Dev Game Club - podcast cover

Dev Game Club

Brett Douville and Tim Longodevgameclub.libsyn.com
Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Episodes

DGC Ep 041: Tie Fighter (part 4)

Welcome to our fourth episode examining 1994's Star Wars classic TIE Fighter . We discuss the story of the Collector's Edition additional missions and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Missions 11-13 TTAJ: 1:06:00 (late this episode!) Podcast breakdown: 0:37 Segment 1: Final battles 39:00 Break 39:27 Segment 2: Takeaways Issues covered: story review of last few battles, cloak...

Dec 21, 20161 hr 11 min

DGC Ep 040: TIE Fighter (part 3)

Welcome to our third episode examining 1994's Star Wars classic TIE Fighter . We discuss the story of the first expansion pack, address some criticism when it comes to these missions, and Brett digresses over technology from the day. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Battles 8-10 TTAG (Time to "Aw, geez"): 1:43 Podcast breakdown: 0:35 One segment this week! Issues covered: licensing and the Expanded Uni...

Dec 14, 20161 hr 10 min

DGC Ep 039: TIE Fighter (part 2)

Welcome to our second episode examining 1994's Star Wars classic TIE Fighter . We discuss the story in greater depth, as well as the various storytelling modes and how they cross over between each other. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Battles 4-7 Podcast breakdown: 0:31 Segment 1: Story and storytelling 50:32 Break 51:00 Segment 2: Feedback Issues covered: expansion packs, setting of the campaign in ...

Dec 07, 20161 hr 12 min

DGC Ep 038: TIE Fighter

Welcome to our first episode examining 1994's Star Wars classic TIE Fighter . We talk a lot about the Star Wars presentation, simulation depth and choices, and touch a bit on the story. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Battles 1-3 Podcast breakdown: 0:29 Segment 1, Felis Interruptus 20:35 Quick Break 20:40 Segment 2 Issues covered: six degrees of Bill Bixby, Holland's WWII series, alternate histories, ...

Nov 30, 20161 hr 18 min

DGC Ep 037BC : Bonus Content

Welcome to Dev Game Club Bonus Content. We've both played a little bit of The Evil Within and here we lovingly render our verdict in stunning HD. Usually, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary, but here in Bonus Content we just chat about something descended from one of our main games and talk about the directions it's gone. Podcast breakdown: 0:35 Bonus Content: Evil Within and Feedback 58:27 Bonus Bonus Content from Brett ...

Nov 23, 20161 hr

DGC Ep 037: Resident Evil (part 4)

Welcome to our fourth and final episode examining 1996's survival horror classic Resident Evil. We discuss the major story beats of the section, the nonsensical mess of the ending, the tyrant, and talk about some pillars and takeaways from the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game! In the labs. Podcast breakdown: 0:29 Segment 1: The end and takeaways 52:03 Segment 2: Reviews and wha...

Nov 16, 201659 min

DGC Ep 36: Resident Evil (part 3)

Welcome to our third episode examining 1996's survival horror classic 3 . We discuss the major story beats of the section, delve into the puzzles, discuss how spaces like these are made, enemies, a whole cornucopia of topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Tunnels Podcast breakdown: 0:32 Segment 1: Story beats, Puzzles 54:30 Break 54:54 Segment 2: Feedback Issues covered: C.O.L.D., sto...

Nov 09, 20161 hr 13 min

DGC Ep 035: Resident Evil (part 2)

Welcome to our second episode examining 1996's survival horror classic Resident Evil . We discuss the tight resource management of the game and the spatial logic of the place, amongst other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the tunnels (in theory) Podcast breakdown: 0:33 Segment 1: Resources (saves) and Spaces 50:27 Break 51:00 Segment 2: Feedback, next time, links Issues covered: save sys...

Nov 02, 20161 hr 4 min

DGC Ep 034: Resident Evil (part 1)

Welcome to our first episode examining 1996's survival horror classic Resident Evil . We discuss many of the features that are evident from the beginning of the game that set it apart from other sorts of 3rd person games of the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until the Residence (in theory) Podcast breakdown: 0:24 Segment 1: History and themes 58:07 Break 1 58:35 Segment 2: Reader mail and ne...

Oct 26, 20161 hr 10 min

DGC Ep 033: Interview with Tim Cain and Leonard Boyarsky

Welcome to our fifth and final episode examining 1997's classic RPG Fallout . We are lucky enough to interview Tim Cain and Leonard Boyarsky, Producer/Lead Programmer and Art Director respectively on Fallout as well as two of the three founding members of Troika Games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:38 Interview with Tim Cain and Leonard Boyarsky! 1:01:10 Break 1:01:35 Geek-outro Issues covered: ...

Oct 19, 20161 hr 10 min

DGC Bonus Content: Wasteland 1&2

This is a companion bonus episode to Dev Game Club, a weekly podcast in which Brett Douville and Tim Longo examine classic games and discuss their relevance and impact today. We tie together our episodes about Fallout with a preceding title and a successor in Wasteland 1&2.

Oct 14, 201621 min

DGC Ep 032: Fallout (part 4)

Welcome to our fourth episode examining 1997's classic RPG Fallout . We finish off the game, discussing our various choices, and then turn to the various pillars we draw from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The base and the Cathedral Podcast breakdown: 0:35 Segment 1: Finishing Fallout 45:12 Break 1 45:50 Segment 2: Pillars and Feedback Issues covered: going back to the Glow, voice acting, sharing...

Oct 12, 20161 hr 17 min

DGC Ep 031: Fallout (part 3)

Welcome to our third episode examining 1997's classic RPG Fallout . We examine tactical combat, leveling strategies, encumbrance as a specific mechanic, and also a lot of what we saw and did. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Everything before the base and Cathedral Podcast breakdown: 0:42 Segment 1 -- all of the above 58:07 Break 58:38 Segment 2: Feedback, next time, and teasers Issues covered: weapon ...

Oct 05, 20161 hr 5 min

DGC Ep 030: Fallout (part 2)

Welcome to our second episode examining 1997's classic RPG Fallout . We talk about the lack of the hand-holding in the game, discuss our character builds a bit and talk about the choices we've made so far. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: Brett keeps mixing up Junktown with Hub. He blames illness. Our apologies. Sections played: Up until you resolve the Water Chip Podcast breakdown: 0:40 Intro/Segment 1 43:42 Bre...

Sep 28, 201658 min

DGC Ep 029: Fallout

Welcome to our first episode in our series examining 1997's Fallout . We talk a bit about the RPG renaissance it seemed to kick off and then delve into the first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until you reach Junktown Podcast breakdown: 0:37 Segment 1: Relevance 32:11 Break 32:36 Segment 2: Towards Junktown 1:08:46 Break 1:09:17 Segment 3: Listener feedback, next time Issues covered: Br...

Sep 21, 20161 hr 25 min

DGC Ep 028: Super Metroid (part 4)

Welcome to our final episode in our series examining Super Metroid . We delve specifically into the last couple of boss battles and the concomitant storytelling, and spend some time thinking about our favorite areas. We also talk about the pillars and takeaways of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: End of the game! Podcast breakdown: 0:47 Section 1: Final bosses, storytelling, and Zebes's areas...

Sep 14, 20161 hr 15 min

DGC Ep 027: Super Metroid (part 3)

Welcome to the third episode in our series examining Super Metroid . We delve specifically into the boss battles we've played thus far and spend some time talking about player skill and both positive and negative feedback loops in its play. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the boss "Draygon" Podcast breakdown: 0:29 Segment 1: Intro and boss battles 36:57 Break 1 37:22 Segment 2: Player empowerm...

Sep 07, 20161 hr 11 min

DGC Ep 26: Super Metroid (part 2)

Welcome to our second episode in our series examining Super Metroid . We talk a bit about what we might do with the series if it were handed to us, and delve deeply into the way Samus fits into the world completely. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until the Ice Beam Podcast breakdown: 0:33 Segment 1: innovating Metroid and character context 48:13 Break 1 48:45 Segment 2: Skill-based play, bits and ...

Aug 31, 20161 hr 17 min

DGC Ep 25: Super Metroid

Welcome to our first episode in our series examining Super Metroid , our first foray into playing something that is exclusively on console. We first situate the game and the series in importance and discuss the influence of Japanese design before turning to the first couple of hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until the Charge Beam Podcast breakdown: 0:31 Segment 1: Relevance/Impac...

Aug 24, 20161 hr 15 min

DGC Ep 24: Interview with Bill Roper

Welcome to our final episode in our series examining Warcraft: Orcs and Humans , where we welcome guest Bill Roper! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Quick show note: We had some technical difficulties with Bill's mic, so he's a little quiet. Apologies. It is worth boosting your headphones to hear him. Podcast breakdown: 0:38 Bill Roper Interview 1:12:41 Break 1 1:13:06 Outro, next game Issues covered: Blizzard pre- War...

Aug 18, 20161 hr 22 min

DGC Ep 23a: Interstitial

A sudden emergency made recording our guest interview with Bill Roper impossible, so we postponed. Brett hops on the mic to quickly brief you on that, and to announce our next game! Next time: Still Bill Roper! @brett_douville, @timlongojr, @devgameclub www.devgameclub.com devgameclub@gmail.com

Aug 17, 20163 min

DGC Ep 23: Warcraft Orcs & Humans (part 4)

Welcome to our fourth episode in our series examining Warcraft: Orcs and Humans . We finish off our discussion of the game, discussing the last few missions and turning to our takeways and pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 10-12 and Orcs 10-12 Podcast breakdown: 0:36 Segment 1: Last four missions 32:35 Break 1 33:12 Segment 2: Takeaways, pillars, and next time Issues covered: big army mi...

Aug 10, 20161 hr 6 min

DGC Ep 22: Warcraft Orcs & Humans (part 3)

Welcome to our third episode in our series examining Warcraft: Orcs and Humans . We specifically discuss micro management, real-time strategy as a genre, and a bit of the Warcraft lore, though not to excess. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 7-9 and Orcs 7-9, interleaved Podcast breakdown: 0:37 One long take this time! Issues covered: dealing with spellcasters, MOBAs, target-focused management of...

Aug 03, 20161 hr 8 min

DGC Ep 21: Warcraft Orcs & Humans (part 2)

Welcome to our second episode in our series examining Warcraft: Orcs and Humans . We specifically discuss unit introduction and the evolution of the genre and how it does and doesn't parallel tabletop wargaming. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Four more of each campaign -- Human 3-6, Orc 3-6 Podcast breakdown: 0:31 Intro and segment 1 37:11 Break 1 37:31 Segment 2 1:05:08 Break 2 1:05:34 Next time Iss...

Jul 27, 20161 hr 13 min

DGC Ep 20: Warcraft: Orcs & Humans

In this first episode of our series discussing Warcraft: Orcs and Humans , we examine the relevance of the original game to the series as a whole and its genre in particular and begin delving into the mechanics on display in the first few levels of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First two levels of each campaign: H1, O1, H2, O2 Podcast breakdown: 0:32 Intro and segment 1 (relevance, persona...

Jul 20, 20161 hr 18 min

DGC Ep 19 with special guests Dave Grossman and Tim Schafer

In this final interview episode discussing recently remastered LucasArts classic Day of the Tentacle , we welcome two guests, DOTT co-leads Dave Grossman and Tim Schafer! We had a fascinating time talking with the two of them and getting their insights on what they were trying to do and where some of the decisions came from. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Production note: Some of Brett's voice cut out during recordin...

Jul 13, 20161 hr 12 min

DGC Ep 18: Day of the Tentacle (part 3)

In this third episode discussing recently remastered LucasArts classic Day of the Tentacle , we finally move on to talk about specific puzzles -- this is a spoilery podcast. Plus, Tim has a moment of psychological devastation as Brett unveils the implications of his approach. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Last third of the game! Finish it off. Podcast breakdown: 0:30 Specific puzzles where we got st...

Jun 29, 20161 hr 18 min

DGC Ep 17: Day of the Tentacle (part 2)

In this second episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about how to move on when you get stuck and speculate about how these games were constructed. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Hard to say; approximately another third of the game (~3 hours) Podcast breakdown: 0:24 Segment 1: How you get unstuck 34:03 Break 34:30 Segment 2: puzzle development, reader ma...

Jun 22, 20161 hr 16 min

DGC Ep 16: Day of the Tentacle

In this first episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about the influence of adventure games generally and the reputed mis-reporting of games being dead, as well as talking about the format of this game in particular. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: Brett keeps referring to Monkey Island 2 and Secret of Monkey Island kind of interchangeably. We regret the error. Sect...

Jun 15, 20161 hr 45 min

DGC Ep 15: Final Fantasy IX (part 5)

In this fifth and final episode discussing Final Fantasy IX, we explore Tim's difficulty finishing the game on time, the ending of the game, and the things we take away from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Pandemonium to end of game! Podcast breakdown: 0:32 Segment 1: Finishing the game 35:03 Break 1 35:35 Segment 2: What we take away Issues covered: the difficulty in the final area, sharing a sav...

Jun 08, 20161 hr 17 min
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