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Voices of VR

Kent Byevoicesofvr.com
Designing for Virtual Reality. Oral history podcast featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Learn about the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.
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Episodes

#1538: Mixed Reality Calibration Innovations Hidden within “The Secret Life of Monsters: The Gateway Experience”

THE SECRET LIFE OF MONSTERS: THE GATEWAY EXPERIENCE is a mixed reality puzzle game created by Wallrus Creative Technologies as an immersive demo in order to feature the unique tracking technology they've created in order to better facilitate LBE mixed reality experiences on the Quest. They built a tracking system hidden within their custom tiling in order to have all of the Quest HMDs know where true north is located, and avoiding some of the more annoying and time-consuming calibration steps in...

Mar 29, 202544 min

1537: NOWISWHENWEARE (the stars) Uses Low-Bit Visuals & Hundreds of Spatial Audio Speakers to Tell a Moving Story

Andrew Schneider’s "NOWISWHENWEARE (the stars)" absolutely blew me away, and it was a story-driven, immersive art exhibit at the University of Texas Performing Arts Center that opened at the end of SXSW. It uses a cube of 4000 LED lights in a dark theater space to create a visual spectacle, but also to hide an incredible magic trick. There was an array of 392 speakers hidden on three different walls creating one of the most complex and nuanced spatial audio storytelling experiences that I've eve...

Mar 29, 20251 hr 3 min

1536: Spatial Audio Trends from d&b audiotechnik’s Artist Relations Manager Wayne Powell

Wayne Powell is the Global Artist Relations Manager for d&b audiotechnik, and he's been getting more and more interested in how independent artists and musicians are using spatial audio. He was in Austin, Texas with an array of 13 speakers enabling a spatial audio mix for Roman Rappak's annual Ristband mixed reality live performance. I had a chance to catch up with Powell to learn more about his journey into the immersive audio realm, why spatial audio storytelling experiences are currently ...

Mar 29, 202527 min

#1535: Roman Rappak’s 4th Annual “Ristband” SXSW Live Music Mixed Reality Performance Adds Spatial Audio

On the last day of immersive exhibitions, I saw Roman Rappak's latest RISTBAND mixed reality live performance experiment, which now has a 4-year streak going at SXSW. This year he added an array of 13 d&b audiotechnik speakers that used wave field synthesis to create a spatial audio mix that was added to his mixed reality performance. I have Rappak recount the evolution of this MR live performance (not using Pico HMDs), and see my interviews about unpacking previous live performances from 20...

Mar 29, 202531 min

#1534: Animated Immersive Dome Experience “Resolution: A Cinephonic Rhapsody for the Soul” Created as an Album Listening Party

The Polyphonic Spree band founder Tim Delaughter was looking for innovative ways to get people to listen to the entirety of his latest album called Salvage Enterprise. He was driving around a lot of speakers in his van and setting up pop-up listening parties around his home town when he thought there should be a better way to coax people into listening to his entire album, which is something that's a lot more rare in today's fragmented media ecosystem. He worked with Scott Berman as his long-tim...

Mar 29, 20251 hr

#1533: Web Developer Built “A Number from the Ghost” WebXR Adventures to Highlight His Music

Web developer Pete Adams created seven different really cool WebXR worlds for his songs featured in the A NUMBER FROM THE GHOST experience. His music was really great to listen to as I explored his abstract open worlds that were being modulated by different three.js effects. It's tough going to make it as an independent musician today, and so Adams was thrilled to take part in SXSW to feature his intersection between art and technology. These experiences also led to him being commissioned by HTC...

Mar 29, 202546 min

#1532: Tenderclaws’ “Face Jumping” Explores the Frontiers of Eye-Tracked Locomotion in Poetically Surreal Short

Tenderclaws debuted their first piece in competition at SXSW with a short called FACE JUMPING, which was a surreal, seemingly open world experience with a number of interactive experiments leveraging eye tracking in novel ways. Tenderclaws has consistently pushed the edges of locomotion in everyone of their interactive narratives, and FACE JUMPING is no exception. If you lock eyes with another character for long enough, and you'll have an opportunity to swap perspectives with them, which allows ...

Mar 29, 202544 min

#1531: In the Current of Being Uses Immersive Haptics to Tell the Story of Electroshock Conversation Therapy

IN THE CURRENT OF BEING is a powerfully-told story about electroshock conversion therapy using haptics, mixed reality, and a free-flowing dream logic structure paired with a documentary interview of a survivor. It was a deeply moving experience, and won the new Agog Social Impact Award at SXSW (more on that below). The director is BODY OF MINE's Cameron Kostopolous, who continues exploring embodied storytelling about a very timely topic. There were a handful of politically-themed pieces this yea...

Mar 29, 202540 min

#1530: Six-Month Immersive Storytelling Exhibition Curated by Ana Brzezińska Opening in Namur, Belgium

There is a six-month exhibition titled "Other Worlds Are Possible" featuring a retrospective of a dozen different immersive storytelling pieces that will shown at the Le Pavillion in Nemur, Belgium from March 22 to September 21, 2025. The exhibition was curated by independent immersive curator Ana Brzezińska, and will also feature other AR pieces, screen-based work, but also an exhibit detailing a brief history and evolution of immersive art and immersive storytelling from different design disci...

Mar 20, 20251 hr 1 min

#1529: SXSW 2025 XR Experience Selection Sneak Peak with Programmer Blake Kammerdiener

The SXSW XR Experience Selection runs from March 9-11 and contains 15 pieces in competition and 16 pieces in the spotlight, and I had a chance to chat with SXSW's XR programmer Blake Kammerdiener about each of these pieces. He provides some highlights from the XR Track Sessions at SXSW, and also mentions that there is an immersive piece called NOWISWHENWEARE (the stars) that is showing on March 11th & 12th. See down below for some more links to different SXSW events. Here is a list of the XR...

Mar 06, 202555 min

#1528: “Theater” App on Apple Vision Pro Features Indie-Produced Dome, Planetarium, and Stereoscopic Content

The Theater application for the Apple Vision Pro by Sandwich Vision launched in June 2024 with the spatial livestreaming of John Gruber's live interview of Apple Executives at WWDC. They have been collaborating with independent producers of spatial video to distribute rentals and purchases of immersive content spanning across stereoscopic 180-videos to educational planetarium content to more experimental dome content as well as stereoscopic captures of live music performances (I can highly recom...

Mar 06, 20251 hr 4 min

#1527: “Lovesick” is Character-Driven, Escape Room Indie Gem of a Story

Lovesick is a narrative game featuring a character-driven story of a bank on the brink of collapse that faces a series of supernatural events that they must escape from. It features a lot of escape room and puzzle mechanics that are mixed with embodied gameplay, but at the heart it's about the relationship between these four different band members in what I found to be a real gem of a story with a payoff ending that made it worth the journey. I had a chance to sit down with director and co-write...

Mar 04, 202558 min

#1526: Allegations that Meta’s OVRPlugin is Undermining the Spirit of OpenXR by Blocking Non-Meta Headsets on PCVR.

In a series of posts from February 8th to 11th, open source developer Matthieu Bucchianeri started making allegations that Meta's OVRPlugin is blocking non-Meta OpenXR runtimes, thereby undermining the open and interoperable spirit of OpenXR. He claims that "the OVRPlugin takes intentional precautions to exclude non-Meta platforms. This means that XR content developed with OVRPlugin will only work with Quest Link, and it will not work with any other runtime." Bucchianeri's allegation is that if ...

Feb 28, 202546 min

#1525: Niantic’s “Into the Scaniverse” Maps Over 50k Gaussian Splats from Around the World on Quest and WebXR

Niantic launched their Into the Scaniverse application on Quest 3 on February 26th, 2025 that features over 50,000 Gaussian Spats from 120 different countries. They originally launched the WebXR version on December 10th, 2024 at IntoTheScaniverse.com, which was built using Niantic Studio (be sure to check out their comprehensive history of Gaussian Splats by Kirsten M. Johnson released at the same time). Users can use the Scaniverse mobile app on Android or iOS to capture, render, geotag, and up...

Feb 28, 20251 hr

#1524: HTC Viverse Leverages Open Web Tech in Aim to Become ‘YouTube of 3D Content’

HTC has launched Viverse platform that is aiming to become the YouTube of 3D Content. It's a platform that hosts 3D content and worlds built on PlayCanvas as well as many other open source technologies like WebXR, WebGPU, and VRM. It is sort of like a mix between VRChat with social worlds, 3D web crypto-based metaverse worlds, but also with some more enterprise embedding features as well. It's exciting to see this shift towards building out the open and interoperable metaverse, but in the contex...

Feb 26, 20251 hr 5 min

#1523: XR & AI Ethics & State of the Industry Discussion with Polys Ombudsperson Winners

The latest Polys Ombudsperson of the Year is Ingrid Kopp, and previous winners Brittan Heller, Michaela Montagna, and myself gathered again on December 8 2024 to reflect on the current state of the XR industry as well as the specific ethical concerns about the intersection between XR and AI. We also speak about some of the power of storytelling to unpack some of these moral dilemmas, as well as tech policy in the context of the existing political climate, but also some of the broader and general...

Feb 21, 20251 hr

#1522: A Survey of Spatial Audio Formats with 1618 Digital’s Oliver Kadel

Oliver Kadel's 1618 Digital specializes in spatial audio sound design and engineering across linear immersive storytelling and interactive immersive experiences. Kadel also co-hosts The Immersive Audio Podcast with Monica Bolles, and I was recently featured in episode #109. I sat down with Kadel to get a survey of some of the spatial audio formats and production pipelines ranging from 3rd order ambisonics, object-oriented audio in game engines, working with the audio formats for Apple Immersive ...

Jan 29, 202551 min

#1521: New glTF External Reference Format Combines Multiple Assets into a Scene

The Khronos Group is working on a new open standard tentatively called the glTF External Reference Format (or glTFx for short), which will allow users to add multiple glTF assets to a single scene. This used to be called the "glTF Experience Format (glXF)," and the final name is still being finalized. This will enable new capabilities that are not possible by using glTF itself to contain other glTF assets, which includes is level-of-detail (LoD) management, asset-based lighting Management, and b...

Jan 29, 202558 min

#1520: Design Breakdown of One-on-One Immersive Theatre piece TM with Ontroerend Goed’s Alexander Devriendt

I dig into my archives to unpack the one-on-one, immersive theatre piece that I saw online back in 2021 called TM that used a Socratic dialectic to interrogate you as you're going through a process of joining an imaginary cult. I spoke with Ontroerend Goed's artistic director Alexander Devriendt to get a lot more context for how he designs immersive theatre productions for folks who typically don't like immersive theatre. This is a listener-supported podcast through the Voices of VR Patreon. Mus...

Jan 29, 20251 hr 6 min

#1519: “The Reality of Hope” Sundance Short Doc Features Journey from VRChat Friend to Organ Donor

VR filmmakers Joe Hunting and Max Willson are premiering their short documentary film The Reality of Hope at the Sundance film festival this week (online tickets are still available here from Jan 30 to Feb 2 and it'll also be available later this year on Documentary+). Hunting's previous film We Met in Virtual Reality also premiered at Sundance in 2022 and got picked up by HBO, and he's continuing to document very human stories that are rooted within the context of virtual culture. The Reality o...

Jan 25, 20251 hr

#1518: The Socratic Immersive Experience with Agnes Callard and her book “Open Socrates”

If it were up to Agnes Callard, she would be having a lot more philosophical encounters in her life. But conversational norms lean towards agreeability, surface-level interactions, and, in some contexts, a polarizing battlefield of ideologies that is near impossible to penetrate. Her preference is for the Socratic Method of inquiry that requires participants to embody specific roles (believing truths vs avoiding falsehoods), with specific rules to follow, and committing to the possibility of hav...

Jan 20, 20251 hr 7 min

#1517: LBE Lessons Learned from 20-Venue Tour of “In Pursuit of Repetitive Beats” with Producer Dan Tucker

I interviewed producer Dan Tucker at IDFA DocLab 2024 about the lessons learned from touring In Pursuit of Repetitive Beats across 20 different venues over the past couple of years. See the transcript down below for more context on our conversation." See more context in the rough transcript below. This is the last episode from my series of interviews from IDFA DocLab 2024. You can see all of the interviews in the list below: #1492: IDFA DocLab Curators Preview 2024 Slate of AI & XR Immersive...

Dec 23, 202441 min

#1516: Myriam Achard on Phi Studio’s Expansion into LBE Distribution & the Fusion of Immersive Art at Phi Contemporary

I interviewed Myriam Achard about the new distribution arm of Phi Studio (as of now there is still no official name yet) as well as the exciting new Phi Contemporary set to open in 2028 that will be fusing together the contemporary art world with the immersive art, storytelling, and technology worlds that the Phi Centre have been curating. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality...

Dec 23, 202442 min

#1514: Creating GenAI Flower Ecosystem with “Future Botanica” AR App

I interviewed co-directors Marcel van Brakel and Hazal Ertürkan about Future Botanica that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Dec 23, 20241 hr 1 min
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