Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) - podcast episode cover

Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53)

Sep 25, 20171 hr
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Episode description

The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, 'Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.' Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) | Achievement Oriented podcast - Listen or read transcript on Metacast