494 - The Rats of Us
This episode is pretty much all about The Last Of Us... how Alon liked it, how Ara didn't, how it treated narrative differently, and how it didn't.
This episode is pretty much all about The Last Of Us... how Alon liked it, how Ara didn't, how it treated narrative differently, and how it didn't.
How irresponsible was Tim Schafer with his Kickstarter project? How could the XBOX Cloud inadvertently hurt us, and is it really inadvertent? What are the constant sales and free apps doing to our minds and the app economy?
Alon came back from Iceland with just enough time to play The Last of Us, Ara's been too scared to use his Playstation 3's, and Don Mattrick gives us another reason to resent him.
Ara dishes about his experience in the professional game development cycle of employment - specifically, Acclaim and THQ's unsavory UNemployment practices.
How Nintendo is trying and failing to fix the Wii U, how Sony may have covertly messed with Microsoft, and how Microsoft managed to hurt itself.
Hot off the heals of the Microsoft and Sony E3 press conferences, we tell you what we liked, what we didn't like, and what was just plain weird.
How does access to a game demo affect your decision to buy?
We question the validity of a claim that gaming consoles are not economically viable, speculate some more about the XBOX One, thank the Kickstarter process, and fear the new Kinect.
The XBOX One was 'revealed' today. That's pretty much it... this one's all about XBOX.
Dance Dance Revolution is a dangerous game, and Alon tells you what's wrong with Doritos Crash Course 2.
Alon's still playing Dorito's Crash Course, and Ara's still upset about leaderboard rankings. Terraria's pretty boring. Pirates get some of their own medicine.
The Behemoth's Battle Block Theater. What's there to say about it? A lot, apparently.
Real Racing 3 is officially off Ara's list. The IGDA doesn't even want you THINKING about girls. Nintendo is given an interesting proposition.
This week's show comes in two parts. First, we consider the value of the always-on console and the wrath of the always-on Twitterverse. Next, we debate both the hypothetical and the real value of MetaCritic.
Ara went to Zapcon and learned about the history of pinball. He's also discovered Android games for the first time and decided how he feels about Richard Garriott. Then Alon tells you how he feels about Peter Moore and EA's new transparency.
Tim's in the house to tell us more about the development of Indiana Stone, we chat a bit (or a lot) about the latest Brenda Romero sensationalism, and then we talk to Tim some more about GDC and freemium models.
Tim's game came out! Go buy Indiana Stone: The Brave and the Boulder on iOS! Also... we tell you what we think about the Susan Wilson Kickstarter, Ara changed his mind about Real Racing 3, and we debate the artistic value of the Tokyo Jungle cover art.
Ara got a Nexus 7 so he could read in bed. Of course, now he's playing games on it, so it's time to critique app stores, microtransactions, and incentive economies.
Aside from a tangent about sneaky buffalo wings, this week is almost completely devoted to the great Sim City failure and a long critique of the attention being given an unnamed feminist gaming chick.
Worst high score ever, unfulfilling Facebook comment, victorious Vectrex, Outrun out of stock, Castlevania and the Wii U sadness.
Ara talked to some Girl Scouts, Alon thinks Sony is full of idiots, and Ara describes the horribly uninteresting Page Chronica.
Mike, longtime ChatterBox listener and evergreen gamer, joins Alon for a special New York City episode.
Alon wants to record episode 473 with some New Yorkers. Email him at [email protected] if you're up for it and available Sunday, February 17th. This episode we talk about Resident Evil, consumer psychology, and brand dilution. We also rage on DICE for spreading the idea that Journey, and "games" like it, represent the pinnacle of interactive entertainment.
Metal Gear Revengeance surprises Ara with a great disparity between the quality of its presentation and its gameplay. Doublefine's The Cave also fails to impress by forcing the player to make non-obvious decisions. Microsoft disappoints us both by letting XBOX Live Indie Games fail with so much potential to succeed.
Now that THQ has fallen, Ara's getting calls from recruiters, and he likes to tell them what's up. We share our thoughts on managing player expectations and how not to get stuck breaking them. China somehow surprises us with a decade-old restriction we never knew about.
What do you think of the show? Bowpro802 seems to like it. How about game patches? Alon's not a big fan. Peripheral vision? Ara can't get enough. Sexism? Come on, now... everyone loves sexism.
Baird has useless predictions, but they do make us think about the future of the Wii U. We also get into the political anti-game discussions that have been going on lately and debate a bit about the psychology of crazy.
Ara's extreme driving simulator is ALMOST finished, THQ IS finished, We WISH game console interfaces were finished, and Samurai Shodown was NEVER finished.
Why Ara doesn't like his car anymore, how the new Dorito's Crash Course DLC tickled Alon so, how Fuel Overdose left a bad impression, and why Alon hates Notch.
Alon's father steps into the 20th century, Black Knight Sword catches us a little off guard, Unfinished Swan leaves us with mixed feelings, and Ernest Adams empassions Ara for another game design rant.