Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) - podcast episode cover

Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53)

Sep 25, 20171 hr
--:--
--:--
Download Metacast podcast app
Listen to this episode in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Episode description

The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, 'Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.' Learn more about your ad choices. Visit podcastchoices.com/adchoices
For the best experience, listen in Metacast app for iOS or Android
Open in Metacast
Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) | Achievement Oriented podcast - Listen or read transcript on Metacast