two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game? - podcast episode cover

two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?

Mar 10, 202255 minEp. 8
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Episode description

Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #8. Let’s dive in.

Youtube: https://youtu.be/f_3GRQ8Wl-Y 

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Game Design fundamentals discussion:

  • Remo asking questions
    • Felix & Lanco answering
      • then Remo using militant pessimism

How to start with Game Design?

Mobile industry vs Premium/ Indie games?

What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)

What are the main skills that define a game designer?

How do game design tests work?

What is an ideal background for a game designer?

“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”

How ideas for new games are born?

Ask me anything

  • What’s the most you’ve been able to affect D1, D7, D30 retention with game features?
  • When should you kill (give up) on a game?
  • What’s the difference between a good game designer and shitty one?

Please share feedback and comments - matej@lancaric.me / lancaric.me

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