fxguidetv #208: What’s Angie’s day job?
Many of you know Angie as the host of fxguidetv, but do you know her other role in one of Australia's most successful reality TV shows?

Many of you know Angie as the host of fxguidetv, but do you know her other role in one of Australia's most successful reality TV shows?
fxguide goes in-depth with the team at ILM on The Force Awakens. Plus a peek at the January 2016 term at fxphd.com.
The industry's venerable software Flame has been unchained from its hardware purchase requirement. We check out the latest 2016 release from the team in Montreal.
Follow the fxguide team from SIGGRAPH 2015 and hear from Weta Digital's head of rendering research Luca Fascione.
Inside stories from ILM's supervisors as the revered VFX studio celebrates its 40th anniversary.
Our report from FMX in Stuttgart, featuring Weta Digital's Joe Letteri, and VR studios Felix & Paul and Nozon.
We visit Lola VFX to explore their incredible digital beauty and facial work on films such as Benjamin Button, The Social Network and the Captain America movies.
We get the details on the new Flame 2016 release from Autodesk's Philippe Soeiro.
Our 200th episode of fxguidetv celebrates animation with interviews from Animal Logic and Weta Digital. Plus the new January 2015 term at fxphd.com.
fxguide visits Weta Digital in New Zealand to discuss their visual effects for Peter Jackson's last film in the Hobbit series - The Battle of Five Armies.
From SIGGRAPH Asia we look at realtime facial tracking, Flowbox's new take on compositing and Disney Research's insight on eyes. Plus there's details on the new fxphd Academy.
We talk to Patrick Osborne, director of the Walt Disney Animation Studios' new short film Feast, which is playing in front of Big Hero 6.
Veteran VFX supervisor Richard Edlund sits down with fxguide to discuss his distinguished career. Plus a preview of the October fxphd term.
The full Maze Runner interview with Method's vfx supervisor Sue Rowe on how to solving the Buggin' Maze !
Solid Angle's Marcos Fajardo discusses Arnold, one of the world's most powerful renderers. Covering 4.2 speed ups, GPU R&D, SSS, & will it go bi-directional? Plus, exclusive videos.
We highlight presentations and tech from SIGGRAPH 2014 in Vancouver - including ILM's work on Turtles, recruitment info and a look at a bunch of new tools and apps.
Weta Digital senior VFX supervisor Joe Letteri and VFX supervisor Erik Winquist discuss Dawn of the Planet of the Apes. Plus we run down the new July term at fxphd.com.
We discuss video game narratives with Ubisoft, focusing on their new releases Watch Dogs and Child of Light.
An interview with Flame artist/owner Sam Edwards, who spent eight months working as part of the production on the new series "Cosmos: A Spacetime Odyssey" - creating 38,357 frames of vfx!
We cover the new release of Flame 2015 in an exclusive interview with Product Designer Philippe Soeiro.
This week on fxguidetv we're at ILM to discuss their incredible visual effects for Marvel's Captain America: The Winter Soldier, looking in-depth at the Helicarriers and Falcon.
We're at ILM to discuss their visual effects for Noah. Plus a preview of the vfx training on offer for the April term of fxphd.
fxguide visits Animal Logic's studios in Sydney to find out how they created the CG bricks and animation for The LEGO Movie.
NVIDIA's Wil Braithwaite takes us through a decade of GPU use in visual effects and post production, in this presentation from CVMP 2013 in London.
We break down the ten films being presented at the Oscars VFX bake-off with making of and behind the scenes clips, and we also preview the new January 2014 term at fxphd.com.
This week on fxguidetv we visit The Embassy VFX in Vancouver and discuss several of their recent commercials projects and the pipeline they use at the studio.
We talk to the film makers from Cloudy with a Chance of Meatballs 2, and look at their use of FLIX to make and manage the film.
From films such as Avatar to Star Trek (1&2), Oblivion, Prometheus & more, Character Designer Neville Page is a powerhouse. We sit down in his LA studios to discuss his work and approach to his craft with Modo.
Coverage of the Flame Award from IBC and an interview with Philippe Soeiro about the upcoming Flame 2014 Release.
How Image Engine leveraged Shotgun to help them manage the visual effects production for Elysium, not only in their facility but also across other VFX houses on the show.