103: Usability-First Design
Prioritizing usability over design trends — even Apple's.
Prioritizing usability over design trends — even Apple's.
Procrastinating by working on other productive tasks instead of the big one we really don't want to do.
Real-world results of switching in-app purchases from multiple price tiers to a single option.
(Sent with Balloons) How to view and start projects that have a good chance of making it to episode 100.
Trying to get Apple to change something, and knowing what you can and can’t change.
An "off-the-air" discussion working through the challenges of standalone Apple Watch podcast playback.
New design challenges to tackle for the iPhone X, and new potential unlocked by the Apple Watch Series 3 with LTE.
Building apps for popular third-party services, or in opportune but high-risk areas.
The responsibilities we have to ensure that we're protecting and respecting our users' privacy when we embed third-party code in our apps.
Effectively communicating changes and improvements to our apps via release notes.
Supporting multiple screen sizes and device types, and strategies to make adoption of new sizes easier.
Using notifications to bring users back to your app without being spammy or annoying.
Deciding to remove a feature, or having that decision made for you.
What trademarks do, searching for conflicts before you name something, and whether indies should file for their own.
Which Mac models are usable for software development, and the benefits and drawbacks of using desktops, laptops, or both.
Options, benefits, and challenges of working at home.
Deciding whether to adopt the newest iOS styles and APIs in existing apps that may not have needed them.
Adopting the new fields and changes in our apps' product pages in the redesigned iOS 11 App Store.
What's new in iOS 11 and how it can benefit our apps.
How and when to efficiently watch WWDC session videos, and reviewing the new capabilities in watchOS 4.
Our initial impressions of WWDC 2017, recorded live at CocoaConf Next Door.
Developer-related wishes and expectations for WWDC 2017 next week.
Optimizing performance using Instruments, Xcode, and the iOS Simulator — and when not to bother.
How we debug our apps, and avoiding common bugs in the first place.
The new Sources and Metrics in iTunes Connect that show us more about where our customers come from within the App Store.
Tackling hard problems to improve our skills, or simply as a form of intellectual indulgence.
In the second of a two-part series, we discuss app creation in iTunes Connect, including screenshots, keywords, descriptions, and other metadata.
In the first of a two-part series, we explore the non-app parts of iTunes Connect, including reporting, sales, and analytics.
Deciding which App Store reviews to respond to, and the types of responses worth giving.
Minimizing the mental burden and labor cost of accounting and taxes by optimizing for simplicity.