Virtuality Podcast - podcast cover

Virtuality Podcast

Boston Virtual Realityvirtuality.show
Virtuality Podcast is published twice a month featuring discussions with game developers, enthusiasts and technologists driving virtual reality and Augmented reality in Boston Massachusetts and around the world. It’s produced by Jason Parks (@jasonparksvr ) and hosted by Craig Herndon (@craigtherndon) and Neil Gupta (@MrNeilGupta). All three are thought leaders and organizers of the Boston VR and AR meetup chapters. We would like to keep sharing more about #VR & #AR with you so please consider a few dollars to our patreon linked in the show notes. The Virtuality Podcast is produced by Jason Parks and music by Rachel Dysinski. This podcast is in collaboration with Boston VR and Boston AR, monthly meetups and events can be found on meetup.com. You can also follow us on Twitter @VirtualityCast and learn more at our website virtuality.show.
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Episodes

#26 PTC Reality Lab Director Valentin Heun

Valentin Heun is a VP of Innovation Engineering at PTC where he is leading the PTC Reality Lab. His research focuses on new computer interaction methods for the physical space. His work was named by Fast Company as Boldest Ideas in User Interface Design, and has received global recognition. Powerful ideas are hidden in simple implementations 00’40”: Valentin Heun background and his experience in the MIT Media Lab 02’40”: Graphic design as a human perception problem 05’05”: The potential of Augme...

Nov 13, 201933 min

#25: XR for Education - Lorenzo Vallone - Xennial Digital

XR is changing how we learn. Lorenzo Vallone, from the Award winning studio Xennial Digital, sat down with us at VRX 2019 to share their thirteen STEM education experiences, A Magic leap climate change visualization, and their social impact work in Guatemala and Columbia. Xennial Digital won the award for the 2018 most innovative company by the La Prensa newspaper. The most unique part of Xennial Digital is how they are partnering with schools to make high school students product designers on th...

Jun 06, 201938 min

#24: - Derek Belch, CEO of Strivr - Enterprise VR Training at Scale

We sit down with Derek Belch, CEO of Strivr, to discuss enterprise VR training. Strivr is the leader and best known for their product delivered to Walmart installed in each store on over 17,000 Oculus Go's. The conversation begins around the origins of Strivr between Derek Belch and Jeremy Bailenson then moves into the details and challenges of onboarding enterprise clients. After covering the details of custom XR training we move onto the bigger picture of of using AR and VR for training and th...

Apr 25, 201935 min

#23: XR for physical therapy with Brian Cohn from Kaspect

After the reality virtually hackathon, we spoke with Brian Cohn from the winning team move2improve. Others on the team were Roghayeh (Leila) Barmak Betsy Skrip Cameron Peirce Chris Berry The reality virtually hackathon had 450 developers from 35 countries composing 105 teams competing for various prizes. 40% of participants were women/non-binary. This makes the reality Virtually hackathon the largest, most diverse XR hackathon in the world. Brian is the chief data scientist at Kaspect working wi...

Mar 15, 201922 min

#22: Gabe Paez: The Wild XR

The wild: A cloud collaboration tool for sharing and desiging ideas. Connected platform to Jason parks was able to connect with Gabe Paez, CEO and co-founder of The Wild, A cloud-based, real-time collaboration platform for designers to create and share immersive experiences. 00'30": Brief overview of the wild 03'00": Creating shared spaces with agency 03'30": How an interetest in Lucid dreams led Gabe to create the wild 05'10": Supported formats for models you can import into the wild 06'55": Ta...

Feb 19, 201919 min

#21: Charity Everett : Go Back Fetch It

Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling. Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard. Show Notes: 0'00": Charity’s Background and first VR project 4'40": Mo...

Jan 13, 201926 min

#20 Project Daredevil bringing immersive media to the Visually Impaired - Matthew Shifrin, Daniel Levine

Matthew Shifrin has been visually impaired his entire life and is working with Daniel Levine on Project Daredevil to make comics available in a more inclusive and accessible format than what currently exists. They are doing this with an experimental headset that allows for new sensations such as the feeling of flipping, falling through a portal and utilize that to immerse users into the scene. The core focus on the project is to make Daredevil, the only blind super hero, acessible to the visuall...

Nov 21, 201836 min

#019 ART Advanced Realtime Tracking - Andreas Werner

The automotive and manufacturing industries have huge incentives to simulate their parts and how the manufacturing process due to the high cost of the machinery. Another concern is for worker comfort and associated healthcare ergonomics involved in the manufacturing process. We speak with Andreas Werner of Advanced Realtime Tracking to learn how his tracking research is used in the R&D process for a variety of verticals. Bookmarks: 0'00": 19 years of Advanced Realtime Tracking 2'00": What ty...

Oct 16, 201812 min

#018 Kaon Interactive at VRX 2018

We try to understand how Virtual and Augmented Reality Visualizations are used to sell industrial products.We spoke with Joshua Smith from Kaon interactive at VRX 2018 in Boston to learn more. 0’00": Who is Kaon Interactive? 2’07": Using AR to show how medical equipment fits and works within a medical environment. 3’17”: Telling stories helps create an emotional connection to a product. 4’20": The more immersive and relatable context the stronger the emotional connection 5’20”: All our clients a...

Sep 13, 201814 min

#017 Ubimax - Hendrik Witt

How is AR affecting manufacturing and logistics? Ubimax has an answer. We speak with Hendrik Witt CEO of Ubimax. Their premier product Frontline has won the Accenture: German Innovation Award and an Auggie in 2017 for Best Enterprise solution. 00'00":Background 02'30": What sets frontline apart? 03'05": Frontline Command Center 04'00": Making the process hand free 05'00": Without any preexisting knowledge of order picking we can go into a DHL or Amazon facility and understand the process. 07'10"...

Aug 28, 201822 min

#016 - Andy Greff - PLANR

Andy Greff is the CEO of PLNAR which generates fully measured 3D models of rooms for home planning and insurance adjustment. We touch on how PLNAR is helping replace a retiring workforced but also how it impacts hurricaine victims by getting them their insurance checks faster. PLNAR was selected as a finalist of the global AR pitch. This is episode is a first in a series of our coverage of the Global AR pitch finalists who presented at AWE 2018. The PLNAR App creates fully measured 3D models of ...

Jul 24, 201826 min

#015 Academy Award Winner Ross Shain

We chat with Ross Shain about his Sci-Tech Award from the Academy of Motion Picture Arts given to the Mocha team in 2013. Mocha has been used for the Harry Potter films, latest Marvel Movies such as Black Panther, and other known films such as Black Swan and Birdman. In short, In the Oscars for VFX the artist most likely used Mocha at some point in the workflow. Mocha VR has won multiple awards across the industry. Below is a sampling of the more recent awards. 2018 Advanced Imaging Society Tech...

Jun 05, 20181 hr 1 min

#014 - Pax East VR Coverage Part 2

Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia. In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices. In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse. Featured Content: Paperville Panic ...

May 24, 201831 min

#013 - Pax East VR Coverage Part 1

Welcome to Part 1 of our Pax East Coverage. We talk with Montreal developer trebuchet about their second VR title "Jousting Time" and their original title prison boss VR. We then talk to Stuido about "The take" which is remincent of spy vs spy. It's a unique concept. Both Jousting time and the take make these vr experiences fun to watch and implement social aspects which make them great for spectators when guests are over. We're interested to see how more VR devs try to break VR from the prematu...

Apr 30, 201830 min

#012 - Eric Vezzoli - GoTouchVR - Virtuality Podcast

We talk with Eric Vezzoli of gotouchvr and dig beyond haptics as a tool for increased immersion. We discuss how haptics is currently best used for training motor memory, the differences between U.S. and European start ups along with other uses for haptics outside of VR. Eric is the youngest awarded by the European Commission for outstanding research applied to entrepreneurship in at the MSCA 2017 prizes. He is one of the most cited young Haptic Scientist in the world. He published 23 scientific ...

Mar 22, 201856 min

#011 - Kathy Bisbee - Brookline Interactive - Public VR Lab - Virtuality Podcast

Welcome to Season 2 of the Virtuality Podcast. We brought Kathy Bisbee on the show to talk about the Brookline Interactive Group and their Public VR Lab. Once a community broadcast group, Kathy has led the transformation into a media center with VR at it's focus. We talk about her projects locally and with the United Nations. 0'00" Brookline interactive group 4'00" Public vr lab 6'15" projects for the United Nations 9'45" Cultural differences in experiencing VR 11'45" Immersive story telling and...

Feb 20, 20181 hr 1 min

010 - 2017 VR Review - Jason Parks - Craig Herndon - Virtuality Podcast

Join us as we reflect on 2017 and recap the big moments that stuck out for us this year! This is the first episode where we decided to just sit down and chat instead of an interview. Let us know what you think and may do more like this! 0'00" State of the industry: sales overview 2'00" AAA’s come in VR -Skyrim 4'00" Farpoint 5'25" Favorite VR experience this year -Chocolate 7'48" From other suns 9'55" House of the dying sun 11'28" Using joysticks for movement 12'00" episode highlights of the vir...

Dec 22, 201754 min

#009 - Hugh Handcock - Left Hand Path - Virtuality Podcast

We invited Hugh Hancock, founder of machinima.com and the person who coined the term of the art form “Machinima”. We discuss how Machinima’s early days relate closely to the VR medium today. Hugh’s background in film feature itself in the story and presentation of Strange Companies premiere VR title “Left-Hand Path” which released on steam November 10th. It is one of few experiences featuring over 15 hours of content. We go into the game’s mechanics before wrapping up with a brief discussion of ...

Nov 22, 20171 hr 38 min

#008 - The Glimpse Group - Lyron Bentovim - Virtuality Podcast

Lyron Bentovim is President and CEO of the Glimpse Group based out New York City. We cover the NYVR Expo, the challenges of being a startup, and how the Glimpse Group addreses those roadblocks. Later in the show we harp on the power of community and the importance of engaging your passion. Best part for us is when Lyron confirmed Boston is a potential new hub for the Glimpse Group. 0'00" : NYVR Expo 1'40" : NYVR start up pitch 6'10" : What is the Glimpse Group 10'10": Building a team atmosphere ...

Oct 26, 201752 min

#006 - Leap Motion - Rachel Sibley - Virtuality Podcast

We talk with Rachel Sibley from Leap Motion and discuss her background, the new Leap Motion interaction engine and their partnership with Qualcomm. Earmarked Sections 3’00”: Rachel's background 6’30”: embodied and active cognition 7’58”: episodic memory 11’52”: phantom pain and body transfer 14’55”: interaction engines and design 17’00”: deep presence and narrative control 19’00”: leap motion interaction engine 22’35”: leap motion Qualcomm 28’48”: personal backgrounds and domain knowledge 34’40”...

Sep 08, 201740 min

#002 Introduction Part 2 - Boston VR Founders - Virtuality Podcast

The Virtuality Podcast is published twice a month featuring discussions with game developers, enthusiasts and technologists driving virtual reality and Augmented reality in Boston Massachusetts and around the world. It’s produced by Jason Parks (@jasonparksvr ) and hosted by Craig Herndon (@craigtherndon) and Neil Gupta (@MrNeilGupta). All three are thought leaders and organizers of the Boston VR and AR meetup chapters. We would like to keep sharing more about VR & AR with you so please cons...

May 05, 201731 min

#001 Introduction Part 1 Craig Herndon And Neil Gupta - Virtuality Podcast

The Virtuality Podcast is published twice a month featuring discussions with game developers, enthusiasts and technologists driving virtual reality and Augmented reality in Boston Massachusetts and around the world. It’s produced by Jason Parks (@jasonparksvr ) and hosted by Craig Herndon (@craigtherndon) and Neil Gupta (@MrNeilGupta). All three are thought leaders and organizers of the Boston VR and AR meetup chapters. We would like to keep sharing more about VR & AR with you so please cons...

May 05, 201739 min
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