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Wandering DMs

Wandering DMswanderingdms.com
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
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Episodes

Behind the Screen | GM Screens in Practice & Theory | Wandering DMs S07 E22

Paul and Dan pull back the veil on GM screens — what they're good for, when they're essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game ...

Jun 30, 202558 min

Lizardfolk in D&D | The Moral Muck of Marsh-Dwellers | Wandering DMs S07 E21

Paul & Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons & Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&D's portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots, and even compare how video games like Pool of Radiance handled their moral ambiguity. Were they ev...

Jun 28, 20251 hr 2 min

Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20

Dan and Paul coach you in how to disrupt an enemy wizard's spells in D&D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what's the fairest mechanic to use?

Jun 16, 202559 min

Initiative! | Starting Fights in D&D | Wandering DMs S07 E19

Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We'll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative refle...

Jun 09, 20251 hr 1 min

Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18

Dan and Paul do a deep dive on the "Magic Jar" spell that's been in every edition of D&D to date. First edition said, "Magic jar is a very unusual spell" and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature's body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or more limited? Infinite range, or something less? And how will it reshape the tone of your whole campa...

Jun 02, 20251 hr 1 min

OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17

Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What's prompted a new version? What's new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt's OSRIC 3.0 on Backerkit

May 26, 20251 hr

Live Dash Review | Surviving a Convention-Speed D&D Adventure | Wandering DMs S07 E16

Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the convention just two days later. What worked? What didn’t? And what did the players do that nobody expected? Whether you’re a dungeon designer looking to sharpen your tools or just love a behind-the-scenes look at live convention play, you won’t ...

May 19, 20251 hr 2 min

D&D Twenty-Sided Tavern | D&D as Live Theater | Wandering DMs S07 E15

Dan & Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&D stage production! TST has had a smash year off-Broadway in New York City, and now they're about to take the show across the country. What's the difference between playing D&D at home with friends, versus entertaining hundreds of audience members every night? What elements of D&D cut across those lines and what needs to be cut or changed? Check out D&D Twenty-Sided...

May 18, 20251 hr 3 min

Bill Webb! | Necromancer Games | Wandering DMs S07 E14

Paul & Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill's back with a new, even-more-old-school TTRPG ruleset -- the Necromancer's Game, naturally! We find out how "wild man" Bill Webb runs his own regular home games, and what "First Edition Feel" means in 2025. Plus more surprises! Join the Kickstarter for Bill's Necromancer's Game here

May 17, 20251 hr 4 min

To Show or Not Show the Map? | Revealing Information in D&D | Wandering DMs S07 E13

Should the DM keep their D&D adventure map hidden, or reveal it to the players at the outset? Dan & Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to visualizing the layout of the wilderness, to games where the map's the thing, we'll share everything we know.

Apr 21, 20251 hr 8 min

Moves, Powers, and Skills | Creating unique characters in TTPRGs | Wandering DMs S07 E12

After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest's streamlined abilities, D&D's shifting focus across editions (from old-school attribute checks to modern skill lists), and the freeform chaos of Fiasco, they examine how different systems shape the player experience. Do tightly defined moves encourage bold choices—or just...

Apr 14, 20251 hr 3 min

Elementals in D&D | From the Source | Wandering DMs S07 E11

Dan & Paul chat about Elementals in D&D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster Manual for D&D 5E 2024? Read Dan's blog on Conjure Elemental Through the Ages And more on the problem of the Air Elemental Whirlwind...

Mar 31, 20251 hr 2 min

WOTC Kills VTT | Wherefore Art Thou Digital Tools? | Wandering DMs S07 E10

Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for the brand-new 2024 edition of Dungeons & Dragons? What's the landscape of VTT's for D&D look like today. And… is anyone really surprised?

Mar 24, 20251 hr 4 min

Tom McGrenery | OSR and Story Games | Wandering DMs S07 E09

Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other than either has with modern traditional RPGs? Find out what they discover in this thought-provoking episode of Wandering DMs!

Mar 23, 20251 hr 3 min

The AI Dungeon Master | Review of Playing D&D with an AI DM | Wandering DMs S07 E08

Can an AI truly run a game of Dungeons & Dragons? In this episode, Paul & Dan review Paul’s recent live-streamed experiment, Martha the AI DM, where he played a session of Basic B/X D&D with an AI as his Dungeon Master. How well did Martha craft adventures, roleplay NPCs, and adapt to unexpected player choices? Did she bring the magic of tabletop storytelling — or did she fall into mechanical pitfalls? Join us as we break down the session, discuss the strengths and limitations of AI-...

Mar 10, 20251 hr 7 min

DMing On The Fly | Running a D&D Game With No Materials | Wandering DMs S07 E06

Paul & Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore how to keep the adventure rolling with just your wits and a table full of eager players.

Feb 24, 20251 hr 4 min

Original D&D Greyhawk Supplement | Wandering DMs S07 E05

Paul & Dan review the first add-on to Original D&D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax's home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how much of it was a boon to D&D in general, and how many were mistakes?

Feb 17, 20251 hr 5 min

How to Get Away with Murder in D&D | Planning Plots | Wandering DMs S07 E04

Dan & Paul follow up on our chat about mysteries in D&D: Turning things around, how is the average Thieves' Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers, what steps will the average assassin-for-hire take to complete their mission and not get caught?

Feb 03, 20251 hr 4 min

Mysteries | Running Frustration Free D&D Whodunits | Wandering DMs S07 E03

In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons & Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and tricks to keep your players engaged and invested in unraveling the plot. Whether you’re running a murder investigation, solving ancient riddles, or diving into a missing persons case, this episode has everything you need to craft a memorable mystery adv...

Jan 27, 20251 hr 2 min

2024 Year in Review | Wandering DMs Season 6 | Wandering DMs S06 E41

Paul & Dan look back on the year 2024 for the Wandering DMs. It's been a momentous year: The 50th anniversary of Dungeons & Dragons, a new version of the D&D game, the Chinese Year of the Dragon, in-depth looks at Original vs. Basic D&D, and special guests like Michael Moorcock, Luke Gygax, Jon Peterson, an Matt Finch. Share your high and low points, and we'll share ours! A year-in-review is any sort of publication which is traditionally released on an annual basis to cover the e...

Dec 16, 20241 hr 1 min

Crafting Villains | Creating Satisfying Foils for Your Players | Wandering DMs S06 E40

Dan and Paul discuss ways to create satisfying recurring villains in your D&D campaign. How do you balance the desire for epic, climactic showdowns with the unpredictable, open-ended nature of a TTRPG campaign? Should your villain be the untouchable mastermind pulling strings from the shadows, or someone your players can engage with directly throughout the story? Join us as we share tips, pitfalls, and our favorite examples of how to keep your players on the edge of their seats with antagoni...

Dec 09, 202459 min

Original vs. Basic D&D Part 3 | Combat! | Wandering DMs S06 E39

Dan & Paul revisit the Original vs. Basic Dungeon & Dragons collision. This time: As similar as the early editions are, a fundamental place where they differ is the combat turn sequence. Moldvay's B/X rules have a unique turn sequence not seen in other versions of D&D. And for Original D&D (1974), can you even find the turn sequence, anyway? Plus other acts of critical violence. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Ar...

Dec 02, 20241 hr

Dungeon Design Dash #5 Part 2 | Infested Perch of the Mammoth Egg | Wandering DMs S06 E38

Dan and Paul return to complete the dungeon design dash for the "Infested Perch of the Mammoth Egg". Unfortunately one hour was just not enough this time around, so they're coming back to complete the adventure, and reveal some of the extra editing passes that go into publishing these adventures. Once complete, this adventure will be posted for sale on DriveThruRPG, and a free copy sent to every active patron. Now is a great time to become a patron - get all the benefits PLUS a free adventure!...

Nov 25, 20241 hr

Dungeon Design Dash #5 | Creating a D&D Adventure in One Hour | Wandering DMs S06 E37

Dan and Paul are back at it again, creating an entire D&D adventure in just one hour! Armed with only their D&D source books, Matt Finch's excellent Tome of Adventure Design, and the input from live viewers, they'll create a fully stocked and playable D&D dungeon adventure right in front of your eyes. Once it's complete, adventure WDM05 will be posted on DriveThruRPG and free copies distributed to all our faithful patrons!

Nov 11, 20241 hr 7 min

Ghouls in D&D | Hungry for More | Wandering DMs S06 E36

Dan and Paul reflect on the many changing faces of ghouls in D&D and fantasy literature. How did they become one of the most feared monster types? What flavor is best: the one from Lovecraft, Howard, Leiber, Gygax, or Romero? Should they be unthinking undead, or a sentient organized race? What's the best way to skin (or unskin) them in your D&D game? In Arabic folklore, the ghul is said to dwell in cemeteries and other uninhabited places. A male ghoul is referred to as ghul while the fem...

Oct 28, 20241 hr 4 min

Scaling D&D Adventures | Tips for Handling Any Group Size | Wandering DMs S06 E35

This week on Wandering DMs, Paul Siegel and Dan “Delta” Collins dive into one of the most common challenges DMs face: scaling D&D adventures when the number of players doesn’t match what the adventure was designed for. Whether you're running a session for fewer players than expected or you suddenly have a larger group to accommodate, adjusting on the fly can be tricky. Paul and Dan will break down strategies for tweaking encounters, managing balance, and ensuring every player stays engaged, ...

Oct 21, 20241 hr 1 min

Matt Finch | Tome of Worldbuilding | Wandering DMs S06 E34

Dan and Paul chat with Matt Finch, the ENNIE-award winning designer of the Swords & Wizardry game, and who also created OSRIC, and the Quick Primer for Old School Gaming. Plus he made our favorite Tome of Adventure Design, as seen in use in the Wandering DMs Dungeon Design Dashes. Next up on Kickstarter is Matt's Tome of Wordbuilding Design. Is this just in time for all our fantasy worldbuilding needs? The Tome of World Building is written by ENNIE-award winning author Matt Finch, author of ...

Oct 14, 20241 hr
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