Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62) - podcast episode cover

Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)

May 01, 202359 minEp. 62
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Episode description

This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠,

Youtube: https://youtu.be/1a3L9sx0EbE


Agenda

00:00 Intro

02:02 Great time not to have Felix on

02:50 Why are we talking about Call of Dragons?

04:16 Game design intro

06:15 TOP10 4X strategy games

13:13 Jakub finally struggles to play games on an emulator

14:15 Revenue per download comparison

16:20 Jakub showcases the Call of Dragons gameplay

18:58 Hello Supercell!

19:59 Noob vs. Pro game

24:04 Mr. Gachapoooool is back in the game

25:00 Players are the content

31:32 Hospitals in 4X games

37:52 These games have 150k spend depth

38:35 User acquisition intro

38:41 Soft launch of CoD

41:10 Top 10 countries - revenue wise

42:39 Competitors

43:18 Retention comparison

45:12 UA channel mix

45:40 Creative showcase

51:20 Interesting tidbits

54:00 Viva La Dirt League

57:15 Call of Dragons overall rating


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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

New article: https://lancaric.me/ua-manager-life-post-idfa-reality

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