've always thought it was odd, some of the political baggage that gets heaped on this topic. If you design or develop video games, you should have a natural appreciation for the people who seek out and enjoy your work, and you probably have a genuine interest in help...
Jul 17, 2025•1 hr
Original Air Date: Apr. 18, 2018 - We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You'll hear how Todd left full-time professional software development, and started over in games from scratch with his own freelancing business. Congrats to John on the new baby!If you enjoy the #GameDev Breakdown podcast, we’d love to have you as a subscriber on https://soundcloud.com/user-782123614, https://itunes.apple.com/us/podcast/gamedev-breakdown/id...
Jul 17, 2025•27 min
Original Air Date: Apr. 6, 2018 - John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in on our ongoing Unity game project and share a few more stories from GDC.If you enjoy the #GameDev Breakdown podcast, we’d love to have you as a subscriber on https://soundcloud.com/user-782123614, https://itunes.apple.com/us/podcast/gamedev-breakdown/id1262767515?mt=2, or https://play.google.com/music/m/Ifote6otur4u3tfidfytns2zi64?t=GameDev_Breakdown...
Jul 17, 2025•44 min
Original Air Date: Mar. 20, 2018 - Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.
Jul 17, 2025•23 min
Original Air Date: Mar. 28, 2018 - We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development's interesting part in Microsoft's direction for VSTS and its cloud development product family, the group's focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Jul 17, 2025•30 min
Original Air Date: Mar. 26, 2018 - Jessica Deen and Abel Wang stop by at https://soundcloud.com/tags/GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.
Jul 17, 2025•27 min
Original Air Date: Mar. 25, 2018 - We discuss leveraging some of Microsoft's most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.
Jul 17, 2025•22 min
Original Air Date: Mar. 22, 2018 - Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man's Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.
Jul 17, 2025•25 min
Original Air Date: Mar. 20, 2018 - Our first https://soundcloud.com/tags/GDC18 guest is PlayFab's co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.
Jul 17, 2025•45 min
Original Air Date: Mar. 20, 2018 - We kick off GDC week and tease days' worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.
Jul 17, 2025•57 min
Original Air Date: Mar. 11, 2018 - We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
Jul 17, 2025•42 min
Original Air Date: Mar. 1, 2018 - Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin's Prelude in E Minor.
Jul 17, 2025•31 min
Original Air Date: Feb. 14, 2018 - Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.
Jul 17, 2025•30 min
Original Air Date: Jan. 31, 2018 - In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener's request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.
Jul 17, 2025•34 min
Original Air Date: Jan. 19, 2018 - We discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
Jul 17, 2025•46 min
Original Air Date: Jan. 8, 2018 - The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.
Jul 17, 2025•51 min
Original Air Date: Jan. 1, 2018 - Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization's likelihood of classifying gaming as a potential addiction disorder.
Jul 17, 2025•57 min•Season 2Ep. 1
Original Air Date: Dec. 25, 2017 - The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!
Jul 17, 2025•1 hr•Season 1Ep. 20
Original Air Date: Dec. 11, 2017 - Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.If you enjoy the #GameDev Breakdown podcast you can subscribe on iTunes or anywhere pods are casted. You can help the show by leaving a rating, writing a review, and sharing with your friends. We love the feedback!
Jul 17, 2025•51 min•Season 1Ep. 19
Original Air Date: Nov. 27, 2017 - A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter.You can help us out by rating or reviewing the #GameDev Breakdown podcast at iTunes or SoundCloud! Please consider subscribing so you don't miss out, and share it with a friend!
Jul 17, 2025•1 hr 4 min•Season 1Ep. 18
Original Air Date: Nov. 20, 2017 - We take to the open road in our big rigs or...whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development.If you enjoy the #GameDev Breakdown podcast, please subscribe on iTunes/Google Play, leave us a rating/review, and share with a friend who's into this kind of thing! We're always interested in your feedback and your topic ideas, we'll happily throw you a sh...
Jul 17, 2025•1 hr 3 min•Season 1Ep. 17
Original Air Date: Nov. 13, 2017 - Cast your cares away and join us on a wilderness getaway in the form of a show recorded inside a massively multiplayer online first-person fishing game. Yes, really. If you enjoy the #GameDev Breakdown podcast, please share with a friend and subscribe on iTunes, Google Play, Soundcloud, and anywhere podcasts are found. We greatly appreciate your ratings and reviews!
Jul 17, 2025•1 hr 13 min•Season 1Ep. 16
Original Air Date: Nov. 4, 2017 - John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures in some of the most popular business models for indie studios and their games.If you enjoy the podcast, please help us spread the word! We're available on iTunes, Google Play, and everywhere podcasts are found!
Jul 17, 2025•1 hr 6 min•Season 1Ep. 14
Original Air Date: Oct. 30, 2017 - We caught up with Paul Dana of Plastic Games to talk history, philosophy, technology, and of course, to find out the status of his longtime indie labor of love, http://store.steampowered.com/app/393170/Bit_Shifter/. Thanks again to Paul for sitting in with us, he's a fascinating guy and it was a pleasure earning our "Explicit" tag with him this week.As always, you can subscribe to the #GameDev Breakdown podcast on iTunes, Google Play, or anywhere podcasts can b...
Jul 17, 2025•1 hr 5 min•Season 1Ep. 14
Original Air Date: Oct. 22, 2017 - The sex abuse and harassment dialogue reaches one studio as another is cut down in its prime. Tension between PUBG and Fortnite's developers nears fever pitch, and one of the industry's living legends lets loose on anyone who will listen.The #GameDev Breakdown podcast is on iTunes, Google Play, and can be found just about anywhere podcasts live. As always, reach out and let us know what topics have your attention!
Jul 17, 2025•59 min•Season 1Ep. 13
Original Air Date: Oct. 10, 2017 - Todd returns from Las Vegas, no one knows what to wish one another on Columbus Day, and The Daily Wire posts a mysterious Grand Theft Auto hit piece. We break down the criticism and talk about how poor gaming coverage is leaving a huge portion of gamers in the lurch.You can subscribe to the #GameDev Breakdown podcast everywhere podcasts are found. Share with a friend and reach out to us around the web.
Jul 17, 2025•51 min•Season 1Ep. 12