You are listening to Video Games to the Max. Hello, and welcome to another edition of Video Games to the Max. I'm your host, Sean Go. We're gonna here with me as usual, mister Mark Morrison, and well we have quite a few things to talk about here. I got some more Sea of Stars to talk about my adventure with I thought I was gonna like
Starfield and then not. Mark has been playing Lizen of El Tears of the Kingdom, and we also got a big controversy with game developers and the Unity Endinge deciding to start charging fees for installs, which that's how we'd been backtracked once. Let's see how you're getting more backtracking after today. Embracers continuing it's fire sale and considering selling Gearbox, and we have a more score Enix with their another game that doesn't meet expectation, and a lot more. So let's
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whenever we do a show there. So moving along to start the episode, So my adventure with Starfield goes like, I'm gonna bring up the point that but those the games are not my jam. Usually I've tried all of them several times, you know, Skyroom, fall Out four, fall Out three, fall Out in Vegas, all that, and could I get somewhat going, and then it just it wouldn't drive with me. And the same things
happened with Starfield. I think part of my thing with Starfield is that the ship part of it is fun, like building the ship and doing all that stuff ship, yes, but I don't like the fact that everything feels like it's just a menu, right, and like you're not really taking the ship there, You're just hitting up button going there. And then a lot of the planets feel kind of like there's not a lot of things on there. I know that there's these big hub cities where a lot of things happen.
Maybe I need to kind of keep giving it a little bit of a go here and there. But it doesn't help that I have this game that totally is my jam that keeps calling my name and see if Stars. So I kind of gravitated over to something that I would rather play and kind of left star Field off and didn't keep playing. Like I said, it's not yeah, go ahead to fly like planets. I think it's not like, oh
it is fast couple plant. I mean, well, but you're not really you're fast traveling for the most part, you're not really like it is a bunch of menus, right, So that's the thing that kind of despoils me. And then you get on the planet and because it's a lot of its procedurally generated, you know, you don't know what you're gonna get there. A lot of the stuff. I mean, there's the missions are fine, the shooting is good. Oh that's stuff. I think I enjoyed that part.
Like I said, it's just something that I might kind of like slowly go to when I don't have other things that i'd rather play too, especially when we get to the end of the year stuff, and we're just kind of playing games that we know we need to play more to talk about them for a Game of the Year and things like that. That might be when I really kind of dive into star Fields and say, Okay, let me give this a real shot. Let me see if I find something that kind
of hooks me. But so far I kind of haven't. And hey, look for the people that have really enjoyed that game and are all right, it's their game of the year and stuff, that's awesome. I love that. I love hearing stuff like that. There are people that kind of feel like me though that it didn't really grab them also, So we'll definitely see. As you know, this release line up keeps going. Lives of Peas coming out there. Everybody got reviews at right now. It comes out next
week. That's one of the games. Well I'll talk about we talk about games coming out, you know that. That's howbody coming. We got at some other games already hitting. So this is gonna be fast and furious for the rest of the December. We'll see how that goes. But I am enjoying see if Stars a lot. The story still kind of hasn't gone anywhere
where I'm at. But I love I love the characters. That battle system got even more things added to it since the last time I'd played it, so it's it just feels like every time they add something, it's just mix the game more fun. And I love the little there's a little story moment where you get the reunion with that character that I talked about it four like your little companion that's not Solstice Warrior, and the way that he interacts with you when he comes back at such a cool, fun moment. I like
that. I don't know how many more of those woman's are in this story, but if they're kind of there's more like that, then I definitely gonna enjoy it. But I am really enjoying the doing battles and getting the combo having to be active because they can you can minimize and maximize damage and stuff
like that. And then they added a system where you can boost kind of like Octopad travel, where you get like magic orbs that come out of enemies when you attack them, and then you can decide if you want to boost the immediately or you can wait and get all three and boost one character so he can do a super powerful attack, it's I love that. I love that they added nuance to the combat. So that's that's great and it's going to keep me wanting to come back and hopefully I will be able to progress
more in this week coming. Other than that, just kind of had a lot of things going on to take up my time. So that's especially having to work a lot and all that stuff. But Mark, you've been playing some things. How's that you weren't a big fan of Breath of the Wild, So how is your time with Tears of the Kingdom? Is it any different? It's continuing, I can really recognize it. It's like a well made game, but like, yeah, it's not grabbing me and I'm like
hours. I actually just completely like one of the main temples, the Wind Temple, and at the earlier is all the games, so that really provided you Like you're in a room and you have to figure out how to get out of it or you know, get progress, and it's pretty clear what what to do. This one in Breadth of the Wild aren't like that at all, Like the game is not handholding at all, Like there's no Navvy equivalent essentially, So yeah, definitely, it assumes that you played the other
one, and then also that you're going to just grab this. I've heard people get stuck in the tutorial part for a long while figuring out how to get to where that first temple is. Well, I'm not even sure if it's like the first temple. You know, I'm kind of doing things out of There's no upset order or anything. It's just what these four temples or uh, game has not. It's not stable. It's not one percent great, Like it's it's pretty impressive that you know, you can go from the
sky to the ground, uh pretty seamlessly. But when it hitches up, it hitches up pretty bad. Like I've had it like kind of freeze for a few seconds here and there and Okay, that ain't cool, Like I can see where pretty well I mean, I mean it's not even that.
Yeah. Oh man, though, tutorial like having to do like when you do the shrine, so those are usually fine, but like having you go to the dumbass animation of like talking to like the statues at the end constantly and they say the same thing, like, I thank god there's a skip button. I would to stop this game. Like three hours ago. I'm I had the cart version because I actually got the Collector's version, so I'm playing like the original I could. I haven't patched the game up at all,
so there's a few pretty fun item duplication bugs. So I have like a kind of money now and that helped. Yeah, uh yeah. You have different powers and in Breath of the Wild, the four main ones you have like you know, the gravity gun, or you have you know, you can manipulate objects. One is like you confuse objects together, right, which is strange part of the building stuff. No, it's like for weapons and like your your shields and stuff. It's like, okay, I have
this ruby and the sword. Now I confuse them together, and now I have a ruby sword and it's like all right, run it. One is like a rewind feature, so it's like I'm playing Blinks to time Sweeper. And the last is, oh yeah, you can like if you're underneath something, you can like jump between, like you basically like jump up and go and like phase between the object. Like let's say it's like a platform above you. You can like go through the platform and like come out the other
side. Right, But it's highly situational and a little finicky, like it kind of works, but yeah, Like it's just like I'm just reading guides constantly because the game doesn't tell you anything or I mean it has a tutorial, but it's like, I know, cooking is a big part of this game. How do I cook? And some of the UI is just terrible, Like to cook to cook food, it's like going the menu, hold the food and you can hold it to five ingredients and then you put it
in the pot. And it's like, why can't I just press a at the pot and suct ingredients from like that menu or what should be that menu? You know, like why do I have to hold objects like that? Seems really weird, and you know, there's so item durability. It seems easier than the last game. I've not nearly frustrated with this one, least so far. And it's funny like that they added Zelda voiceover and she talks
to Link. I mean you're trying to like find her, but like in the interest, he's talking to Link and other characters talk to Link, and you know Link is just mute and it's like, yo, give it's time to give Link of voice, you know, like yeah, I had a lot of people talking about that, like is that is this finally the game that it kind of says, well, they do it because it's like Zelda's
have been like the one sided conversation. You know, She's like responding to Link, but Link doesn't say anything, so it's like, what the fuck is going on here? You know? Maybe maybe that's I mean, maybe that's part of the the cannon of Zelda. Is Link is always mute. You know, yes it is, but because he's supposed to represent like you as the player. Yeah, he's the link between you and and the world that's there. But if sadly Charlie Murphy has passed away, otherwise he'd be
a great Link voice. I mean, it's fine, and I'm gonna keep playing it, uh, kind of out of obligation. But I'm not having fun. You know. That's like the weird Like, it's like the weirdest thing is that can I can really see why this game is popular, but it's completely not driving me at all, except for like very specific It's like, oh I I figure something out on my own. That's that's cool. Uh, And it almost kind of runts me like elden Ring in a weird
sense. I gets this big ass open the world and like Boss, It's gonna spawn out of nowhere, all right, but you lovelden Ring, So yeah, but that game have a good combat mechanics and it was enjoyable. Yes, the combat. Remember everybody that I've had on the talked about this game when it first came out. The combat was the number one I don't
like the combat in this game. Yeah, And if you're one of those folks that you know survival games or or what, you like those, But I mean it really depends, you know, it has to have good mechanic and I'm not one hundred isn't sold on a lot of mechanics in this game. Yeah, a lot of a lot of the you know things that people enjoyed there, like exactly what you said, the whole Oh my god, I can make anything really right, and I could literally build a bridge to
solve almost anything that I want to. And it's like, yeah, I can see how people would really like that if you're into that. But if you're not, yeah, yeah, that's the problem is I'm not. You know, I'm just built. I'm just watching guides and the shrines like, Okay, how do I get through this and get to get the treasure?
If I can you know, Yeah, you're just kind of like making yourself progressed through the game, and like it's funny because they're I mean, there are a bunch of side quests in the game which are pretty okay, but there's one kind of reoccurring side quest where does guys like holding up a sign and the second here, let's go to sign, it falls over and the goal is like build something to the sign doesn't tip over, and you have to like it has to like stay up right for a two seconds for to
like five. Basically, yeah, I always buy this guy's construction materials like boards and planks and crap like that. I just build like the most like basic ass, you know, stacking like lumber on top of each other so when the thing falls, you know, it doesn't tip over. And I'm sure other people are building like elaborate designs or you know stuff like that. It's like I don't care, like I just want to get through it or you know, just the simplest solution is probably the best. So right,
I think it's still fine. All right, I mean, like I said, am I having fun? I guess I'm kind of enjoying my time. Like that's I was up till like five am last night. Plane. But yeah, uh yeah, it's just like the damnest thing of like yeah, like it's not drabbing me at all, like it simultaneously is and isn't you know right, I got the platinum and Strangers of Paradise also that it's fine. I just did this one mission over and over, which is just like
running through it and get the treasure right and the mission completes. I know it has. I think it has like three DLC packs or three like DLC I'm not gonna get. I don't care, Like I'm happy to get the platinum in the Bass game. Oh that's cool, as she got the platinum.
Yeah. I only took me like thirty hours for a game today and me and Yan's played more of the Ascent where I mistakenly erased my saved game, which was cool no ah, And like I think I was trying to invite him into my game, and I think I clicked like new game instead of resume game or something, so I just wipe my save. I'm like meat, So I joined his game and he was like level thirteen in the same levels I was like twelve or thirteen, and I'm one and I'm getting
like one shot to buy everything. But then eventually I eventually got it got good, and now I'm at the same levels. He like, you know, because just we're doing doing harder missions. So I got a ton of experience, and yeah, that can continues to be jankie. It's still fun. But the last like whenever we play that game, whenever I started, it goes through every game tutorial and then and in the menu like this is your load out, this is your augments, you know, all this other
crap. Yeah, So we played a few nights ago and it did it like I went through most of the tutorials like already, but I hit the armor tutorial and I clicked clothes and it didn't and it just persisted all the way for we played like fifteen more minutes and it had this like everything else was blurry except for the tutorial, and I was still playing the game like it like beating, like heavily fucked up, and it's like I gotta stop
playing because like I can't see anything good for this tutorial on the screen that takes up ninety percent of it. So we came to through the realization that like the three sixty and two slightly less extent Tops three had way better online struct infrastructure than the current consoles, which is sad. Yes, that's because we were here's the onementing that we couldn't play Castle Crashers, And he's like, I know, just working on the Tree six keeps just fine. Why
can't work? You know? PS five? Oh, that's so the PlayStation one is not working. I mean I assume the three the Xbox one also is bored. But yeah, we're gonna have to wait to see if Microsoft even bothers with trying to go back and fix things. I doubt if Duties, right, I mean, Call of Duty is like an actual like popular game or now, I mean that game was probably the first time, but definitely not you know, right, that's all I've been playing, all right.
Well, I mean that's a lot of cool stuff. We you know, gonna be interesting to hear if you feel any different about Zelda in the next few weeks or whatever. Yeah, I keep chipping away at it.
Yep. So let's get into the news here. And there is one big controversy that has sprung up in the last like two days from Gain developers that Unity has decided that they want to start charging a fee, a royalty fee basically at the beginning of next year January first, or anytime someone installs their game, and if you have multiple devices, it would count as another install, which seems kind of counterproductive to someone wanting to play something on multiple devices,
But who does that? People? People want to you know this, this Unity wants to charge money, so they're finding ways to do this. So at now they backtrack some of this stuff to appease the outcry of Gain developers, and they haven't read to be upset because this is really going to cause an issue people wanting to use Unity at all. Yeah, because even
though it's not retroactive, so it's not like anything before it's installs. I guess that happened after January one is when this would start taking effect because could you imagine the amount of if this was all retroactive, the amount of money people would be paying if it was so it retroactive that existence, Yeah,
for sure. So the thing is that they have a code that they have to basically Unity has to pay to keep up, and supposedly it's rather expensive according to the I forgot that the Unity Create president Mark Whitten says that the maintaining the Unity runtime e secutable is quite expensive, according to him, So anytime you install a game, it runs that it's secutable, So I guess that taxes onto them. So they're trying to push some of those fees onto
developers, which would then also push some of that onto the players. Because as we saw the extreme part of this, which could happen with a lot of games, Cult of the Lamb's developer said, go buy that game now, because on January first, I'm removing it from the store. That's not good, folks. You don't want games disappearing from stores because people don't want to pay fees way down the line. Because the thing is that it's not
like they're just gonna come and take out money every time this happens. They're gonna take it all out of one lump sum after they hit the amount, So they have some kind of threshold that you have to hit. So if you're a you made your game with Unity Personal or Unity Plus, which I think they're going to remove the Unity Plus is what they said, and you're game made two hundred thousand dollars or more in the previous year and have at
least two hundred thousand lifetime installs. Any install after that, they'll start charging. And some of this is gonna be twenty cents per install. Some of it's gonna be two cents per install if you have the more expensive Unity Pro and Unity Enterprise. But then it's also a bigger threshold. So if you made it with Unity Pro, Unity and Enterprise, I know. So this
is like a lot of numbers for people. I'm sorry you have to Your game had to have made a million dollars over the past year and then also have over a million at least a million installs as well. But the thing is that we know how gamers are, right, at least the angry ones that we see on social media all the time. Let's say a game isn't good or comes out not good, or it's some hyped game that gets a
controversy or anything. People can then decide that they want to go and delete and reinstall, delete, reinstall, runs some program that deletes and reinstalls the game over and over. Somebody can can just do a mass thing where everybody buys the game and installs it. Like a lot of bad things could happen with this, right, if you want to give your game away, it's part of a charity. That's a problem. Right. If you want to
give your game away for free, that's a problem. If you want to put your game an Xbox Game Pass, that's a problem because now Microsoft has to pay for that. The bundle, the bundle thing, they said, like, oh, if it's in a bundle, well, the demo they said it even could do it for demos, but apparently if the demo as long as the demo's note in a thing that includes the full game, where
it's like early access, then it won't count. But still charities have to be approved by Unity in order for that to work, So that still sucks if somebody refunds the game after installing. Like, you know, there's still a lot of unknowns that haven't been answered here by Unity, and I assume
there's gonna be a lot more backtracking still. I assume that they are going to completely or you know, and but the damage as already really done, right, there's a lot of people that are I think it's Thomas Salah, the guy who made a Falconeer, an Xbox Series X launch game. He is already like full time committed to Unity. He already has his game in
full development on Unity. But he said, man, if you would have came out with this like a year ago, I would have stopped making my game on Unity, right, And a lot of people said they're gonna stop using Unity now because they don't want this problem of who knows when you're gonna get charged some big ass fee because your game over went over the threshold and you stop paying attention Right, the among us people that Oprah Interslaw said it
would cost me less money to just port my game to another engine, right, Like, it's just it's stupid. I don't see other than the benefiting Unity to make extra money, which they say, suppose that this is gonna result only ten percent if you need developers ending up having to pay fees. We don't know what ten percent that is. And if and if you're affecting the wrong kind of ten percent, that aren't cool with paying this. I
don't want nobody's school with paying this. But people that are that this is a big problem for them to pay this, you're gonna lose that those in developers in the future. It's like, this is not I don't see you
know, any of the other the engines adopting something like this. You know on real stride to actually lessen the amount that they get back from making games, because why because they know that people need to make You have to make games in order for the game industry to continue to thrive and be a thing. Right, even if you keep up Fortnite and all these other games that people play constantly, if there's not ever anything new coming out, it's gonna
slowly die. So you need these indie games and other games that are made
on Unity and other engines to continue to be made. I just wonder, like there's somebody, there's a developer that that mentioned that Unity is run by developers, and that did no one ever ask any of the actual developers at Unity what they want what other developers would think about this, Like, I mean, he can say Unity is run by developers, but you know Mark Winton is there, and then you know the CEO of Unity is Genre Catello. We all know how developer friendly heel is it when he was an EA.
So yeah, it's like that's the thing. It's the figureheads thinking about how can we make money and then don't think about how does this affect the actually see you brought Yeah, when you're talking about this, you brought an interesting point of like it costs They claim to cost them money to like install games, and it's like, how does that? How does that happen? How you know, what the fuck are you talking about? Well, it
has to run the executable every time? Yeah, every time. But it's not like, hey, I run you know, I'm running Half Life two. It's a drain on valve servers whenever I run the game, Like that doesn't happen. It's only during the install apparently because you don't they it doesn't. I guess it doesn't cost them to run the executable once you over to install the game. I don't know what the big thing is, because it
has to it has to install that secutable. So then therefore it's then every time you run the game, it runs that secutable right, So but no, it's not like I don't think Unity has like a storefront. No it doesn't. It's just like, yeah, so it's like, okay, I buy a game through scheme. Why the fun would is it charging Unity anything? Well, it's not charging it. It's like something it has to do with the the actual executable, like having to the more games that are made
with it, the more games that are installed with it. That means the more it's reaching a certain threshold where they have to keep putting something to keep YEA that Yeah, I understand what you're saying, but it's like that doesn't
happen with any other program or service or anything. Yeah, you know, like I can understand them counting, like if they had some like weird counter system where it's like, oh, we can see ten ten times people installed the game or you know, because that's probably how they track metrics about like
how popular a game is. I mean aside from just like sales, but like it doesn't count, like it's not like a resource train or anything, you know, but also be not I don't know what they're they're looking at that's saying this is a resource drain or whatever the thing is. It's them just trying to make money off the fact that they know PC players and console
players will constantly delete things and then reinstall them. Right even though they're saying it's only the initial install now that's going to cost money, it still doesn't help because again, like I don't see PlayStation or Xbox wanting to pay Unity some kind of fee to have the game on PS plus or game Pass. That will never happen. Yeah, yeah, good idea. Fucking around if
Microsoft and Sony's lawyers, like, how how much do you think? Like there's I forgot which Felper said it in here that all these quotes that are in here, we're not gonna focus on. We're gonna delay DLC. We're gonna delay doing things for the game because that means somebody's gonna install the game again, right, somebody's gonna buy the game again because we have DLC. Now, yeah, like that's the thing. You're you're actually hurting the games
that are on your engine instead of helping. I don't know what you could really do if you're our Unity to make this work for everybody, Maybe talk to people more and not just announced something like this, but yeah, examine your business model and figure out I mean, I understand that they have a
code base if they need to kind of keep updating. Although I've heard like other reletives like really pitching about Unity that yeah, Unity also wasn't going through a good time right now either, basically since I tell it took over that like it's kind of falling by the wayside or you know, it's it and it's like, yeah, that that tracks, I guess, right, but yeah, examine that problem. But I mean, yeah, it's just like
way to towards your business in like two days. Yeah, what a way to make people really really just a day just all just broke yesterday exactly, well it broke like the day before, and then the next morning they had already issued one backtrack. Yeah, so this isn't good. There's already like I think go Dot Engine already came out and was like, hey, look we're free and open source, and like, you know, I'm sure unreal
it is probably going to going to like talking unreal Engine five. I mean, because that's not free, but you know, well technically and I guess it is. But if they get a big revenue share for right, Yeah. But also it's like if you pay for an engine, that should kind of be it, you know exactly, you pay your monthly fee or whatever, like a lot of upers said, I don't mind paying my monthly fee, you know, that's just part of it, and then then can basically
like the mid tier option. So it's like it's like it's like PS plus or it's like now you either basically have the essential option or the premium the super Premium one, which is like three thousand dollars more. It's like, right, it's just this is not it doesn't make any sense at all. You know. They said that somewhere, they said that somehow this is better
than charging the revenue share, which everybody else does. It's like, there's a reason why everybody else does that, because it's the agreed upon thing that works for everyone. Like, you don't need to go try and do something new when there's a reason nobody else is really trying to do this because you don't need to upset the apple cart in this way, right, you know.
It's it's it's crazy that a game that's loved like Cults of the Lamb the developer Massive Monster, has to come out and be like we're still leading the game on January first because of this or I mean, I'm sure it'll be like the whole dealistic game. But then you know, Cultivate Lamb, you know, Prayer Edition or something stupid like that'll come out and it'll just be like Une five and you know, yeah, here's a reloaded version.
I'm not gonna that's the thing. You're gonna get a lot of people that are gonna do exactly what Interest Law said, that we're just gonna pay to remove our game from Unity, and then you're gonna see a lot, a lot less less less people make the get with Unity, and the people that are already upset with Unity are just gonna be like, oh well, whenever using this again, Yeah, I give it. I give it a week to two weeks before they just totally won eighty like you said, yeah,
because this is not this doesn't help anyone and it's stupid. So hopefully that's the good news that we get at some point that we're talking about that backtracking on this. But that's kind of like been the I guess the biggest like breaker of news this last time we did the show. There's some other things here as well, as you know, we we talked about Embracer with their two million, two billion dollars that they lost and that they shut down Volition
last week. Now they're wanting to sell Gearbox. Of course, the people that make Portlands just one of lands all that you know, good good state right there. Supposedly that's just one of the options, according to three people familiar with the matter. According to the BGC and Bloomberg, which saw an email that Gearbox remains part of Embracer, but they're also thinking about going independent possibly or trying to or just keeping Gearbox and not selling them at all.
But you know, they acquired Gearbox so like two years ago from one point four billion, which you know, that's kind of nothing compared to them, you know, acquiring Lord of the Rings later. Right, Yeah, it's like I would probably try to be divesting myself with that nonsense for other than
a somewhat proven developers. Yeah, I mean, but I mean for them, they probably think, Okay, Lord of the Rings is gonna make them more money in the long run if they can get something to hit, right, they're wrong, but yeah, yeah, uh but but I mean also what like, I know Gearbox publishes some indies and things like that, but I mean don't when don't you also run the risk of, like, isn't
Borderland's going to hit a wall at some point? And that's kind of like the only thing that they do well, Like, I know, they had the movie coming whenever that is coming, I mean coming out saying that Home a Homeworld three I think, and they used to have other franchises. Well, what's you recall with that? Uh? What was it the kind a born yeah about a barn, that thing that's gone. But do you say
Brothers in Arms? You know that did? Okay? And like Gearbox actually kind of used to be like a pork studio, like way back in the day. Didn't they also make that launch game for the PS five, the one that was exclusive and then not exclusive? H thang it I can't think of it right now. Doesn't look like, uh, yeah, it's weird because like God, didn't they make Godfault? Oh yeah that's published by Gearbox?
Yeah yeah, so yeah, sorry, go ahead. No, it's just weird because it's like Embracer has a whole bunch of other studios that haven't made ship or you know, I wouldn't even know that they're and but then the thing is like who wants them? Right? Are you just going to shut them all down? I would I hate to say it, but I mean I wouldn't. I wouldn't have closed Volition either, because it's like they're having a real rough rough patch. But you know, they used to make
great games. But yeah, this this thing is like weird because like they it's not like Gearbox was small or yeah. I mean I think the problem with Gearbox is they aren't super h prolific or they're not you know, they basically make a game like every every three years, and it's like that's not
the greatest pipeline or you know, yeah it's not. But like, I also understand that what they're looking for is somebody that will give them something close to what they paid for Gearbox, right and get recouping some of that money that they didn't get from the Savvy Games Group thing failing. But who's gonna mean, realistically, who's gonna do that. I don't see like Microsoft for
Sony Paint ponying up for that for a Gearbox. Yeah, I don't see take two like trying to re add them, right, So, and there's really not that many other people out there, and look like, let's be let's be honest less Amazon or what apples in the mix, right, Yeah, unless ten Cent could do it, I guess they like just putting money into things and seeing it grow or whatever, and maybe that would be the best thing for Gearbox if they want to kind of have a little semblance of
independence, just be like, hey, Tensent, can you just invest in us and we'll make another Borderlines or we'll do something else or make another Tiny
Tinas or whatever the heck that is that they want to continue doing. But I just that's the thing, is, like there's a lot of people out there just going and wanting to just buy studios and could I see maybe Microsoft if they ever get this thing over the line where they're they're done, they're done with the Activision bullshit thing and they can go back to purchasing things. Maybe. Yeah, they like shooters and stuff like that, but yeah,
but I think they have enough on you know, they have enough. They mean, they're gonna be trying to wrangle act all the Activision crafts. Well. Oh and they also published from it. Yeah, I mean that's the thing is gearback take David Better. I think they're publishing track record is way
better than fucking Embrace your groups. Yeah, that's the thing too, Like I know that the publisher, right, that doesn't mean that they would get I don't know if that would mean that those game series also go with the whoever buys them, right, But yeah, like you said, other than Home World three, that's kind of like the only thing they're working on right now, and I know for a while, well not even doing it. I mean you know, they're just publishing it. Yeah, well, yeah,
exactly, they're publishing it. And they also had to do it through crowdfunding. It's not that they you know, just funded the money themselves. So I mean, yeah, like they don't have a new like they didn't even have like a new announced game. You have to you have to assume it's going to be something Borderlines related. But it's like, right, that
franchise is a bit wong in the tooth as it is. Yeah, they even tried to bring back to tell Someboderlin's two and that thing came out and then no one talked about it, right, Tiny Tina had some traction for a while. Yeah, but you know it's it's again, it's a thing of like, yeah, no one's talking about it or you know that.
I know. Yeah. The most you hear people talking about Borderlines now is when you try to compare it to other games that are coming out now, right, like that that's part a lot of star Borderline's comparisons, but Starfield actually uh so, you know, and that's that's whether that is your flight of fancy or not. That's something else. But I can see somebody buying them. I don't think it's going to be right away. I think we're
gonna we're gonna find out about it later. Like this might actually be a decent grab for Sony, who again needs people that are familiar with shooter games. Yea for one point nine billion or whatever? You know. Yeah, and and maybe not, you know, if you're still looking to do things that are not live service because they have Destiny and Death and Bungee is the one in charge of all these live service games that they're gonna put out now.
But if you want to have a company that is very that has a franchise that you know, you can put it out and it does numbers and people will flock to it and it doesn't have to be live service U it is something to think about, you know. So that's that's the thing too, is who would want it? I could see both of the two big ones going to get it. Other than that, unless ten Cent just wants to invest to keep them independent, I guess they could do there gonna end
up with it, and that would be interesting. I wonder what it would take for a Nintendo to get into this, to get into this race of of like buying something that they don't already own Like we've seen them buy studios that they already kind of do business with, right, but like what would it take for them to go grab somebody that's just like out of the blue, Hey, we're we did a deal with them. Yeah, you know, would they ever do it? It'd be interesting to see if they ever
did. So moving on from that here, you know, this was like this past week was like the launch week for star Field, even though yes it came out previous to September six, and really this whole thing with everybody getting early access now, it's like I agree with Dan Stapleton that they should change the release dates to mats when with the early access version, because that's
when the game came out. When you already come out with a version that people can buy, that's when the game came out, not September six or whatever. But anyway, the whole point is that it is doing well for Microsouth. They had six million, yeah, six million players and one day, don't know if they're going to break the record that Ford's a Horizon five
has, but they're getting closed. Apparently it is selling consoles in the UK in the US as well, So that's what you want, right, they want these Triple Day games that will sell consoles, and this sex Starfield is doing that. It's getting people to get into the ecosystem, which is what they want, and that's good for Starfield, even though the like we talked about last week, the collect critical writings are kind of like all over the
place for the game. And this also led to people saying, hey, we love this, bethes a game, what's going on with the next? But does a game which of course we know it's Other School six, And once again Phil Spencer was a little bit coy about, hey, is this thing going to be exclusive too? And he says again the whole case by
case basis thing. He said, you know when they first sat Bethesda that because games that have legacy on other places might be considered, which perhaps Elder Scroll six gets considered for PlayStation because it does have a legacy on PlayStation. Right. But again, like he said during the court thing, this is
way out there. So I would base it off of are they doing well at the time that they're finally figuring out what the release what systems this is going to release on, because it's definitely not going to release on PlayStation. I mean, if it comes out on a PlayStation five and an Xbox series. It's gonna be way at the end of that fossil's life cycle. So yeah, we're talking probably about more like a PlayStation six or Xbox whatever the
hell that thing is going to be called. Are they doing well enough at that point where they would they just be like, oh, you know what, why not put it on PlayStation, you know, get the most money we can for this thing? Or will they still be in the cadence of all everything? But that has to be exclusive, you know all that, So which is interesting because then Todd Howard also says, even though Pete Hyz and Beathas' said before that they, you know, they wish the games could
be on PlayStation. They had the emails that went back and forth with Microsoft about oh, why is this game can be on both systems? And then why why can't our games be on both systems? Right? Yeah, that Todd Howard said that the game Starfield is better because it's only being made on Xbox NPC. Right, I don't know what do you think about that? He's saying basically that because you know the hardware, you know that what you have to make it for, you don't have to kind of try to make
it work on numerous consoles. Do you think he has a point here or no, because like it's not there are some differences between the consoles, but it's not huge, you know. And I'm sure they have a PS five
development kit around there somewhere. I do kind of, I guess I are kind of more subscribed tos to his initially his other statement of like, oh, because you know older Scrolls has been another time, you know, PlayStation before, or put it on this one that holds more traction for me, I guess because you know, Starfield technically is a new yp and same with you know, Red Fall. Yeah, and I think i'd actually be dumb if they didn't put you know, Elder Scrolls six on p S five.
So do too. But I can also see if if they still haven't had a lot of hits from some of the other stuff, that they could say, Okay, we need to make this exclusive to get people to just like Starfield to buy the console or that. Here's the thing is that also presumes that Elder fol six is going to be did like well, I mean I would hope so right, like that could literally be the last game that Todd Howard ever works on. I think he would want it to be good.
Yeah, he was when he's saying, oh, you know, Starfields is a game of the generation. Yeah, that's seven out of ten game of the generation. Huh. Yeah, I don't know about that. There are people saying that, but I don't. That's definitely this is definitely not one of those. I do wonder if, like you know, again we're getting we're talking about the next consoles, like where is Microsoft going to be with that? Or let's say that there's a lot more game pass adoption at this
point, like do they actually consider not having a console? And then do you do it because you know for sure it's going to sell on the PlayStation of six or whatever. So it would be an interesting thing to think about
when we actually get there if if that does happen. Yeah, I do think that he's right about the whole part where you can now associate Starfield with Xbox, right, like what happens with the PlayStation games that get made on only on PlayStation or Foul Fantasy sixteen and file Place and Rema, for example, you associo associate thosal pointation, right, So I get what he's saying there if you keep things on the console, then when you think about Starfield,
immediately Xbox right right now, because of the way your laptop is. I already knew when the game came out. I man, I can't even think about buying it from work because he doesn't have an Xbox series whatever. So it sucks in that way, but I get it, Like he mentions, the whole people think of Switch when when you think of Zelda, right, so could Starfield be that for them? Could it be another thing? It definitely is a Bethesza game and has a lot of the Bethozen things in
it, no doubt on that. But we'll see it on the line. What happens with them? Yeah, speaking of things that we should have known, we should know already at this point when we talk about scort Enix. It's something they have to do with sales. What's the next three word? Next four words that come out of your mouth, come out of the mouth after that? Did not eat expectations well, lo and behold, fall fastixteen did not meet the high end of the company's expectations. These expectations just are
something else was great. To be fair, they did put a lot of money in sixteen. Uh, they tried to westernize it, like make it more for a Western audience, use the Game of Thrones stuff or aspects of it. Uh. How much of that do you think when you compare it to fail Fantasy fifteen? Is it because it's only one? Five? H? I guess some, But I mean I asked you rather be in PS four on both? Right? If it was on PS four and then also on Xbox, wouldn't have made more money? Right? We still have a
lot of people in Japan they don't have PS five. We have a lot of people here that don't have that. I think the PS four one makes a little more argument because like Squares never really supported kind of fantasy on the Xbox, Like, yeah, fifteen was on there. Yeah, but you have to imagine that if it sold well, that people would that they wouldn't have made it exclusive, or wouldn't have taken Sony's money to make Fantasy sixteen
exclusive. And you know, it's probably one of those where they offered it to both of them and something to get them more money, and they said, okay, well we'll just take Tony's money and make it exclusive. Right they they they also already had the deal with Fall High seven remakes, So yeah, who knows on that they had a deal with Fall passy fourteen until
just now, right, So like what's what I mean? It's like yeah, like h and you know, think about like Fantasy U thirteen, like that came out on both consoles PS three and Xbox three sixty, but the three the three sixty version was screwed up heavily, wasn't it. I thought it was exclusive the three sixty for a while. No, it came out
on both. The three sixty one came out like multiple disks because a blue ray, but like the three sixty one had like bad frame rate issues and like the CGI was like not as good, like the resolution wasn't as good. Because it's like, yeah it Squarest did like a basic as port of Fantasy thirteen. There you go. Yep. So it's interesting. You know. They also kind of blame the Avengers stuff here and we're spoken, yeah, I mean they haven't had a ton of hit. Well the hits they
do have are small. Yeah, well they're modest, but it's like they expect the world. It's like yo, yeah, until you release Fall Fantasy seven remake two or the hell that thing is called like don't get your hopes. I mean, yeah, that's the thing too, right, is that it didn't even meet the Fantasy seven remake numbers. It got close, but
it didn't meet them. And then also that's where the PS four could have come in to play, is that fall Fantasy seven remake was released very close to when the pandemic started, wherever had the lockdown between people buy more games, and then it was on PS four. Yeah, so which is the cost on what people had? So and then it came out to PS five later, So that like that's the thing is if you if you had it out on both, Yes it suffers in quality as far as like the graphics
and everything else, is that matter more to you than the sales? And that's something that's furry Nix apparently at first thought was better. Maybe they thought there was gonna be more PS five sold at that point. Also, I remember that until this year, really it wasn't that they're just now badly available, and that also like we gotta remember that we're in like an economic downturns or it's not like people were just going out in droves buying PS five's.
And I think also we kind of have a backlash. Two things that keep you in the home. Right now, because we had so much time we were in the house. Because of the pandemic, people are spending more on like traveling and via cars, transportation, other things that are more quote unquote fun than being in the house, you know, playing a game. So I don't think you have that casual appeal, not FO fantasies niche, but still you don't have that casual, necessarily appeal like a Zelda Mario or grant
that thought of call of duty bring that you do with FA fantasy. So I think screen exeased to also think about that interesting. Also, what people have been doing. We've said this a bunch of times. I don't I don't want to rehash it here, but flooding the market with unfinished, bad or untested games is a bad move. Oh, no doubt, no duh. Tokyo based developer and gamer Michael Prefontaine. Yes, we've said that a
bunch of times. Just putting out a slew of titles in a whole six months span without any marketing, I don't know that's not going to help you, right. Look, they scoring Nix and so many for the most part, did a hell of a lot of marketing final Fantasy sixteen not not putting it. They did their job for sixteen. It's just dude, I mean, like you know, once you get burned by a company. There was
also the whole sixteen isn't my final fantasy thing. A lot of people didn't buy it because it wasn't turn base, or there's a lot of people that bought it because it was not turn base. Also, It's just I don't know. I don't think we need to be blaming all scoring Nix's woes on FTA sixteen not doing God numbers. I know they wanted God of War numbers, but you weren't going to get that. I don't think you were ever
gonna get that. But when you're on one system only, right, that's that's so they had to put PS four numbers for God awarded Riding the Rock to hit that number. So I think it's just kind of unfair. I don't don't know where screens gets this whole meeting exportationous thing and what this really means. I know this is a report, it's not necessarily we haven't heard from square Enix themselves say that, But I don't know. I do agree
that they need better quality control. That is their biggest problem. They have really bad quality control, and they're letting these creative heads get too big, and then once they start making the game, they don't know how. They don't have a way to tell them. Yo, y'all need to pivot. Y'all need to do something else. This needs to be smaller. This. You can't have this in here. It's going to confuse people. I don't I don't know necessarily, but that's the thing you have, Like no moura
on here during Kingdom Hearts four and we know how that goes. That's gonna take forever to get made, just the way that he makes games. You got Finance seven remake, You got all these remakes supposed to in development. Also, what happens when those don't pan out? Other than Fall Fantasy seven, I hope not. Like I really would like to see AT ten and nine remake and whatever to my favorite Paul fantasies. But I don't know.
Mark's just I mean, yeah, I score, it's kind of in a rough place and it keep coming out with crap that no one cares about or that's yeah, like you said, mediocre, like that ever crisis thing. It's like, who who asked for this? I think that's fine. It's a way for them to make money. I don't think that's the problem. I think it's stuff like it's it's because those closing down in six months if they you know, like that fond Fantasy seven Battle Royal thing they did like
last year on mobile. No, that thing, I do agree with. That thing was not I think this is okay in a way because if you it's not like those other ones don't make money for them, the Brave xpus and Movius one and all that. I mean, those things are still getting content, so they must be making money for them. I think this is just this was made in that same way with using Fall Fantasy seven as a way to get people to, oh hey, sit on the winning what play
Foal Fantasy seven and Paul Fantasy seven Crisis Score. And I don't necessarily think that's the worst decision. I do think things like having deal Field, Chronicle, Star Ocean, that Farming game, all that come out a six months fan yeah, Harve of Stella, like, because a lot of the stuff they come out with this year is good, right, Theodoredam was really good, great, even Opa Power two is great. You know, Pop sixteen
is great also. It's just they've understand that those Japanese arputs are not the system sellers they were back in the day, right, I honestly doubt. I mean, Theater Rhythm was good, but I doubt it was like a huge No, no, I'm talking about sales wise. If it hit him, if it would hit a million, they would have talked about it, somebody would have put a press release about it or right. Yeah. I love the fact that they're making DALC for it. Still, you know that
sixteen gonna have the ELC, you know, all that stuff. How much more are they gonna support it after that? I don't know. But that's also a way for them to keep making money on that game that doesn't constitute sales. Maybe it's something where like it's already gone on sale, like maybe it'll make more money when it, you know, on a sale because it's
only a rhythm game at the end of the day. It's not not that, but the other games like are just it's just it's like see if stars it hits that one market that loves those kind of games, and that's it, you know. Yeah, But the problem is that market is rapidly dwindle one. So yeah, like that's the thing is it only hits a certain
market, and it doesn't it doesn't It doesn't expand really that much. Like fa Fest fourteen does great, and maybe you get people that are gonna go when it hits on Xbox, you're gonna get people that play the game and get into it and everything else because of all the hoop law and everybody talking
about how great it is. But again, these are games that just don't appeal to a certain audience that and also f sixteen doesn't really it doesn't really offer a way for you to keep playing the game, right, So, like it doesn't make people want to you beat the game, and then that's it, right, So listen, once people if they've watched the game played on Twitch or they had a friend that said they beat the game and they felt this way about it, if it doesn't really move them to want to
buy it themselves, they're not going to. It might also be just one of those where seventy dollars a lot for a game and they might buy it when it's fifty or twenty five or whatever. It's screens has got a lot of stuff to figure out right for sure, I don't know. I don't know when they're ever going to fix this issue of making too many games, But at least this year it doesn't feel like they made like a ton and
just shut them out there. That being said, they are doing this thing that I do like that they've well it's not screenings, but screenings got onto the train of putting things on PlayStation plus when you have another game in the franchise coming out. Uh, they're doing that. I don't know why. I still don't understand this whole what makes something premium and what makes something extra.
I thought anything that was PS four and above what was supposed to be part of extra, and then anything that is PS three and below is premium, but then apparently not like it's like, so they have one Star Ocean, two Star Ocean games, which are the two most you know, recently released ones, the Divine Force, which is the one from last year that got released in that whole Smorgas work of games that I talked about, and
the Star Ocean Integrity and Faithlessness, which is actually be pretty bad. And then the other Star Ocean games that we're out on PS four First Departure are Till the End of Time and Last Hope, which is a remaster all PS
four games and they're all premium. So explain this to me so many I don't get this, but I do commence Screenix for just putting this stuff out there and letting people go and explore part of the Star Ocean franchise for the fee of having PS plus and realizing that before this h D two D remake that's coming out this year, these people will get into it and went about the remake. I don't know, but I like that. I like when you use things like this. It's I think it's a good idea. Yeah.
And Dragon's Crown Pro, which is all PS four, is apparently premium as well, which game both of us liked. I don't understand that either, but whatever, right, But then Odin Spear, Leef Frowser and Thirteen Sentinels are part of Extra Make It makes sense, Sony, Make It makes sense. Also a new replicant it's also going to be on there. So I never got to play that, so maybe maybe I have it and I played like a few hours, but it just didn't grabbed me like you know
the other one did. Yeah. Automata, Yeah, Yeah, that seemed to be the thing with a lot of people that didn't grab them with that. Uh So, moving on from here, let's talk about Nintendo for a little bit, shall we. Nintendo explains the Charles Martinez's ambassador role, and
it's very ambassadory. He's gonna be traveling the world talking about how much he enjoys being Mario and trying to get people to love Mario Moore and yeah, so anytime they have like a Nintendo event where there's a Mario game present or something that has to do with Mario, He's gonna be there, apparent. Yeah, sounds about right, the son Auto Grass Meat fans. Yeah, and here's at a comic convention like locally a few months ago. I think
of like may around here. Yeah, just meet people and do Themorrow voice and haven't record phone, you know, voice messages and stuff for you. Yeah, don't. No announcement about who is taking over. Yeah, we don't. We're probably not going to know that for a while until tomorrow Wonder comes out, and it'll probably just feel like some stage name or some unknown
name. But I'll still be Chris Pratt. So anyway, the I've forgot which I don't know if it's Games Came or which thing that Nintendo showed off the switch to ad Yeah, it's Games comp or that's the rumor anyway, So folks, So Nintendo basically has been showing off the switch to doing tech demos and apparently it can run the major still making Unreal five Tex demo thanks
to that in video DLSS technology, and it looks pretty good. It's running pretty good and also some higher frame rates for Breadth of the It doesn't mean that they're going to release Breath of the World, but that's good that it is using that LSS technology. I'm sure they will like it or Breath of the World it will be, or they'll have like a double pack maybe a
both games and it's like now it's enhanced for Switch two or whatever. Yeah, it could be hopefully, Yeah, hopefully they're not gonna I mean, if they charge the ten dollars I guess whatever. Just hopefully it's not insane
like recharge that they're doing for that. I really hope that that does mean that, Okay, we can have an underpowered switch, but it is going to run closer to like a PS four pro I guess level or something like that maybe that means it can run more of the games you know you'd still be having coming out now on PS five and Xbox series, because that's gonna be the problem, right, You're coming out next year where already in the middle of the PS four, PS five and Xbox series being out there,
and you're going to be behind them, Like it doesn't matter how awesome the fact that it's affordable and that you can have more Nintendo. Yes, they will probably still keep doing what they do. I'm sure that it won't affect them that much, but eventually, not being able to run like the newer third party games or even the third party games that came out earlier on the
PS five in series is going to be a problem. Yeah. So if they can still have it come out around the three fifty four hundred dollars range, and the fact that you know it's still will work and and and have this whole system still have these game new games come out is good. It makes it to where it'll be worth the investment of the four hundred dollars or
whatever instead of at least for two years until Yeah. I don't know, but maybe that will make it to where they can keep up with it right, it can move it from having the it can actually be a four K image when you put it on the TV, and maybe it'll be ten ADP or fourteen maybe probably ten ADP. It is the mostly probably do when it's importable, but it'll be worth it to put it on your new four K
TV and not look like I'm sorry, but let's be honest. When you put the thing on your TV. Sometimes depending on what game it is, sometimes it actually looks worse. Yeah, there's some pretty grimy stuff, and so like that's the problem, Like most people still there, well not most,
there's a lot of people that love playing a portable like me. But then when you still want to put it on your TV and show people, hell, this is the game, or you want to play something with somebody else, and it's much easier to put it on your TV than you know, you can do that. So and I just I hope that it really does what it can and it's still mostly a switch. I know that they
said that there's some like things they might be trying with it. They've possibly added some kind of bluid thing to the joy cons maybe that are going to be on the switch to that could prevent it from doing drift. But we'll see because not even the dual sense. The dual sense has drift also, so I don't know if they will have resolved that problem or not. Yeah, anyway, so we have some of the things here because I have to go and pick up my daughter, so we can't spend too much time here.
But ub Sauce been having some issues with Skull and Bones, losing another creative director. They had to delay X Defiant because you can't pass the Xbox of PS five certification tests. Again, another market quality right there. It's just brother and honestly, I feel like I'm almost tired of talking about sculling Bones to the Saint. Get to keeps on giving. Yeah, it's just somehow they feel like they're still they can charge seventy dollars for this. I
don't. I don't understand, Like this kid is going to come out and I cannot This is not going to be one of those games that it comes out and then later they're gonna save it. It's just not it's gonna come out. Maybe they'll be able to play it, and that's kind of it. At some point you need to just I don't know it feels like it's more of a headache to keep the laying this game and keep like having it be there. I don't know, at some point cut your losses yourself.
Do you need another thing that comes out that's mediocre? And like really the only thing that you can come out with that has the quality is Assassin Screed and everything else is just all right. It's like, I guess that Crew Motorfest is going to come out, and I wonder what that's gonna be. Well, every is somebody there right or right and just last week or this week or yeah, no one cares like that's the biggest props one. Yeah this is their third Crew Game. Yeah Crew Game. Really keep keep doing
this? Huh yeah, Well, I mean they promised a bunch of stuff with it. I guess everybody has to feel out. They have their their car racing game or whatever. But the ESA is gonna be doing No. E three for twenty twenty four. They're apparently reinventing eighty for twenty twenty five, whatever that is. I feel like we've also talked about this a lot. I really don't know what they can do when you have summer game fests
out there and they're not going away. I know E three has a name, but it's just like E three is something from a time gone by, and you already have packs and I don't know, Mark, like, what can they really do to you already have something like games calm like and what can they really do to make E three even be a smblance of what it
once was? I think when they pivoted more towards making it more public, that's kind of a downfall, yeah, because then it becomes yeah, justice ever together event or you know, so I would actually say go back to like more the roots of having it be like a more exclusive event if possible, Not that anyone, you know, Hey, I worked at King's Top for six months and I canna scam I wait into eat three, you know or whatever. That's my only real suggestion, like real thought on the matter.
I think they have to do something more like Jeff does. You cannot charge people for this having this huge as booth there and trying to nickel and die people constantly and charge so much just to show up at ether. I mean, like, listen, people already pay a ton for the airfare and the hotels and everything else. You're going to charge the press to go. You know, they don't charge them to go there, but it's like all the developers and everybody else, like they get charged so much just to go
there. Yeah, and you gotta lesson that, make it more open for them to be able to go to that. And then yes, do make it more repressing like Summer Game Fest and just hey, make it feel like exclusive. Maybe you need to move it out of June. Also, maybe you need to make it not a summer thing, maybe make it a spring
thing. Right, I don't know. The fall obviously is just there's too much going on and you can't do the end of summer because games comes over it eitherre like maybe it needs to be like a spring thing before Summer games Fest, and it's more of like a preview of the things that are going
to be coming way down the line. And you know, you and and there's a little bit of time between E three and Summer game you just can't have, especially what Summer Game Fest is where it's not necessarily that whole week or whatever, and you need to have like space between all these big events. They cannot be against each other because your force developers have to pick between one or the other. And now some are game fests is more established now.
Some are game fest is the thing that people go and tune in for it. You want to make E three that again, you have to do it before and not make it. You're not competing anymore. You need to just be another big event that's in the industry, but you have the name E three and then make it more developed for friendly because the thing if you're
gonna still do the same thing that you've been doing. That's the whole reason that people stop doing E three because it costs them too much to do E three and summer game fests was cheaper and they can still do their digital events and all that stuff that they do. Just E three needs to do that. I feel like, I don't know a couple more things where they quick SIMS five is gonna be free to download because now SIMMS four is free to
play, so you can do exactly exactly. Daytona to USA. It's which is never released here in the US, is possibly gonna appear in the Lack of Dragon Guide end game as Second Racing Classic two. In order I Wou's right issues, they had to release like a different version of Atona USA on the Dreamcast two thousand and one, so that's why that never got released. There's always been cool singer games in the USA. Games of four, So are you excited to us over here? But just the arcade, you know
very h you know their arcade yeah, business or whatever. I mean, it's a shame I won't had that song, but you know it's still be good. Yeah, alright, anything else you wanted to discuss here? Also that garboles Ht remaster now has a release date. But like that game was asked I thought when I played it as a kid, So yeah, like it's one of those like really hard, like that's not even a platform where it's like a brawler, but the movement is just really wonky. Yeah,
for sure, it's gonna be interesting how that gets received people. At least they're not making the port costa gazillion dollars or whatever. It's the guy. I think I actually added more maybe more voice work, but I'm not quite sure. Yeah, so that's cool, and I can't like one of the limited run things as it comes with the Genesis cart which is neat. Yeah. Yeah that's cool too, and it comes with like a clam showcase like
the VCR. Yeah as well, was this cool all right, So just going into games that are coming out this week, I said, Gumbrella comes out, is out today. Is Gravity Oddity as well, which is another cool like indie game that's coming to everything. Gumbrella's only PC and Switch Truachery and beat Down City Ultra Remix. I know that was Alexavarrows like big game of the year, Yeah, one year as well. The Pokemon Scarlet Violet DLC, the first one. The Teal Mass comes out today as well,
so I'm sure there's a lot of people to play there. The Baton kaitos HC Remaster one and two comes out next week or not next week, sorry, tomorrow. The ak Solti also comes out this week as well, tomorrow. That Dune's Spash Wars game comes out on PC tomorrow. That Monster Hunter Mobile game comes out tomorrow as well. That Inspector Gadget comes out game comes out tomorrow. Right, Yeah, there's a lot of stuff coming here.
That gloom Haven game comes out on the eighteenth, which looks interesting. Liza Pe and Mortal Kombat one are also out on the same day, even though I think mortol Kombat one has early access like on the fifth, Like that, so NASCAR Kade Rush also comes out. That Crew Motor Fast also comes out, So a lot of stuff between now and then for you to seek your teeth into. And Party Animals also we'll be coming out by the time we do a show again, so and that Party Animals can looks so much
fun. That's on Game Pass as well, so it's less pete. Yeah, just came out. Turn the reviews to it today, they're all pretty positive. Pretty positive. Yeah, a lot of people were saying like it might be one of the most fun souls games out there, so that's positive as well. But all right, so hopefully you've enjoyed this episode of the
show. We'll be back this week around this time. If you like, subscribe, follow you'll find whenever we do a show, whether that's on the YouTube channel, over to a network, or just find us on the podcast Video Games to the Max. Go check out our other stuff as well. The routes are broadcast Sea Folks out the cake, all that tat to select and we'll see you all later. Everybody later.
