Game Changer | Employee Gamification | Internal Enterprise Gamification | hosted by Jesse Lahey, Aspendale Communications - podcast cover

Game Changer | Employee Gamification | Internal Enterprise Gamification | hosted by Jesse Lahey, Aspendale Communications

Engaging Leaderengagingleader.com
Game Changer is a show on using gamification to engage employees. Join us as industry experts discuss one of the hottest trends in business today: using fun and game-thinking as a strategy to better engage employees in their work and in areas such as health and wellness, recruiting, and more. This is a special podcast series by the producers of the top-rated podcast the Engaging Leader. Game Changer is the show for CEOs, HR Executives, and other business leaders to learn about internal gamification. Over the course of this series, you’ll hear examples and pitfalls, discover how to assess when it’s an appropriate strategy, and learn to evaluate enterprise gamification partners and game ideas.
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Episodes

GC35: Enhancing Millennial Performance at Work | with Aaren Terrett

We are in the early years of a fundamental demographic shift. The Millennial generation — which is even larger than the massive Baby Boom generation — now makes up a third of the workforce. As younger millennials continue to graduate from college, their powerful mix of values, communication style, and work perspective is driving a […]

May 09, 201631 min

GC34: 8 Gamification Resources for Talent Acquisition

For several years, recruiting has been one of the business processes that has best leveraged the potential of gamification. According to a recent article in HR Magazine, gamification can be an effective strategy for talent acquisition because of the power to: Trigger interest in job openings, Enable (and reward) current employees to easily share job […]

Feb 23, 201617 min

GC33: Playing a Better Game of Business | with Simcha Gluck of FreshBiz

Gamification concepts continue to be integrated as part of normal business practices; sometimes it’s as subtle as taking inspiration from certain game elements when tweaking a business process, and at the other end of the spectrum, sometimes it’s literally creating a game for people to play. For one growing company, they not only have created […]

Jan 26, 201633 min

GC32: Engaging Employees as Brand Ambassadors | with Ivan Tsarynny of PostBeyond

Social media has a powerful effect on company sales and recruiting efforts. But just having a corporate communications person post things on Facebook, LinkedIn, and Twitter doesn’t actually bring results. On social media, people pay attention to people, not to companies. Employees and partners collectively have an audience 10x larger than the company itself. ~ […]

Sep 22, 201534 min

GC31: Gamified Goal Setting in the Enterprise: Helping People Win at Work | with Kris Duggan of BetterWorks

Focusing on goals establishes a business culture of innovation and collaboration because you are measuring ongoing operations, not a single point in time. For organizations to drive better performance, goal setting should be done frequently, and should focus on just a few high-quality, high-impact goals. BetterWorks is an enterprise goals platform designed to enable all […]...

Aug 25, 201526 min

GC30: The Game of Benefits | with Dr. Ann Clark and Erin Krehbiel of ACI/MacroLife

Gamification and mobile technology can both make it easier for employees to use their benefits, and provide the motivation to make it what they want to do. In past episodes of Game Changer, we’ve looked at some gamified applications related to certain health benefits – such as episode 3 with UnitedHealth, episode 7 with Movable, […]

May 07, 201535 min

GC29: GamifiKaizen: Using gamification for continuous improvement | with Gal Rimon of GamEffective

Longtime listeners of Game Changer know that gamification isn’t about rewards and competition. The most effective gamification makes use of intrinsic drivers to engage employees. GamEffective strives to be the “Fitbit of work,” taking the place of traditional performance management, feedback, and even continuous improvement practices such as kaizens. Gal Rimon is CEO of GamEffective, […]...

Apr 07, 201546 min

GC28: Gamification in Human Resources | with Mario Herger

The new book Gamification in Human Resources highlights several dozen examples of how organizations are using gamification throughout the employee life cycle to recruit, develop and evaluate talent – and it gives you the tools necessary to begin or expand your own gamification programs. Mario Herger is the author of several books on gamification, including […]

Sep 25, 201434 min

GC27: Gamify New Hire Onboarding | with Mohit Garg from MindTickle

MindTickle enables businesses, trainers and individuals to transform their existing online content (presentation slides, videos, and documents) into an interactive learning experience. MindTickle engages the learner and makes learning efficient, effective and delightful through a unique combination of gamification elements and social tools. Mohit Garg is the Co-Founder of MindTickle. Prior to co-founding MindTickle in […]...

Jun 12, 201436 min

GC26: Online Leadership Training Game | with Kevin Allen from Planet Jockey

The Planet Jockey Game is based on actual situations and dilemmas drawn from the experience of real CEOs and other senior leaders of Fortune 500 companies. Planet Jockey trains users to become emotionally intelligent leaders by adopting the concept of buoyancy, the phenomenon whereby, as a leader, you float because the people you have inspired […]

Apr 15, 201426 min

GC25: Four Game Drives – and One Drive to Rule Them All

Assuming you have defined the right business objectives, the most important key for successful gamification is to target the right motivators: the drives that make people want to engage and that stimulate the right thoughts and actions to accomplish your objectives. In this episode, Jesse discusses: The Four “E.A.S.I.” Game Drives Game Actions that appeal to […]

Mar 26, 201436 min

GC24: Killer Gamification: Engaging for Impact

The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. Now, businesses were using gamification, which we define as game-inspired tactics to engage people, often with similarly powerful results. However, the […]

Feb 18, 201434 min

GC23: Using the Gamification User Types in the Real World | with Andrzej Marczewski

The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. If poor design is a primary culprit of failed gamification, how can you improve your chances of success? Andrzej […]

Jan 07, 201439 min

GC22: The Octalysis: 8 Core Drives of Gamification | with Yu-kai Chou

Yu-kai Chou has been a regular speaker and lecturer on gamification around the world for organizations like Stanford University, Google Inc., The Gamification Summit, the Innovation Center in Denmark, and many more. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003 and was rated #1 among the […]

Dec 03, 201333 min

GC21: Gamifying Consumerism at Healthcare University | with Clayton Nicholas

Clayton Nicholas brings nearly two decades of experience as an entrepreneur, Fortune 50 executive, and Army Officer to his role with Change Healthcare. After honing his expertise in general management, marketing, strategy and sales techniques across healthcare and information technology sectors, Nicholas now leads marketing and public relations functions while helping to drive strategy and […]...

Nov 12, 201338 min

GC20: Gamification at Work: How to Succeed in a Corporate Setting | with Mario Herger

Mario Herger is co-author of Gamification at Work: Designing Engaging Business Software. He is founder and partner of Enterprise-Gamification.com, launched in October 2011. He has been Senior Innovation Strategist and Global Head of the Gamification Initiative at SAP Labs in Palo Alto, California for the past 14 years. Mario also leads the Austrian Innovation Center […]

Oct 01, 201334 min

GC19: Game-Thinking at Work: Enterprise Gamification Examples | with Jim Wexler

Jim Wexler is a digital communication expert and thought leader, helping top companies create digital experiences to deepen engagement, build relationships, and change behavior. As President of Experiences Unlimited in New York, he develops digital marketing strategies and campaigns to improve organizational performance, leveraging a track record in Marketing Ideation, Social Media, Branded Entertainment, Gamification, […]...

Sep 04, 201333 min

GC18: Game-Inspired Tactics to Engage Employees

This episode takes a step back from specific gamification solutions to discuss the bigger picture of this hot, but still-emerging trend. Why are game-inspired tactics becoming popular to engage employees in employees in areas such as collaboration, wellness, and retirement planning? What are examples of complete solutions, small steps, and low-tech approaches? Gamification is just […]

Aug 20, 201342 min

GC16: Can Gamified Wellness Deliver a Winning ROI? | with Josh Stevens of Keas

In the past couple weeks, a congressionally mandated report on workplace wellness programs created for the U.S. Department of Labor and the Department of Health and Human Services was released to the public. The report was created by the RAND Corporation, a nonprofit research institution. The results are rather sobering, suggesting that although 51% of […]

Jun 10, 201343 min

GC15: Gamifying Knowledge Sharing | with Brian Clausen from Experts Exchange

If your organization is like most others, important information is scattered across various emails, outdated documentation, and the minds of employees. If you have implemented a knowledge management system, getting people to put what they know into it is like pulling teeth. In episode 10, we talked with Steve and Thomas about programs they’ve helped […]

Jun 07, 201337 min

GC14: The Quest for Employee Engagement | with Elise Olding from Gartner

According to Gallup, 71% of American workers are not engaged or are actively disengaged from their work. As the hype around gamification continues, several experts have suggested that gamification is one tactic that can help organizations make the workplace more engaging and productive. But the tech research firm Gartner made headlines in late 2012 when […]

Jun 03, 201333 min

GC13: Gamification for Business Transformation | with Maggie Buggie of Capgemini

While organizations have ramped up their investments in digital tools and technologies, two-thirds of digital transformation projects fail mainly due to workforce behavioral issues — with company culture being a major barrier. Can effective gamification help solve this problem? To help us address this issue, our guest is Maggie Buggie. Maggie is Vice President and […]

May 31, 201343 min

GC12: Taking the Work Out of Work | with Ross Smith of Microsoft

Global, social, technological, and demographic shifts alter the competitive landscape for businesses across the globe. The impact on organizational behavior is significant. Creativity and innovation are paramount – keystones for 21st century competitive relevance. The speed of business and the pressures of competition require unprecedented agility. At an organizational level, employees are pulled in every […]

May 28, 201332 min

GC11: Improving Life, One Game at a Time | with Chris Hewett of Mindbloom

Chris Hewett is the founder and Executive Producer at Mindbloom, a Seattle-based interactive media company with a mission to make life improvement accessible to everyone. Mindbloom offers several game-related products, but perhaps the best-known is Life Game, which helps people lead a healthier, more balanced life. In addition, the company offers several mobile apps, which […]

May 24, 201333 min

GC10: The Game of Knowledge | with Stephen Kaukonen & Thomas Hsu of Accenture

Our guests in this episode are Stephen Kaukonen and Thomas Hsu of Accenture, the management and tech consulting firm with over 260,000 people serving clients in more than 120 countries. Thomas is a social collaboration and knowledge management subject matter expert (SME), as well as the certified gamification expert leading Accenture’s Gamification community of practice. […]

May 20, 201338 min

GC09: Winning the Sales Game | with Bob Marsh of LevelEleven

One of the earliest areas to adopt employee gamification has been sales teams. That’s not surprising, since some game-inspired elements like competition and rewards have long been used in sales departments, where many salespeople are naturally competitive and love to win. But the gamification trend is bringing changes to the world of sales, and here […]

May 17, 201333 min

GC08: Creating Loyalty 3.0 at Work | with Rajat Paharia of Bunchball

Rajat Paharia is Founder and Chief Product Officer of Bunchball. He is the author of Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification, scheduled for publication in June 2013 and available for pre-order right now. Back in 2005, when almost no one had heard of gamification, Rajat Paharia founded […]

May 13, 201334 min

GC07: On a Mission to Move | with Blake Squires of Movable

Blake Squires is CEO of MOVABLE, a company with a mission to improve health and human performance. MOVABLE has developed an activity-awareness program with social and rewards components. One of the things that caught our eye is the simplicity of MOVABLE: for example, it features a wristband that’s operated with just two buttons and sells […]

May 10, 201334 min

GC06: The Game of Work: Unlocking Employee Engagement and Energy | with Chuck Coonradt

Chuck Coonradt has been called the “Grandfather of Gamification.” He is the author of the book The Game of Work, first published in 1984 and frequently updated. Since 1973, Chuck has been teaching companies game-based principles that unlock keys to employee involvement, engagement and energy. Decades before gamification was a buzzword, around the time Pong […]

May 06, 201335 min
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