434 - Digging Up Dirt
Joe likes his hockey, but only if you play it like he does. The Activision/Infinity Ward lawsuit is getting interesting. Lightbox made a smart decision with Starhawk's upcoming DLC.
Joe likes his hockey, but only if you play it like he does. The Activision/Infinity Ward lawsuit is getting interesting. Lightbox made a smart decision with Starhawk's upcoming DLC.
The Wii U has some potential, Rhode Island screwed up, and so did THQ. Also, we fight about Gran Turismo.
Alon's upset that he ruined Fez for himself by not believing in its depth and deciphering its language on his own. He and Ara are fascinated by the confirmation of stereotypes provided by Gran Turismo Academy.
This episode is all about people doing shady things. Tilt World wants you to feel green, some dude in EVE Online is trying to take down the man, and the President wants you to think you're being healthy playing video games.
We got Dave funded! Can you believe it?! Star Command also got funded, but that didn't necessarily help. It turns out Rayman Origins is actually pretty good, but why is it that games we like often don't sell well?
After recapping last week's show for Ara, we address listener mail and complain about Sine Mora, Skyrim, and XBLA purchases. Then we dig into Fez. The truth is that it's not all that fun. Interesting, but not necessarily fun.
This week's episode is a special one, dedicated to the indie in all of us. First, Alon talks to the very independent filmmakers behind Indiegame The Movie. They're wonderful, by the way. Then he chats with an indie game developer who's so indie he's not even indie yet. Yeah. FlyKillerElite.com for the win.
Forty-eight minutes of pure Sine Mora. Somehow, this game tickled us so much that we gave it a whole show.
Ara says nice things about Alon's joystick. We finally give Mass Effect 3's ending the attention it doesn't deserve. We also criticize the industry's lack of criticism. Also, Ara started a fancy new Twitter account - collect his deepest thoughts via @Ara_isms.
Alon tells the harrowing tale of how he narrowly escaped losing his ability to witness the third dimension. He and Ara address the concerns of listeners - 2D gaming losing its ground, new control interfaces, and Mega Man masquerading as Duff Man in Street Fighter X Tekken. Also, Ara wishes his XBOX Live Gamerscore got erased.
Recovered CompuServe addict and proprietor of the Open-Apple.net podcast, Ken Gagne, joins us for a chat about game music, DLC ethics, the Apple II, and Trine 2.
Alon's psyched about a new joystick he's building, and you should be too. We return to the idea of skipping undesirable content. Ara gives his thoughts on Jamestown. We dissect an editorial by Michael Thomsen criticizing Dark Souls and the value of extremely long games.
Indie dev, Tim Winsky, guest hosts while we consider the impact of music and rythm on flow, whether or not it's OK to like Lollipop Chainsaw, and just how absurd a recently proposed tax on video games would be.
This week, we step back several months to ponder the future that Euclideon promises, Ara excites us with tales of the modernized Whack-A-Mole that is Speed of Light, and we're surpisingly calm as we debate the idea of taking gameplay out of games.
Here's what we think about Puddle, the prospect of a new Super Meat Boy mobile game, and Double Fine's success with Kickstarter.
We return to the question of why games have become easier with the ages, we debate the function of balance patching, and we try to sound smart while speculating about how Apple runs its show.
Brandon Sheffield, editor in chief of Game Developer Magazine and senior editor of Gamasutra, talks about playing games with friends (both great and s***y), gives his thoughts on the gender gap in game development, and highlights details of the game plagiarism spats we've seen crop up recently. Goodbye, KFNX.
Ara loves hating Microsoft points, Alon is reminded of the great digital board game fantasy, and we all act surprised that Switzerland likes piracy.
Ara has an awful lot to say about the 3DS, we all try to explain why games are easy these days, and we explain why we don't like the idea of limiting demo play.
Asura's Wrath marks the return of the over-priced interactive movie, we reveal a little legal history about ChatterBox, Ara gets excited about the third D, and TJ realizes that the amazing Steam sales actually cost him more money.
In the traditional post-Christmas slump, we struggle to find meaning in this cruel world. Not really. Instead, we just complain about Dead Space on the iPad.
Ara's recovering from surgery but that doesn't keep him away from ChatterBox. Alon dissects an inadequacy common to many popular mobile games. Alon and Rich chuckle at the giant consumer WIN against Paul Christoforo [probably formerly of] Ocean Marketing.
Ara's friend, Scott, joins us to guest host as we talk a little about scantily clad spacecraft, Skyrim bugs, shilling online reviews, and the future of digital distribution.
Ara proves that Gran Turismo makes you a better driver in real life, he and Alon share the pain of the XBOX Live non-update, David from Texas finds out that he's being a wuss and needs to learn how to play first-person shooters like the rest of us, and Alon tries desperately to learn what all the fuss over Skyrim is about.
Alon misses the show, so TJ drives across the country to take over! He, Ara, and Rich talk about the new XBOX Metro UI update. There's also some talk about Ace Combat and Skyrim. Ara conducts an impromptu job interview with TJ. Alon manages to call in just in time to discuss the grey market of user review scores.
The holiday season bounty is upon us, and Ara can't handle the volume. Moreover, he doesn't see reason to. Pen-15 tells us why he likes to go camping and why Modern Warfare 3 isn't as good as its predecessor. Alon loves that Ubisoft is making a drawing tablet for the Wii.
Batman Arkham City is pretty good even if it is easy, Sonic Generations is more crap even if it looks nice, and Modern Warfare 3 is... well, we don't know anything about Modern Warfare 3, but it still makes us laugh.
Ara was surprised to find that a Need For Speed game had genuinely redeemable qualities. Alon was fascinated by Gabe Newell's discussion of the economics of Steam.
Our friend, Ashish Amresh, joins us from ASU's College of Technology and Innovation to tell us about Word Fighter Lite, a student-developed game in the Android and iOS app stores. We expose him to some horrendously bad YouTube commentary about Dark Souls, some curious factoids about Chinese gaming, and criticism of PlayStation Network's Rochard.
After Ara announces that he got some new TV's and Alon salivates over the upcoming Phoenix Food Truck Festival, they talk to Tessa and Michaela about the underdeveloped role of women in game development.