Pokémon Rose Episode 4: ”From You, 25 Years Ago”
On this special episode of Pokémon Rose: a reflection on the meaning of the original Pokémon anime to gamers and '90s kids, on the occasion of Ash's final episode in the anime.

On this special episode of Pokémon Rose: a reflection on the meaning of the original Pokémon anime to gamers and '90s kids, on the occasion of Ash's final episode in the anime.
Where did Mewtwo come from, and what does he have to do with the implicit storytelling for which Pokémon has become famous? Journey back with us to the original postgame in this week's episode of Pokémon Rose.
What makes for a compelling rival, and how do video games bridge the gap between fictional characters and real-life rivals? In the second episode of Pokémon Rose, join Dan in a study of how the Pokémon model of friendship and competition has evolved from Blue to Nemona.
How do the iconic words "I choose you" define Pokémon, and how do they inform the relationship between a player and his starter Pokémon? In this first episode of Pokémon Rose, join Dan in reflecting on how Pokémon teams subvert the typical JRPG party experience.
Today, on Pokémon Day 2023, With a Terrible Fate is proud to introduce a new, weekly audio series by seriesrunner and video game analyst Dan Hughes: Pokémon Rose: A Nostalgic Look Back! Tune in to this introductory episode to learn what the series is about, and how Pokémon can be a cipher to our past, present, and future as gamers—and as people. References "Understanding Xemnas in Kingdom Hearts II, " Dan Hughes...
Join Aaron and Dan in a behind-the-scenes look at "The Gwyn Moment," a reflection on how Dan's experience with the first Dark Souls led him to think about video-game storytelling, Miyazaki, and his own life differently. Topics include: why it can be hard to take good video-game recommendations from friends; how gamers get motivated to care about the lore of a world; using Gwyn as a cipher to understand Miyazaki's other works; the community's ever-fraught relationship with Dark Souls 2; how memor...
Join Aaron and Dan in a behind-the-scenes look at the argument that the player of Elden Ring is an Outer God , not a Tarnished. Discussion topics include: why Elden Ring's endings are puzzling in the first place; what we can learn about Elden Ring from Miyazaki's other work; how Elden Ring uses lore differently than Dark Souls; why the Golden Order is a paradox, and how the player's ability to resolve it spells new opportunities for video-game storytelling. Want to dig further into the storytell...
In the inaugural issue of a new type of With a Terrible Fate audio content, join Aaron and Dan for a deep dive into the publication's most recent analysis, "Critical Review: The Path to Necron in Final Fantasy IX. " Discussion topics include: what video games can learn from theater; the good, bad, and ugly of games that "break the fourth wall"; how complex stories like FFIX's can be rendered coherent and compelling; FFIX's place in the shadow of FFX; what FFIX's endgame can teach us about the en...
This week, we come to you with an update about the future trajectory of With a Terrible Fate's podcast endeavors. In summary, we're going to be working to retool our audio material around deep-dives into our written analytical content, as well as longer, less frequent explorations of the most fascinating topics concerning video games as a storytelling medium. At the same time, Stefan will be stepping away to launch a new podcast focused more broadly on video game studies and culture; he'll conti...
What does it take to put two great video game series together in a successful mashup? Join us this week in a free-wheeling exploration of the concept of "Silent Souls": a hypothetical mashup of Dark Souls and Silent Hill, inspired by a provocative internet image of a Catarina Knight sitting by the rest stop James Sunderland visits at the beginning of Silent Hill 2. In our side quests, we ponder Dontnod's new home office program and Aaron's experiences with the wonderful gamers of PAX West 2021. ...
What happens when the cosmic proportions of a Bandai Namco JRPG collide with the intimate, personal storytelling of deep character study? Join us this week as Aaron begins an analysis of Scarlet Nexus, the "brain punk" video game that's equal parts psychology of the self and psychology of the Other. In side quests, Stefan continues his Yakuza: Like a Dragon diary, Dan reflects on what the Japanese language illuminates about The Legend of Zelda: Ocarina of Time, and Aaron considers the dynamics o...
Iconic musical themes from games such as The Legend of Zelda, Final Fantasy, or Undertale are deeply ingrained into the minds of any avid gamer. This week, With a Terrible Fate video game analyst Laila Carter joins us for an exploration of how these and many other leitmotifs frame, complement, constitute, or even subvert video game stories. Support us on Patreon! Main Story 00:05:04 Musical Leitmotifs (with Laila Carter) 8-bit Music Theory The Legend of Zelda Theme , Kōji Kondō Zelda's Lullaby ,...
Maps are profoundly practical. They help players find orientation in extensive game worlds, indicate points of interaction, and track progress. Yet by the same token, they complicate a player's relationship to the world of a game's fiction. This week, we discuss the good, the bad, and the ugly of those complications. Later: Stefan kicks off his Yakuza: Like a Dragon diary; we discuss the order in which we unlock the final trophies of a game; and Dan recaps his visit to last week's Classic Game F...
Diving into the depths of the human psyche is something the progenitors of psychoanalysis could have only dreamed of. Yet, games such as Persona 5, Silent Hill, and Hellblade: Senua's Sacrifice enable us to do just that—at least within the domain of play and fiction. Join us for a discussion for a ride through various formations of mindscapes. Further, Aaron addresses reader commentary on his new Returnal analysis and Stefan celebrates the 20th anniversary of Final Fantasy X by reminiscing (or t...
A new challenger joins the market for hybrid handheld gaming: Valve‘s Steam Deck. This week, we discuss whether the Steam Deck may change where and how the stories PC games will be experienced—and what lessons the Switch can teach us to guide our thinking. Later, we contemplate recent rumors revolving around Netflix's supposed plans to stream video games, and a copy of Super Mario 64 that is more valuable than most homes. Support us on Patreon! Main Story 00:07:11 What to expect from Steam Deck ...
The flavor text of EarthBound tells a story you might have missed. This week, Aaron and Dan chat with fellow video game analyst Max Gorynski about the new article in his ongoing analysis series, A Comprehensive Theory of EarthBound. Later on, we discuss Nintendo's announcement of the Switch OLED model, the value of hard copies, and the transformative potential of treating video-game-story analysis as a metagame. Support us on Patreon! Main Story 00:07:36 EarthBound's Flavor Text (with Max Goryns...
What is play? What are its functions and why do so merrily do it? One of the most influential books to address these questions is Homo Ludens by the Dutch cultural historian Johan Huizinga. In our brand new reading circle, we discuss the first section of Huizinga's renowned engagement with the intricacies of play. Later on, we discuss and analyze one of the most prominent PS5 games at the moment: Ratchet & Clank: Rift Apart. Support us on Patreon! Main Story 00:02:53 Reading Circle: Johan Hu...
Our main story today is about Returnal, one of the few PS5 flagship titles at the moment and part of the recent resurgence of "roguelikes," commonly understood as games that feature mechanics setting avatars back to near the beginning of the game and largely resetting their progress every time they die. We analyze Returnal as a multiply psychological game that boldly meshes genres and ultimately refuses to let us go. Support us on Patreon! Main Story 00:03:32 Returnal "'Dark Souls of X': What Ma...
Video games return to the topic of pandemics time and time again. The Resident Evil series continues to indulge in close-up outbreak scenarios; The Walking Dead has brought players to tears at the emotional impact of loss; creative twists like Plague Inc. introduced the role of a pathogen on a quest to conquer the world; the infamous Corrupted Blood Incident in World of Warcraft even accidentally simulated a raging pandemic. With our guest, the cultural historian Dr. Arno Görgen , we discuss the...
However one might spin it, video games often require a substantial time commitment, usually much more so than other storytelling media. Eventually, a player might lose interest, feel overwhelmed, or simply get disconnected from her own role in the story. In this week's main story, grounded in the first half of Aaron Suduiko's new "Final Fantasy VII Remake is the Template for 'Grown-Up' JRPGs," we discuss three ways in which long games can alienate players. In our side quests, Dan reviews Residen...
It's been nearly a decade since the original Mass Effect Trilogy ended, and now veterans and new players alike are experiencing the story of Commander Shepard and the Reapers. In this episode, we discuss what it's like to go back to a series after so long, how distance can add a new perspective to your understanding of a game, and how the controversial ending to Mass Effect 3 comes off today. In our side quests, we discuss Ubisoft's acknowledgement of politics in Far Cry 6, how developers try to...
Philosopher Daniel Muñoz begins his "Wronging Oneself" with the following anecdote: "Earlier today, without asking permission, I took a bike belonging to someone in my neighborhood and rode it to work. I later noticed that this same person, who works in my office, was looking tired. So I pinched their arm, opened their mouth, and poured hot coffee inside. As if that weren’t enough, I took some cash from their wallet to buy my lunch, and I even spent my break thumbing through their private emails...
Falling through the floor, stalked by a burly viking, or plagued by boss self-destruction? Listen in as we discuss the good, the bad, the ugly, and the hilarious of glitches, trading stories and trying to determine what, if anything, makes glitches different from much more mundane divergences from authorial intent. In our side quests, we share our impressions of the critically acclaimed Disco Elysium and admire the "immersive" engagement with literary and performative arts in Final Fantasy IX. S...
Join With a Terrible Fate for a special podcast episode fully dedicated to explorations into the Kingdom Hearts series. To many, Kingdom Hearts might initially appear to be a curious amalgamation. Its infamously complicated plot aside, the series stands out for its integration of original characters and Final Fantasy characters with the worlds and characters of Disney. In this episode, we discuss the work of our guest, media and video-game studies graduate student Anh-Thu Nguyen , who argues tha...
In Episode 2 of With a Terrible Fate's new podcast, we explore the structure of origin stories in video games: where does the concept of the origin story come from, how can it help us to understand our favorite games differently, and how can the special interactive nature of video games tell alarmingly nuanced origin stories unavailable to other media? Also on the agenda: studying the ways in which we talk about players and avatars in video games; a peek into the academic study of video-game sto...
Welcome to the inaugural episode of With a Terrible Fate's podcast exploring the storytelling of video games from every angle. We press start on this very first episode, introducing ourselves, the publication, and the concept of the podcast. Further, we ponder the review discourse surrounding Returnal, the personal and cultural significance of NieR Replicant ver.1.22474487139 as a work of literature, and the implications of an economic shift towards "games as a service." Support us on Patreon! M...
It has been a hard secret to keep, but now we can finally lift the veil and present to you: the With a Terrible Fate podcast! Starting in May 2021, you can tune in on our weekly conversations about game studies, gaming culture, and the significance of storytelling in video games. Feel free to hit the 'subscribe' button. And if you want to help us get this project off the ground, you can support us on Patreon and/or spread the word on social media. We would be eternally grateful!...