Everybody's Talking At Once - podcast cover

Everybody's Talking At Once

Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentinoetao.blog
A long-form interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.

Episodes

Unpacking the Indie Custom Cube

ETAO Podcast, Episode 03. Some independent game developers made a set of jokey, rollickingly broken Magic cards. An awful lot of people found the jokes therein sexist, racist, and generally objectionable. Which is where it gets complicated. Can we separate what black means in Magic from what blackness means in everyday life? Should we? Can … Continue reading "Unpacking the Indie Custom Cube"...

Nov 26, 2013

What Happens After Success, with Davey Wreden

ETAO Podcast, Episode 02. Davey Wreden discusses life after the release of his vividly realized, genuinely unique first game, The Stanley Parable—the problems that come with success, the guilt that comes with admitting that success comes with problems, endlessly recurring impostor syndromes, oscillating egomania, all that. We also discuss the ongoing process of becoming an … Continue reading "What Happens After Success, with Davey Wreden"...

Nov 09, 2013

On Weirdness and Geek Culture, with Jake Kazdal

ETAO Podcast, Episode 01. Game developer and graphic artist Jake Kazdal, who you might know from his work on Rez and Space Channel 5 Part 2, joins us for our inaugural podcast. He discusses the finer points of his studio’s first release, Skulls of the Shogun, and shares the (crazily ambitious) plan for their next … Continue reading "On Weirdness and Geek Culture, with Jake Kazdal"...

Aug 27, 2013