12. Roll For Charisma (To Save Your A**) - podcast episode cover

12. Roll For Charisma (To Save Your A**)

Dec 13, 20211 hr 15 minSeason 1Ep. 12
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Episode description

* It's time to reiterate a previous statement to game companies because it has not been fixed: Stop selling us your beta. Since Nathan made a video on the subject back in 2019, we continue to get half-finished games rushed to market but still sold as full games from developers hoping to capitalize on the goodwill they have garnered with fans. And then comes the micro-transactions, roadmaps of content and abandoned projects. So, yeah, let's yell about that.

The old Vlogging Camp video - Dear Game Devs... | Vlogging Camp - YouTube


* Okay, we got angry for a minute, but now we get to talk about early access games we played. True, there are a lot that are terrible, but we're going to discuss the ones that are interesting, enjoyable and addictive. Nathan and Alex each discuss three early access titles they have played and why they deserved to be highlighted.


* What if you had a role-playing campaign that featured diplomacy as the main focus of action, combat and story? Can the pen truly be mightier than a sword? How pointy IS that pen? And how would that kind of game play out? How would even play it? Probably not Alex, but we'll discuss how you could make a diplomacy campaign on Crit Think.

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