"Fun" and Games Podcast - podcast cover

"Fun" and Games Podcast

Matt Storm and Geoff Moonenfunandgames.libsyn.com
Geoff Moonen and Matt Storm chat about their love of games, the evolution of gaming as an artistic medium as well as sometimes bring on guests from within or even outside the industry to chat about gaming. Matt Storm also produces the minisode series called Side Quests. Every episode is a different host talking about a game they love and why they love it!
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Episodes

Episode 62: Digital De Stijl

What starts as a discussion about "Untitled Goose Game" and shorter game experiences becomes a larger conversation. One about the joys in simple aspects of interacting with gameplay or narrative that can be combined to make the complete experience. Whether it's the exhilaration in jumping, or the payoff of honking at just the right moment.

Oct 04, 201951 min

Episode 61: Sharing: LIVE from AVGC 2019

Our first ever live episode recording! Matt & Geoff discuss the community aspect of video game collections. Whether it's keeping up with throwback consoles and compilations, procuring and preserving original hardware, or keeping everything digital only; A key part of preserving gaming history is gamers and their collections.

Sep 20, 201949 min

Episode 60: Set the Pattern

Not every game is chosen to have a sequel, but video game franchises aren't made by one game alone. It's the second release that can really establish an identity for what defines the future of the series. Or it can veer off wildly and (maybe) come back around later. Matt & Geoff discuss some of their favorite second games in franchises. They also run into difficulty with defining a "second" game in long-running franchises that don't seem to keep track of their numbered releases.

Sep 06, 20191 hr

Episode 59: Icons, Idols, and Identity

Putting a recognizable and marketable face on your company can do wonders. Game consoles, developers and franchises have had countless mascots help build brand identity and sell product. Sometimes they're catch on and sometimes they're Bubsy. Matt & Geoff discuss some of their memories of the faces that have selling us video games since the early days of Pac-Man.

Aug 23, 201949 min

Episode 58: All Your Memes Are Belong to Us

Memes are the ideas, phrases and images we imitate, duplicate, and propagate. Gaming culture is teeming with such memes. Matt & Geoff discuss what defines a meme and some of their favorites.

Aug 09, 201938 min

Episode 57: Filling the Map

"Metroidvania" is a clumsy term, but it's the best we've got. A term based on two of its biggest examples, free-roaming exploration-based Action-adventure games are a mouthful, but a lot of fun. With plenty of shining examples past, present, and future. Matt & Geoff share their thoughts on one of their favorite types of game.

Jul 26, 201948 min

Episode 56: It's ALWAYS Crystals

The Final Fantasy Series has been going strong since its debut in 1987. From mainline sequels, spin-offs, and even unrelated series branded as Final Fantasy to sell them better, It seems there's often something new. And with all the re-releases there's often something old as well. Matt & Geoff discuss their highs and lows as fans of the franchise.

Jul 12, 20191 hr 2 min

Episode 55: Let's Get Physical

There are more ways than ever to bring small, obscure or forgotten games into your home. Between limited print runs, aftermarket releases, and tiny scale models of consoles, your options seem pretty varied. But what gets forgotten? How do we properly value these releases? Matt & Geoff spend the first eleven minutes talking about E3, then discuss.

Jun 28, 201954 min

Episode 54: What? Detective Pikachu is Evolving

Historically, Video Game Movie adaptations have not performed well. The recently released "Detective Pikachu" doesn't exactly break that streak, but Matt & Geoff both liked it. They discuss why they felt it worked as an adaptation and where we can go from here. WARNING: Contains spoilers.

Jun 14, 201946 min

Episode 53: Hard FAQs

When you get stuck in a game, where do you find your answers? Matt & Geoff reminisce about some of their favorite physical strategy guides and discuss why they can no longer function in today's gaming landscape, and the potential reach of their legacy.

May 31, 201959 min

Episode 52: Best Buy Date

Do you need to play every game on release date? Are there benefits to waiting for an update or remaster? What games always stay fresh for you? Matt & Geoff discuss and try to figure out which games are worth waiting for.

May 17, 201952 min

Episode 51: Old Man Yells at Data Cloud

The Google Stadia was announced this March and it's gotten Matt & Geoff thinking about streaming and digital distribution. What does it mean for preserving games and gaming? Where is the industry headed? Stream this episode from your favorite platform, irony optional.

May 03, 201945 min

Episode 50: Thank You for the Music

An unintentionally double-length episode! Matt & Geoff talk some of their favorite video game soundtracks and the evolution of music in games as well as music influenced by video games.

Apr 19, 20191 hr 30 min

Episode 49: Gaming Upstream

Case Aiken has twitch streamer Neil Smith on the show as they discuss the ever evolving platform of gaming online for a mass audience.

Apr 01, 201952 min

Episode 48: Not the Same

When an old game gets remade, rather than simply ported, there's going to be drastic changes. Whether those changes are in gameplay, difficulty, tone or any number of other ways. Sometimes the changes are an improvement And sometimes you may lose what made the game worth remaking in the first place. Matt & Geoff discuss the intangible difficulty in keeping that essence as you modernize classic experiences.

Mar 22, 201949 min

Episode 47: When Games Talk Back

Video games have had various recorded voice clips programmed in since its inception. Whether to draw in players at the arcade, or a selling point of cinematic realism once CD/DVD storage took over. Matt & Geoff discuss the awesome, the awful and the awesomely awful they've experienced in voiceover for games.

Mar 08, 201956 min

Episode 46: The KickStarting Line

Since its founding in 2009, KickStarter.com has received nearly $1 billion in pledges towards successful gaming projects, both tabletop and video games. It's been a great tool in circumventing conventional avenues of development/publishing. But a successful campaign does not make a successful game. Matt & Geoff discuss how some projects go right, go wrong, or go way off the beaten path.

Feb 22, 201942 min

Episode 45: Kingdom Come

More than five years after it was first announced, Kingdom Hearts III has finally been released and fans the world over can wrap up a trilogy nearly two decades in the making. Kingdom Hearts isn't the only series that has kept us waiting beyond console generations for its next release. Matt & Geoff discuss how long is too long, and what allows a series to take its time and still go gold while garnering gamer goodwill.

Feb 08, 201945 min

Episode 44: 2018 in Review

Matt & Geoff discuss their last year of gaming; what games, new and old, they played and what they're looking forward to for 2019.

Jan 25, 201957 min

Episode 43: MagFest 2019

The seventeenth Music and Games Festival has come and gone, and "F"&G was there! Four days of gaming, nerd music, esoteric panels, and gaming. Matt & Geoff are joined by Case, Ben & Addy from several of our fellow CPoV shows to share their experiences. Stay tuned after the main discussion for several interviews Matt conducted at the festival.

Jan 11, 20191 hr 15 min

Episode 42: Insert Coin

A big part of the DNA of modern video games come from the countless arcades, random arcade cabinets in pizza parlors, and pinball machines on the boardwalk. Matt & Geoff discuss some of their formative arcade experiences and where they see the arcade's influence in today's gaming experiences.

Dec 28, 201850 min

Episode 41: Hip to Double Dip

From one console generation to the next, there is nostalgia for old experiences. When franchises put out new releases there is mourning for what is left behind. From this mindset we get nostalgia fueled re-releases, MMO "Classic" rollbacks, and Ultimate edition after Complete Collection. But what gets muddled when we cross generations so completely? Matt & Geoff have bought Mega Man X several times.

Dec 14, 201846 min

Episode 40: Mute All

Content Warning: Sexual Assault; Explicit Language (More than usual) Online gaming has allowed us to play and engage with total strangers the world over. And many of us use this marvel of network technology to impugn matters of identity and claim matriarchal relations upon said strangers. And frankly, many of us have no reason to be dicks online, so why are we? When do we learn it, and can we un-learn it? Matt & Geoff are trying their best here, but are working to do better.

Nov 30, 201842 min

Episode 39: Under Pressure

Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a development team's time and energy, it feels like crunch time has been a part of video game development since its inception. But, does it help? Why do we allow it? What choices can we make as informed consumers? Matt & Geoff get no closer than usual to concrete answers, but the questions need asking.

Nov 16, 201844 min

Episode 38: Make Yourself

Perhaps the greatest expression of creativity a player can have within a video game is customizing their character. Their look, moveset, voice, and so much more. Whether it's making a version of yourself, or your favorite characters from other games, video game character creation has given us all untold hours of fun from fiddling with faders. Matt & Geoff discuss some of their favorites.

Nov 02, 201847 min

Episode 37: Super Fighting Podcast

With the recent release of the first numbered Mega Man title in nearly a decade, Case Aiken join Matt & Geoff in talking about their experiences with the mainline Mega Man series (and a little bit of Mega Man X).

Oct 19, 201843 min

Episode 36: Rose Colored Pixels

The joys and conveniences of modern gaming have been wrought through release after release, and iteration after iteration, over several generations of consoles. What once stood as the pinnacle of a genre is now an unplayable mess. But we loved it so! Do we have to hate it now? No, but that doesn't mean we all have to be subjected to it. Matt & Geoff discuss.

Oct 05, 201856 min

Episode 35: A video Game Con 2018

Matt gets Geoff's report from A Video Game Con 2018. Started in 2015, A Video Game Con has been a celebration of gaming both retro and modern. They host vendors, free play console and arcade games, tournaments, musical performances, and panels about a wide range of topics in the industry and hobby. For the most part, Geoff bought a lot of video games.

Sep 21, 201836 min

Episode 34: You Can't Take the Cloud from Me

The landscape of video game developers, publishers and rights holders changes drastically from month to month, let alone decade to decade. What can be done to preserve so many of the titles that have been released over the last 40 years? Matt & Geoff discuss what could be lost, and how the digital release movement has skewed our idea of what we're really paying for on a digital marketplace.

Sep 07, 201845 min

Episode 33: A Pale Imitation

When old consoles become obsolete, how do we go back to playing the classics? Emulation! Everyone does it, from consumers to publishers re-releasing old titles. Matt & Geoff discuss their experiences with emulation and where they feel it falls, legally and morally speaking.

Aug 24, 201835 min
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