fxguidetv #178: Mari & Modo on Rise
Director David Karlak and visual effects supervisor Scott Metzger discuss their collaboration and use of Mari and Modo on the short film Rise.

Director David Karlak and visual effects supervisor Scott Metzger discuss their collaboration and use of Mari and Modo on the short film Rise.
fxguide visits DreamWorks Animation to see how their latest animated feature, Turbo, was made, including how the studio leveraged Side Effects Software's Houdini and the OpenVDB library.
From SIGGRAPH 2013, we look at the computer animation festival Best in Show winner 'a la Francaise' and talk to Academy Award winner Chris Landreth about his new short 'Subconscious Password'.
We visit ILM to discuss the Pacific Rim production pipeline with John Knoll, Eddie Pasquarello, Lindy De Quattro and Hal Hickel. The pipeline uses NUKE, Houdini, KATANA, Modo, Alembic, Arnold/RenderMan and ILM's 3D and fluid destruction and muscle sim tools.
We visit Weta Digital to discuss the liquid geo displays and Krypton comm systems from Man of Steel. Plus, we preview the new term of VFX training courses at fxphd.com.
This week we sit down with two of the filmmakers behind A Cautionary Tail, a hybrid animated short starring Cate Blanchett, David Wenham and Barry Otto.
This week we visit ILM to talk to ILM's Roger Guyett (vfx supervisor), Pat Tubach (co-visual effects supervisor) and Paul Kavanagh (animation supervisor) about Star Trek: Into Darkness.
This week we report from the FMX animation and effects conference in Stuttgart where we look at Pixar's new short The Blue Umbrella, MPC's fx tools and see the upcoming releases of Shotgun and RealFlow.
This week with the help of Lemac (Sydney) we talk about LED lights with Dedo Weigert, the founder of film, television and still lighting system maker Dedolight. In this episode we also highlight the new April 2013 term of visual effects courses over at fxphd.
This week on fxguidetv we talk to Upside Down assistant director and 2nd unit director Mario Janelle about his work on the film.
In this insightful CVMP presentation, Fredo Durand from MIT reveals visual content that is invisible to the naked eye, looking at, for example, recent computational techniques that can extract faint visual information from digital sensors, analyze it, amplify it and visualize it.
This week we feature a presentation made at CVMP in London by John Zubrzycki from BBC R&D on the use of ultra high definition cameras at the London Olympics.
We sit down with two Weta Digital artists who will this year be the recipients of a Sci-Tech award for Weta's Tissue physically-based character sim framework used on such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.
VFX Scott Metzger demonstrates how he used a special build of The Foundry's MARI tool to project HDR set-captured environment data onto geometry. The work was done for director Richard LaGravenese's Beautiful Creatures, coming out in 2013.
Hot on the heels of the VFX Oscar bake-off, we talk to The Avengers ILM visual effects supervisor Jeff White and animation supervisor Marc Chu about the film, one of the 10 in consideration. And we also showcase the new January 2013 term of effects training courses at fxphd.
fxguide is in New Zealand to sit down with Weta Digital's senior VFX supervisor Joe Letteri to discuss The Hobbit: An Unexpected Journey - visiting Gollum and the world of Middle-earth, this time in stereo and at 48fps.
This week we report from SIGGRAPH Asia 2012 in Singapore. The guys see how EA Sports use Side Effects Houdini in their game creation, and go behind the scenes at the fun Emerging Tech exhibition.
We visit CBS Digital in Los Angeles to check out their restoration work on the "Star Trek: The Next Generation" TV series, all completed on Flame, Flare, Smoke, Lustre, and Inferno.
This week on fxguidetv we're at Atomic Fiction to discuss Robert Zemeckis' Flight with vfx sup. Kevin Baillie. The film's dramatic crash sequence relied on live action backgrounds captured with a three-RED EPIC rig, multiple cockpit + fuselage gimbals and a CG airplane !
This week we go behind the scenes of our fx2012 practical and digital effects workshop at 32TEN Studios in San Rafael, and we preview the October 2012 vfx training courses available at fxphd.
This week, a special double episode going behind the scenes of The Foundry-Luxology merger and behind the scenes of Sony Pictures Animation's new film Hotel Transylvania.
This week we have a tutorial from Image Engine lead texture painter Justin Holt about his work on Battleship using The Foundry's Mari tool. This session was recorded at SIGGRAPH 2012 in LA.
At IBC, Autodesk is showing a dramatically redesigned Flame, which will be the next version which ships to customers. We visited Montreal and spoke with lead product designer Philippe Soeiro about the changes and got a first hand look at the new workflow.
This week we celebrate 20 years of Sony Pictures Imageworks, and 10 years of Sony Pictures Animation. Mike Seymour talks to SPI visual effects supervisors Ken Ralston and Jay Redd, and CTO Rob Bredow, about some of their key projects over the past two decades.
In part 2 of our SIGGRAPH LA 2012 coverage, we look at a hands-on robotic emerging tech shown at the conference, iKinema's LiveAction real-time software and we get a sneak-peek at the next release of The Foundry's NUKE.
John and Mike are in LA for SIGGRAPH 2012, and in this episode they take a look at what's on at the computer graphics conference, and talk to Thinkbox Software and Shotgun Software about their recent releases.
This week we chat to Electronic Arts development director TJ Galda about the design behind the latest incarnation of winter sport game SSX.
This week we chat to Pixomondo VFX supe Juri Stannosek about the Emmy nominated effects in Game of Thrones - Season Two. And we look at a killer reel from The Marmalade with their high-speed robotic motion control slo-mo camera rig called SPIKE.
This week on our 150th ep we're at SPI to discuss their incredible visual effects for The Amazing Spider-Man, and we preview the July 2012 vfx training courses available at fxphd.
The last of our Prometheus coverage - and some may say the best! We visually breakdown the film with VFX sup. Richard Stammers, and VFX supes from MPC, Fuel & Weta Digital. This ep also includes exclusive VFX breakdowns of the spacecrafts, holograms, star map room and the Engineers.