The more I think about it, the more I think major career for creators going forward will be building entire realities for people to live inside of. So think post AGI or ASI and post UBI and where games are extraordinarily immersive. So I think there will be a huge market for creative people, creative people building the storylines and stat systems that look and feel like entire worlds that
people will live inside of. So imagine how everyone loved Game of Thrones for all those years, except like you're actually one of the characters. In fact, you're one of the heroes and you're navigating through the the difficulty, right? Or it could be like a superhero themed thing, or like a romance themed thing, or like fantasy or whatever the structure is. So imagine basically your favorite book or
TV show or series or movie or whatever. We basically build fully immersive realities based on those for people to spend their time inside of. And the problem is, it can't all be entertainment because people need a purpose. They need some sort of drive. I think we're going to find ways to create that purpose inside of these realities. I have a piece from I need to go dig
this thing up. It's from like 2002, and I basically said that the games of the future will be people going in and doing the work and the jobs inside there. So you'll go in there and you'll be a cop, okay? And you'll see someone coming down the thing and the music is too loud, or they're beating somebody up, and you'll go and actually engage in a fight with this person, um,
to try to restrain them or whatever. Or maybe you're the bad guy and you're just going to go beat somebody up, and it's someone else's job to be the good guy, and they're actually paid or rewarded in some sort of way. So other people inside the game can give them something, or the system can reward them in a way that's good on the outside as well. Now, in most scenarios, your house in your game subscription and your game Gear, and everything is being paid by UBI.
In this world that I'm thinking of, most of the jobs are gone and people are being paid essentially to live inside these realities, which is massively dystopian. I wanted to be very clear about that, if that is the only option. Okay. What I'm saying is that when the jobs go away, there will be a lot of people who want to live these lives because we are creative. We read these books, we see these movies. We we know that that's on offer. That's the thing we could
potentially have. So if games make it where we can actually have it, we can actually be that hero. We will want to do it, but we won't want to do it. It will be empty and weak and shallow and lame and horribly destructive. If it's nothing but just like violence and porn, which there definitely will be that, right? There will be games that are just nothing but that. But it's all entertainment. It's empty, it's hollow. It's nothing.
The better version of this, which I hope happens and definitely could happen with like, uh, if we're wielding AC or if AC takes over and it's doing this in a benign way, it would build meaning into the system, but it wouldn't require that you do it. You could also take off the gear, put it aside, go outside, start a community, start a farm. Like, uh, till the land,
toe the land. What's the name? What's the verb? Um, you know, till I think it's till anyway, you tend to the land, you grow crops, you make food, people eat the food. You have families, you have kids like. So imagine this. There are societies that's kind of like Amish. They don't play the games, so they're kind of Amish. Um, and maybe there's, like more advanced technological versions of Amish where it's like, I don't know, the 1950s or something.
Like in this ideal kind of world, except for it's everywhere and everyone can participate. I would argue that the actual reality is going to look like there's going to be some communities like that, some communities that are super Amish, they're like Ted Kaczynski, like tech is bad and they just do their own thing. Government should leave them alone. They are productive members of society. They have their own schools. They have their own religion. They have their own stuff.
Like they're making their own food. Leave them alone. Everything's fine. They don't have to play the games and a bunch of people like maybe some of their kids, and that'll be bad, but a bunch of people are going to be like, are you kidding me? I want to be a superhero. I want to be a princess. I want to be, you know, I want to take over the world. I want to do all these things. Fine. Go find
your meaning inside the game system. Importantly here, there is going to be a period of time in which we're going to need something like this as a transition period, because so many people are going to lose their meaning, they're going to have to go into this thing. I think there's going to be a requirement for an ASI, for a government, for something to be like, look, we need to give out money and we need to give
them something awesome. I think game companies, whoever it is, Ubisoft, Microsoft, Sony, all these people, they're actually going to get hired by the government to create these giant scale games that people can live inside of. There's going to be haptic gear they think of like a military push to invent the bomb or whatever, but the military push is going to be to invent really immersive technology because we need it,
because guess what? It is actually a military concern. It is actually a military level requirement that we do not have hundreds of millions of people. Also known as billions of people with no meaning and no money, because they will in fact light everything on fire and that will be bad. So there will be a period where we actually need to invent something like this to get us
through this period. That kind of calms everyone down. But if you don't do it well, they will be satiated and they will be not violent, but it will start to rot. It will rot the human soul. Because what are they doing for creativity? What are they making? What are they building? Are they building? Are they making families? Who's making the kids? Right? I mean, the games didn't solve aging. So a bunch of people hooked into the games, they don't meet anyone. And two generations later, we don't
have any people. Or actually, technically, I think everyone dies in one generation, right? If you're not reproducing. So like that is only a temporary solution to not have the world blow up. But ultimately you have to solve the meaning problem, which either happens outside the game, which I think that is going to happen and should happen, or inside the game. And I think what's most likely in a benign situation is that you'll have both.