45. How the Hell to Make Firewatch - podcast episode cover

45. How the Hell to Make Firewatch

Feb 19, 20161 hr 17 min
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Episode description

Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.

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