21.14: Because at First, They Don’t Succeed - podcast episode cover

21.14: Because at First, They Don’t Succeed

Apr 05, 202625 minSeason 21Ep. 14
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Episode description

Today, we’re talking about the “try-fail cycle” and why failure is essential to making the middle of your story actually interesting. It allows readers to follow characters as they try something, fail, adjust, and try again until they finally succeed. Our conversation gets into how failure builds tension and empathy and how you can use “yes, but / no, and” to control your story’s momentum. We also address the difference between barriers and attempts, and how to keep things from feeling repetitive or stalled, whether you’re writing epic fantasy or a quiet coffee shop story.

Homework:

Look at the MICE quotient elements (milieu, inquiry, character, event) in your story and make a list of barriers for each. Then choose a smaller subset of those barriers that work well together, and use them to design try-fail cycles that keep your story dynamic without becoming repetitive or overcrowded.

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Credits: Your hosts for this episode were Mary Robinette Kowal, Erin Roberts, and DongWon Song. It was produced by Emma Reynolds, recorded by Marshall Carr, Jr., and mastered by Alex Jackson.

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Transcript

[SPEAKER_03]: This episode of Writing Excuses has been brought to you by our listeners, patrons and friends. [SPEAKER_03]: If you would like to learn how to support this podcast, visit www.patrion.com slash writing excuses. [SPEAKER_03]: Season 21, episode 14. [SPEAKER_03]: This is Writing Excuses. [SPEAKER_01]: Because at first, they don't succeed. [SPEAKER_03]: tools not rules for writers by writers. [SPEAKER_03]: I'm Mary Rubinette. [SPEAKER_01]: I'm Darwin. [SPEAKER_03]: I'm Aaron.

[SPEAKER_03]: And we are talking about the middle again. [SPEAKER_03]: This time we're going to talk about a different tool for working through the middle. [SPEAKER_03]: It's something called a tri-fail cycle.

[SPEAKER_03]: You know, the old saying try try again, you know, if it first you don't succeed try try again that thing that's that is literally what we're talking about I character try something and then they fail and then they try it again and I fail and eventually they succeed and you move on to the next problem. [SPEAKER_03]: So your characters have goals and in the middle they spend a lot of time trying to achieve that goal and then and then failing.

[SPEAKER_03]: So let's talk about what a tri-fail cycle does for us, kind of why we use them and then some of the tricks. [SPEAKER_01]: I mean, I think fundamentally failure is interesting. [SPEAKER_03]: Right. [SPEAKER_01]: I think failure is one of the most interesting things. [SPEAKER_01]: So evil. [SPEAKER_01]: Yeah, I feel like I don't shoot. [SPEAKER_01]: I mean, like, I mean, that in a really broad way, like, even in my personal life as unpleasant as it is to fail.

[SPEAKER_01]: the most important lessons I've ever learned, the most growth I've ever experienced have all come from failure, right? [SPEAKER_01]: And so your characters also need to fail for us as the reader to understand them and to root for them, right? [SPEAKER_01]: Competence porn can be really exciting and fun, but also at some point that needs to run into friction.

[SPEAKER_01]: Competence is useful for showing on screen [SPEAKER_01]: seeing how characters confront and overcome adversity is where we get to get into the meat of who they are, what matters them, and why I care about the story in the first place. [SPEAKER_02]: Also, if you want to write a really long book, and they succeed really, really, that's not going to.

[SPEAKER_02]: It's going to be, I mean, I guess you're going to have just like a series of increasing, like, the opposite of a series of unfortunate events, like a series of fortunate successes, but eventually, like, don't you run out? [SPEAKER_02]: I almost feel like that.

[SPEAKER_02]: It's like that old chessboard puzzle where if you put one grain of rice on the first square and then two eventually, like you reach the moon if you double it each day, like you can only succeed at so much before you've, like, [SPEAKER_01]: I mean, I've read that manuscript, right? [SPEAKER_01]: I've seen that book and it comes from this place of one of your heroes to be successful and continue to over just continue to achieve, right?

[SPEAKER_01]: And it's exciting as this like power fantasy thing, but it makes for really flat, reading experience because it just feels like you're playing Calvin balls. [SPEAKER_01]: Yeah. [SPEAKER_01]: And I don't know the rules of this world are because they just get more powerful and defeat people over and over again and it's like, okay, where are we going? [SPEAKER_03]: Yeah. [SPEAKER_03]: Yeah. [SPEAKER_03]: Well, I think at the heart of it, we like to root for someone.

[SPEAKER_03]: Yeah. [SPEAKER_03]: It's, it's something that is, you know, it gives you an opportunity to invest. [SPEAKER_03]: It gives you a source of tension, like you want them to succeed. [SPEAKER_03]: And some of my favorite theater experiences have been when the show has been going along and then something goes wrong and the actors like they have to recover from that and watching that is so cathartically satisfying.

[SPEAKER_03]: And I think this is the same thing with writing, that you want them to fail in ways that they can recover from if you are planning to write towards a happy ending. [SPEAKER_03]: I should say, having them achieve their goals. [SPEAKER_02]: Yeah, I do wonder if the human brain like baked into like, do we want some amount of failure in life?

[SPEAKER_02]: So I think about like if I was telling you about somebody, [SPEAKER_02]: Maybe this is only true in like my grandma and heart, but if like I was telling you about somebody I'm like they are great they're rich they're famous they've like done all the great things and I'm like and they're marriage I feel like everybody would be like oh something wrong. [SPEAKER_02]: But like it's also great and you're like really [SPEAKER_02]: Like there's nothing they're not doing perfectly.

[SPEAKER_02]: There's nothing that's bothering them. [SPEAKER_02]: You know what I mean? [SPEAKER_02]: I think this interestingly in an era of social media, it's interesting to see. [SPEAKER_02]: I wonder if this will change because I think we are actually being taught more to only sort of see people at their most successful. [SPEAKER_02]: And like I'm curious about the ways it may change the tri-phase, tri-fale cycle and fiction.

[SPEAKER_01]: Well, I mean, I think in part this is like where people's resentment of NEPO babies comes from, right? [SPEAKER_01]: I mean, I think there's a lot of like valuable stuff in there about privilege as well. [SPEAKER_01]: But I think the degree of the frustration is like this sense of like, oh, you've always had it. [SPEAKER_01]: You never had to overcome adversity, right?

[SPEAKER_01]: And I think the backlash to [SPEAKER_01]: You know, creators who are presented as, you know, flawless, very successful or over and over again, when some, when some little crack and the armor happens, people descend on them so vociferously, I think, because of this exact impulse, right? [SPEAKER_01]: I think there's a thing of the artificiality of presenting success at all times that when that cracks people really just go all in right away.

[SPEAKER_01]: So I do think even though we're in this era of still needing to present success online in a certain way as an influencer or as a celebrity that there's still that human instinct of wanting to take someone down at peg.

[SPEAKER_03]: Yeah, and I think it's, it is, it's that and it's also the, um, like the, the shelter dog with three legs, like, you know, oh my goodness, you're poor thing or the way we will help a wild animal, like, [SPEAKER_03]: Oh no, this pig got stuck in this barbed wire fence. [SPEAKER_03]: We've got to rescue this pig. [SPEAKER_03]: I love bacon. [SPEAKER_03]: Like, you know, it's like, it's like, you know, Charlotte's web.

[SPEAKER_03]: It's, you know, once, one of the things about a failure is that it humanizes someone. [SPEAKER_03]: Yeah. [SPEAKER_03]: Exactly. [SPEAKER_03]: And even if they aren't human to begin with, [SPEAKER_03]: So I think that it's important to give your characters failure. [SPEAKER_03]: I know that I've heard people say, oh, but I don't want to, I love my characters so much. [SPEAKER_03]: I don't want to be mean to them. [SPEAKER_03]: I'm like, sometimes you do actually have to do that.

[SPEAKER_03]: So I want to talk about some methods that we can use to do this. [SPEAKER_03]: Some of which we've talked about on previous podcasts, [SPEAKER_03]: So, this is the idea that inherently when your character goes to try something, the reader has the question, is it going to work? [SPEAKER_03]: And yes means movement towards whatever their goal is. [SPEAKER_03]: No means movement away from it. [SPEAKER_03]: Yes, but is movement towards the goal, but with the consequence.

[SPEAKER_03]: And when you've got no and it's movement away from the goal and then with the consequence. [SPEAKER_03]: So in the first two-thirds, three-quarters of the book, you are mostly doing yes but no end. [SPEAKER_03]: And then any time you need to switch to the character solving the problem, then you start to give them bonus actions. [SPEAKER_03]: So you move from, yes. [SPEAKER_03]: Um, but to yes and and I want to give a I realize this is all fairly vague.

[SPEAKER_03]: So let me give a slightly more concrete example. [SPEAKER_03]: I'm going to use a mil you. [SPEAKER_03]: Um, story. [SPEAKER_03]: So mil you stories focus on thresholds. [SPEAKER_03]: The character has to cross a threshold when they enter the story. [SPEAKER_03]: They cross another one when they exit. [SPEAKER_03]: So it's basically about navigating. [SPEAKER_03]: So if we imagine that I've got a character who's trying to reach New York. [SPEAKER_03]: for an audition.

[SPEAKER_01]: Ruby killer. [SPEAKER_01]: Ruby killer. [SPEAKER_03]: All the way. [SPEAKER_03]: So then I look at what's stopping them. [SPEAKER_03]: Is it a lack of funding? [SPEAKER_03]: Is it a mechanical failure of transportation? [SPEAKER_03]: Cultural stigma against New York? [SPEAKER_03]: Um, not sure how to apply for a spot, uh, whatever it is, you know, I look at what this is. [SPEAKER_03]: So, so let's say that they, they have to get to the airport, they have to get to their airplane.

[SPEAKER_03]: That's the first thing. [SPEAKER_03]: It's the first threshold they have to cross. [SPEAKER_03]: So they have to go through security. [SPEAKER_03]: Can they go through security? [SPEAKER_03]: No, and they realize they left their passport come. [SPEAKER_03]: Mm-hmm. [SPEAKER_03]: So now can they go back and get their passport, yes, but now they are running late and they may not make the plane.

[SPEAKER_03]: So can they get through security, yes, but now they're even later and are they able to get to the plane. [SPEAKER_03]: And then when they get to the plane, it's like, yes, they can they can run down the thing. [SPEAKER_03]: but the door is shut. [SPEAKER_03]: Are they able to get on the plane? [SPEAKER_03]: No. [SPEAKER_03]: So there's a solid, no closure there, okay? [SPEAKER_03]: So that's a yes but to get to the plane.

[SPEAKER_03]: Then the next thing that I have to figure out is what happens after that, because after they have a success or a failure, they change their tactic and then try something different. [SPEAKER_03]: So that is where I look at this list, you know, lack of funding, mechanical failure of transportation, all of those things. [SPEAKER_03]: And I look for the one that is kind of still keeping me in the milieu thread for this part of it.

[SPEAKER_03]: You know, all of the other things that we're happening we're all still like about the environment. [SPEAKER_03]: where you run into story bloat is when the consequence is from something else. [SPEAKER_03]: It's like, are they able to go to New York? [SPEAKER_03]: No, the plane is closed. [SPEAKER_03]: And they have a cultural stigma against New York. [SPEAKER_03]: It's like, well, okay, well, now I have opened up this big character thing that may not have been there.

[SPEAKER_03]: But having said that, I know I'm talking a lot in New York. [SPEAKER_03]: OK. [SPEAKER_03]: But having said that, [SPEAKER_03]: If I only stay in a single mode, if I only stay with like one of the mice threads, it can be pretty boring pretty predictable. [SPEAKER_03]: So one of the things you can do is introduce one of the other plot conflicts you're going on because now your character has two opportunities to fail with everything that they try to do, which introduces uncertainty.

[SPEAKER_03]: It gives two things for the kid readers to root for. [SPEAKER_03]: So if I say, oh, no, my character couldn't get on the plane and instead of saying, you know, no, they couldn't get on the plane and no, they couldn't get on the plane and they're going to have to rent a car and lose money. [SPEAKER_03]: That's still, we're still dealing with the character, the threshold.

[SPEAKER_03]: But if I said, excuse me, [SPEAKER_03]: the milieu, but if I said no, they couldn't get on the plane and they have to borrow car from their parents and their parents don't believe in them as an actor. [SPEAKER_03]: Now you've opened up this character thing, so what you're doing at this point is you're sacrificing one goal for the sake of another and that can introduce a lot of interesting tension and things like that.

[SPEAKER_03]: We're going to take a pause for break and we're going to come back and I'm going to let the other [SPEAKER_00]: Locus Magazine is one of the finest and most respected resources for readers, writers, editors, illustrators, and assorted efficianados of speculative fiction. [SPEAKER_00]: Locus tells the stories of and the bowed storytellers through author interviews, book reviews, curated reading lists, industry news, and more.

[SPEAKER_00]: the annual Locus Awards recognize and celebrate excellence across science fiction, fantasy, and horror showcasing new and diverse voices in the speculative genres. [SPEAKER_00]: Right now, Locus is holding their annual fundraising drive. [SPEAKER_00]: I'm proud to support Locus and I'd love for you to join me. [SPEAKER_00]: If you're looking for a long enough lever to move the world of speculative fiction, look no further. [SPEAKER_00]: Locus is that lever.

[SPEAKER_00]: It's the rising tide that lifts all ships. [SPEAKER_00]: It's the shining city on the hill. [SPEAKER_00]: Visit locusmag.com slash IGG26 to help [SPEAKER_03]: So, hello, welcome back for the break. [SPEAKER_03]: Erin, would you like to say something? [SPEAKER_02]: I do want to say something. [SPEAKER_02]: And I don't know if it makes any sense, which just makes it even more exciting. [SPEAKER_02]: But I was thinking about a four, so I love a box, just a good general.

[SPEAKER_02]: But no, I love like a four box, like in thinking about writing. [SPEAKER_02]: And I was thinking about horror and the way that place is used. [SPEAKER_02]: And the way that I did it was how known is this place and how safe is this place?

[SPEAKER_02]: And you can move people in horror from like this is a known place that's safe to this is a known place that's unsafe Somebody broke into your house Then you like run out and you're like, oh, I went to an unknown place that appears to be safe wait now. [SPEAKER_02]: That's unsafe And so you end up playing with and so I was I never thought about like that before then in some ways That's a way to to take yes, but no and yeah and see like how can you use it on

[SPEAKER_02]: you're showing me a box like how can you make it work on these different levels at the same time because I think that that is a really fun way to think about it and like to extend this like way of thinking back because I've also heard my dad always talks about like writing stories with yes but he was English teacher and so like that's the way to do it but I love this idea of adding a box.

[SPEAKER_03]: Well, just real small, the yes is all about momentum and so you can control the amount of momentum a story feels like it has by whether you're giving them yeses or nose before that consequence. [SPEAKER_01]: And I think what's really interesting is think about momentum. [SPEAKER_01]: You kind of hinted at this early before the break, too. [SPEAKER_01]: But things that you can do and act one will feel very delaying in act three, right?

[SPEAKER_01]: So the tri-fiel so I couldn't you set up of her like forgetting her passport and all of that. [SPEAKER_01]: If that was an act three beat, I would be like, what? [SPEAKER_01]: doing, yeah, why isn't she in New York yet, right? [SPEAKER_01]: Or also sort of with your grid of like known and safe, like making progress through that grid, there also has to be in a accumulation of knowledge as they begin to understand the space and the danger more.

[SPEAKER_01]: If they stay in the same place of unknown unknown unknown, you know what I mean? [SPEAKER_01]: Not thought that was the grid you created, but you know, they don't know what the monster is and they don't know the space. [SPEAKER_01]: I think as time goes on, that horror movie is going to feel very flat and random. [SPEAKER_01]: part of it is starting to feel what the monster is, and starting to get more control over the space, right?

[SPEAKER_01]: Like, you know, then if you look at like an alien movie, it's always about understanding the creature better and then moving through the space and really what you're doing is the audience begins to understand the space better as the character understand the monster better. [SPEAKER_02]: Yeah, and I think like just to not to do real this entire episode until into horror, like one of my favorite things to do is to take somebody into a space they believe is known.

[SPEAKER_02]: So this is the you seek sanctuary in the church, or you make it to the school, or somewhere that you're like, I completely understand this space. [SPEAKER_02]: And I know the monster now. [SPEAKER_02]: I've made it to known and no, this is great. [SPEAKER_02]: It's known and safe. [SPEAKER_02]: And then it's like actually something is wrong. [SPEAKER_02]: The place isn't what you thought it was.

[SPEAKER_01]: The priest is the one who says, [SPEAKER_01]: He's like, I'm pretty sure it's a free piece. [SPEAKER_02]: He's got red eyes. [SPEAKER_02]: Oh no! [SPEAKER_02]: You know enough to realize he's actually the villain. [SPEAKER_02]: And I think that's where it's really fun because you can play around with the way you're answering those questions. [SPEAKER_03]: Yeah. [SPEAKER_03]: Well, and the other thing is, with the, oh no, it's the real enterprise.

[SPEAKER_03]: One of the things I know I did it, and I see other people doing it, is not understanding the difference between a tri-fail cycle and a barrier. [SPEAKER_01]: I haven't been thinking about this because you're talking about it the other day.

[SPEAKER_03]: Yeah. [SPEAKER_03]: So what I see and this is again when going back to the soggy middle, one of the things that I see happened, particularly just short story writers who are like, oh, and suddenly it's a novella is that they put too many barriers in. [SPEAKER_03]: So the difference is a barrier is something that is between you and the goal, like maybe a literal door. [SPEAKER_03]: Sometimes it's a priest.

[SPEAKER_03]: The tri fail cycles are the [SPEAKER_03]: So, if I've got a door, the smartest thing I can do is try the knob, and does it work? [SPEAKER_03]: No, and I don't know where my keys are. [SPEAKER_03]: Can I find my keys? [SPEAKER_03]: Yes, but one of them breaks off in the lock. [SPEAKER_03]: Am I able to, you know, like, do I grab a crowbar and just pry the door open? [SPEAKER_03]: Yes, I'm through the door. [SPEAKER_03]: And then I can do a, you know, yes, I'm through the door.

[SPEAKER_03]: Am I able to get to the barrier? [SPEAKER_03]: Am I able to get to my goal? [SPEAKER_03]: And now I can do a big tri-fail cycle, which is I'm able to get to my goal? [SPEAKER_03]: No, and there are beads.

[SPEAKER_01]: Well, and you can also play with an evolving understanding of what the barrier is, right, you can start, I mean, I think about this as a GM a lot where the players will be like, oh, the barrier is the door and I'm like, no, the barrier is you don't know what's in that room and get into that room to find out.

[SPEAKER_01]: And so if you can't get through the door, you need to find another way in and sometimes I see players get stuck there, I see GM realize, oh, I need to signal better what the actual barrier is because. [SPEAKER_01]: everything I've done is say this door is the barrier. [SPEAKER_01]: So all the thinking men is the door instead of communicating to them.

[SPEAKER_01]: No, your actual goal is that there are papers in that room that will lead you to the next step of this quest, which is to figure out who, you know, murdered the queen, I don't know. [SPEAKER_03]: Yeah. [SPEAKER_03]: Yeah. [SPEAKER_03]: I think it really is focusing on the barrier over the goal. [SPEAKER_03]: Exactly. [SPEAKER_03]: Yeah. [SPEAKER_02]: You're reminding me of shaggy dog stories. [SPEAKER_02]: Oh, yeah.

[SPEAKER_02]: You're telling camp where the entire, if you Google this, if you've never experienced it, but like it's literally like a joke in which it's like a series of lock doors. [SPEAKER_02]: Each time you open the door, the next one's locked, you have to run back and get the key, and that's the one that we used to tell in camp.

[SPEAKER_02]: Why you didn't get all the keys at once, doesn't make any sense, because each time, [SPEAKER_02]: It's like another door and the entire point of that is to frustrate the person who was being told the joke. [SPEAKER_00]: Yes. [SPEAKER_02]: And make them angry and then laugh at them, which is mean.

[SPEAKER_02]: But like that's you don't want your reader to have that feeling where it's like you're just introducing door after door after door and not only is it feel like it's too many barriers, but it also feels like the characters not get in any smarter. [SPEAKER_02]: They're not bringing more keys. [SPEAKER_02]: They didn't go by a lockpick. [SPEAKER_02]: Like after the tenth locked door in a row, they're not like, wow, this feels odd.

[SPEAKER_02]: Like, what should I be doing differently? [SPEAKER_01]: Yeah. [SPEAKER_02]: If the tri-fail cycle is exactly the same and the barriers are exactly the same. [SPEAKER_02]: It feels like the character doesn't grow. [SPEAKER_03]: Yeah. [SPEAKER_02]: You could have the same barrier and a new type of tri-fail. [SPEAKER_02]: You could have a tri-fail and a new type of barrier. [SPEAKER_02]: But I think the both the same kind of feels very stagnant.

[SPEAKER_03]: Yeah. [SPEAKER_03]: And something I just want to point out is that you can apply this to character growth also. [SPEAKER_03]: Yes. [SPEAKER_03]: And that that is one of the things that the character can be like, oh, I should maybe try to change. [SPEAKER_03]: I'm going to try something. [SPEAKER_03]: And then like, I'm going to try standing under your window with a boom box. [SPEAKER_03]: Yeah. [SPEAKER_03]: Does that work? [SPEAKER_03]: No, I look like a creeper.

[SPEAKER_03]: And now you've called the police like, [SPEAKER_01]: And I just want to point out also that tri-fail cycles can be scaled to the type of story that you're telling. [SPEAKER_01]: Right? [SPEAKER_01]: Like if you're writing a quiet story about working in a coffee shop, then your tri-fail cycle is making the perfect latte, right? [SPEAKER_01]: Or figuring out how to carry the milk you need without dropping it from the back room to the front.

[SPEAKER_01]: You know, you mean, like, there are all these little things that you can do that scale to the size of the challenge that your characters are facing, but it still needs to feel connected to that character's growth, right? [SPEAKER_01]: If their central question is, are they able to balance the 18 things that they need to be doing in their life, then put challenges in front of them and have them fail at multitasking and then figure out as they go, they're trying different strategies.

[SPEAKER_01]: when this gets boring is when you're asking your reader to go along with the exact same thing over and over again. [SPEAKER_01]: It's like a video game fetch quest, right? [SPEAKER_01]: It's like you went from point A to point B you deliver it and then like okay now bring this back to point A and you're like God damn it. [SPEAKER_01]: I'm quitting this game right now because I don't want to walk all the way across as map again for no reason, right?

[SPEAKER_01]: Versus giving them a different kind of challenge to do that lets you see different parts of the map or explore the space in a different way or interact with things in a different way. [SPEAKER_03]: I want to briefly before we depart this episode, talk about how many tri-fale cycles you should have because it's a question I get asked all the time and the answer is that it is seasoned to taste, but you should understand the effect of the tri-fale cycles.

[SPEAKER_03]: Because the answer is, it does depend on the kind of story you're telling. [SPEAKER_03]: So we have previously talked about the rule of three, that people expect there to be basically three tri-fail cycles. [SPEAKER_03]: You're going to, you know, three times this funny, third times the charm, that kind of thing. [SPEAKER_03]: So they're expecting this, you know, one tube got it kind of beat, or one tube, so anyway.

[SPEAKER_03]: The thing that you can do is you can manipulate that. [SPEAKER_03]: So if you want something to feel really, really hard, then you give them four or five tri-fails. [SPEAKER_03]: And if you want it to feel easier, then you give them one or two. [SPEAKER_03]: You can also look when you're manipulating the speed with which they accomplish something at whether you are giving them successes with a negative consequence. [SPEAKER_03]: are predominantly failures.

[SPEAKER_03]: So if you are like predominantly nose, if you are experiencing something where it just feels very slow, there's a chance that what's happening even though there's a lot going on, there's a chance that what's happening is you're only giving the character know and then this happens and know and then that happens and know and then that happens. [SPEAKER_03]: It feels like they're never making progress towards the goal.

[SPEAKER_03]: On the other hand, if they are making progress towards the goal, but it feels very easy, even though things are going bad for them, you may be giving them a lot of yes, yes, yes. [SPEAKER_03]: So you do have to sort of balance those two and there's not a there's not an exact metric on which ones you use. [SPEAKER_03]: At any given moment, it's just an awareness that yes is generally related to momentum. [SPEAKER_03]: No is generally related to backwards movement.

[SPEAKER_03]: And that can kind of give you some metrics with which to control how you're handling stuff in the middle. [SPEAKER_03]: Alright, so we have some homework for you, so for your homework, what we are going to do is think about some barriers. [SPEAKER_03]: I'm going to ask you to look at the active mice quotient elements in your story and I'm going to give you a little refresher.

[SPEAKER_03]: So, mill U stories begin when a character enters a place, they end when they exit it, but all of the problems are about trying to leave. [SPEAKER_03]: So, in a mill U, you just keep them from leaving. [SPEAKER_03]: Inquiry, somebody has a question, you keep them from getting the answer. [SPEAKER_03]: Stories over when the character gets the answer.

[SPEAKER_03]: character stories, they want to become a new person, you stop them, give them more angst, an event, they want to establish a new status quo, you stop them from doing that. [SPEAKER_03]: So those are the goals, you're keeping your eye on that major goal, but you need some barriers between them and the goal.

[SPEAKER_03]: So what you're going to do is you're going to look at your mice quotients, make a list of barriers that go with each, and then from that list, you're going to select a smaller subset that play well together. [SPEAKER_03]: So if you try to do every barrier that occurs to you, it will be too many.

[SPEAKER_03]: Don't worry, in the liner notes, if you visit writingexcuses.com, you will see a chart that shows you with a reminder of what their goal is and what your job is to do to your character as the author, what tri-fail cycles to present them with. [SPEAKER_01]: So, this has been writing excuses. [SPEAKER_01]: You're out of excuses, now go try again. [SPEAKER_03]: Writing excuses has been brought to you by our listeners, patrons, and friends.

[SPEAKER_03]: Your hosts for this episode were a Mary Robinette Kowall, Dom One Song, and Erin Roberts. [SPEAKER_03]: This episode was engineered by Marshall Card Jr., mastered by Alex Jackson, and produced by Emma Reynolds. [SPEAKER_03]: For more information, visit writing excuses.com.

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