Gaming with a disability
Jul 29, 2021•28 min•Ep. 1
Episode description
Sixty-eight per cent of Australians play videogames, and 20 per cent of gamers have a disability.
The Australian gaming industry is worth $2.43 billion but is it paying enough attention to this market and considering their needs?
This week, we speak to gamers and developers living with a disability to hear what’s making gaming more accessible, the barriers yet to be overcome and what the future of gaming holds.
Guests:
Ellen Jurik, Narrative and Game Director, Blowfish Studios
Meredith Hall, Co-Founder of Accessibility Unlocked
Humphrey Hanley ‘No Hands No Excuses’, Content Creator / Accessibility Specialist