BioShock Is Basically Ayn Rand Meets Little Mermaid
Aug 09, 2017•1 hr 1 min
Episode description
In this special episode of Transition - Gadgets 360’s pop culture and gaming podcast - we have Hrishi Oberoi and Srinivasan Veeraraghavan, two developers on BioShock for mobile, joining games editor Rishi Alwani and host Pranay Parab to tell us more. From working with an IP as heralded as BioShock to managing the intricacies of file sizes, frame rate, and even dabbling in episodic content, we discuss what went behind the making of one of India’s critical successes.
Game design
- Original game design document
- Level cuts
- File size of the game
- Game split into parts
- Download size on-the-go
- Sound design
- Cut scenes on the feature phone game
- Logs in the game
Gameplay mechanics
- Auto lock
- FPS
- Optimising it for various devices
Production and distributions
- The value of IP
- Development period
- Did it turn a profit for Indiagames?
- Pricing and sales
Cricket game development
- First mobile cricket game in the world
- Cricket Fever and T20 Fever
- Licensing in cricket games
Music: Popular Potpourri and Path Complete from PPPPPP by Magnus “Souleye” Pålsson.
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