ChatterBox Video Game Radio - podcast cover

ChatterBox Video Game Radio

Alon Waisman, Ara Shirinianwww.chatterboxgameshow.com
The ONLY traditionally broadcast video game radio show on the planet... and now it's podCast. More info at http://www.chatterboxgameshow.com
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Episodes

464 - Dead Dog

What can we learn about the corporate game development life cycle from Guitar Hero 7? How awesome is the New Super Mario Bros. U challenge mode? Is it OK to limit the number of times a demo can be played?

Dec 18, 201253 min

463 - iKorea

Listen to Ara's talk on Game Depth at http://x.co/arastalk -- In this episode, we learn that people don't like it when you honk at them, Sportsfriends got funded (!), Nintendo's network got weirder, and low prices might actually hurt us.

Dec 11, 201253 min

462 - Call Me Betty

Ara will be speaking at the IGDA meeting in a couple days. The topic is depth in games. Details are at http://igdaphoenix.wordpress.com - if you're in Phoenix, he wants you to come. He brings a bit of that talk into this episode, and Alon derails it with a story about installing a NewerTech USB outlet and kind of enjoying Double Dragon Neon game.

Dec 04, 201253 min

461 - Digital Slots

Ara finally gets his hands on a Wii U, and it turns out he has good things to say about it. We also laugh a bit about the Tolkien estate and debate the viability of a pay-for-time karaoke game.

Nov 27, 201253 min

460 - 854 by 480

Ara recalls an amazing story of overcoming great hardship, a listener asks about inversion, and Wii U... they all Wii U about the Wii U and how Wii U it is.

Nov 20, 20121 hr 1 min

459 - Chest Pain

Alon relives a recent death race experience for you and tells the tale of how he snuck into the front of the Halo 4 line. He also begs you to help with the Sportsfriends (read, Johann Sebastian Joust) Kickstarter project. Ara dives a bit further into the connection between difficulty, learning, and reward.

Nov 14, 201253 min

458 - Target Acquired

Ara seems surprised that his $5 copy of The Need For Speed The Run isn't a perfect game playing experience. Alon finally manages to reserve a Wii U Deluxe. American Express is running a truly interesting promotion for Halo 4. Ara dissects Pid.

Nov 06, 201253 min

457 - Atheistium

Ara gives his last pickup play-by-play and tells of a listener who put our tips into practice. We review the Rab Florence and Eurogamer contraversy which, coincidentally, has ties back to ChatterBox from years ago.

Oct 30, 201254 min

456 - Big Brother

Alon laments the Wii U release plans (again) and Nintendo's refusal to simplify online interactions, Alon interviews Ara about the history of his development work, and Ara shares his thoughts on forcing a player to suffer.

Oct 23, 201253 min

455 - Fifty Shades of Game

By popular demand, Ara's got more stories from the Red Light. We also laugh about EA's big Origin giveaway, and Alon tries to pull his jaw off the floor after seeing a Vizio product that looked good.

Oct 16, 201254 min

454 - The Dating Game

Ara's learning a whole new game these days, so saddle up and get ready for a story. Also, freshen up on the current state of politics, World of Warcraft, and PlayStation Home (Beta).

Oct 09, 201254 min

453 - Buy that for a Dollar

Alon's concerned about game marketing in the digital age, Ara makes a cooking game sound fun, and they both complain about Hell Yeah!!

Oct 02, 201254 min

452 - Epic

Alon upgraded his MacBook Pro with a Samsung 830 SSD, Ara listened to some student game pitches and officially unveiled his new Epic Mickey game, we talk a bit more about digital resale, and the Wii U release plans hurt Alon's soul.

Sep 25, 201253 min

451 - Cognitive Dissonance

OK, this time we really talk about the demos we've been playing. Ara loves stacking blocks in Art of Balance Touch (not Art of Touch), Alon likes Mark of the Ninja. They also cover Rock Band Blitz and how it differs from your ordinary music rythm game.

Sep 19, 201253 min

450 - 14 Steps

We've been playing a lot of demos, so that's what we're talking about, along with digital distribution and a revolutionary new system we developed on the fly to make digital more acceptable to the masses AND more lucrative for publishers.

Sep 11, 201253 min

449 - Bomb Density

Outland is free to PlayStation Plus members right now, and it's really good. Ara had another life-defining moment with Gran Turismo 5. We don't know Luke Plunkett, but Alon's decided he's a bit of a moron.

Sep 05, 201254 min

448 - Isaac

Ara's back and has stories to tell. For his return, we discuss Japanese taste for the female form as well as the current trends we see carrying over into the next generation of hardware.

Aug 29, 201253 min

447 - Anecdotes

The Last Story's marketing credits its famous designer but still doesn't sell well. American gamers can't handle failure. New Super Mario Bros. 2 hasn't proven interesting to all Mario fans.

Aug 22, 201253 min

446 - Dragon View

Tim describes Super Smashed Bros., an old game of his, available at TwinSkyGames.com. By the way, it's genius... you really should go play it. Friend, Justin, comes on the show in defense of the modern-day cinematic gaming experience and to divulge the secrets of Sword Quest.

Aug 15, 201252 min

445 - Rusty Dawe

Tim treats us to a story about Paperboy, we fantasize about a perfect list of good design elements, and we talk (again) about modern games exchanging gameplay for cinema.

Aug 08, 201253 min

444 - Whole Foods

Tim's with us again. We give you a look inside his gaming manor while chatting about game branding and localization, game dev jam sessions, why you're more nostalgic for easy games, and the apparent fact that Japanese gamers actually enjoy frustration.

Aug 01, 201253 min

443 - Clu

Tim Winsky cohosts. He describes the subtleties that made The Legend of Zelda II and Bubble Bobble two of the greatest games of their time.

Jul 25, 201253 min

442 - Pelaaja

Ara's very excited about finding a cheap game. Very excited. We spend most of the show talking about Ouya and freemium game design.

Jul 18, 201254 min

440 - Fu*k F*ck Shi*

Alon and Ara try to enjoy Steel Battalion, they're thrilled by a recent law passed in the EU but scared of the inevitable pre-emptive backlash in the US, and they hear an argument for Diablo 3's persistent internet connection.

Jul 04, 201253 min

439 - Six One Thousandths

Why we don't like Dragon's Dogma, what we think game designers should do after realizing most people won't make it to the end of their entire games, and how we feel about DRM in a game we've never played.

Jun 27, 201253 min

438 - Thenar

Ara continues his efforts to become the world's fastest virtual driver. While not playing GT Academy, he and Alon visited Dave and Buster's. One game was particularly awesome, even if it did break their hands. They also concern themselves with the devolving nature of gameplay in arcade games.

Jun 20, 201253 min

437 - Careful Observation

E3 wrapup - How were the press conferences, how awesome is the Wii U, will boobs entice you to play a game, what defines the gaming experience??? All these questions, and maybe some answers, await you. Also, how Alon almost died.

Jun 13, 20121 hr 6 min

436 - Shovelware

Eric, Molly, Cory, and Alon go over what they've learned at E3 so far. Mostly, that there's nothing impressive at the show and that everything Ubisoft puts out looks the same. There's also concern that Nintendo has destroyed the dreams of the younger generation by allowing the Wii to suck too much.

Jun 05, 20121 hr 5 min

435 - Appeal

We Journey into discussion of artistic games that fail to offer artistic experiences. We also lend an opinion of Trials Evolution, EA's move to help indie devs, and the inevitable fate of 38 Studios.

May 30, 201253 min
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