WebGPU and wasi-gfx with renderlet
Episode description
In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.
Resources:
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Mendy Berger on LinkedIn → https://goo.gle/4b1y205
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Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb
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Renderlet → https://goo.gle/3QsfjRy
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renderlet Wasm I/O talk → https://goo.gle/42Z4nm4
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renderlet Wasm I/O slides → https://goo.gle/4b7qCs1
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Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu
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Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg
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Mesh shaders → https://goo.gle/40Y2Jyu
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Work graphs → https://goo.gle/42X96ot
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When in doubt, writeBuffer() → https://goo.gle/4jWjLWm
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Fine grained control of memory proposal → https://goo.gle/4hHMvkj
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Streams.wit → https://goo.gle/4gHkQhT
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wasi-gfx talk: → https://goo.gle/4gU0tyo
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wasi-gfx proposal → https://goo.gle/3QmYY0z
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Web IDL → https://goo.gle/3X7Ea10
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WIT → https://goo.gle/3CYzp2W
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Webidl2wit → https://goo.gle/412whef
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Mendy Berger on Mastodon → https://goo.gle/3D7XPXH
- Sean Isom on X → https://goo.gle/41lY5vN